-- Player spells will have a blue border
highlightPlayerSpells = true
-- How fast should the timer update itself
updatetime = 0.1
To add a debuff, buff or cooldown to track just open the class specific config
file under the classes
folder and add one of the following: addon:Debuff(...)
addon:Buff(...)
addon:Cooldown(...)
, where ...
is a table containing
various settings. Here's an example for tracking Corruption:
addon:Debuff({
spellID = 172,
size = 36,
position = {'CENTER', 'UIParent', 'CENTER', 150, 0},
unit = 'target',
validateUnit = true,
hideOutOfCombat = true,
isMine = true,
desaturate = true,
movable = false,
})
To track multiple spells you just add a table of spell ids like so:
addon:Buff({
spellID = {172, 234, 2356},
})
The same goes with the spec
option:
addon:Buff({
spec = {1, 3},
})
There's also a helper buff/debuff table so that you can easily target
buff/debuff groups like Mortal Wounds or Spell Power buffs. Just assign
spellID
any of the following values:
-- Buffs
addon.buffs.stats
addon.buffs.stamina
addon.buffs.attackPower
addon.buffs.spellPower
addon.buffs.haste
addon.buffs.spellHaste
addon.buffs.criticalStrike
addon.buffs.master
-- Debuffs
addon.debuffs.weakenedArmor
addon.debuffs.physicalVulnerability
addon.debuffs.magicVulnerability
addon.debuffs.weakenedBlows
addon.debuffs.slowCasting
addon.debuffs.mortalWounds
{
-- The talent tree you want to track the spell (nil will make it work in
-- any tree).
spec = nil,
-- Attribute that lets you show/hide the frame on a given state condition.
-- example: '[stance:2] show; hide'
visibilityState = '[petbattle] hide; show',
-- The spellid to track this will represent the icon if none is found.
spellID = 469,
-- The size of the icon.
size = 26,
-- The position of the icon (http://www.wowwiki.com/API_Region_SetPoint).
position = {'CENTER', 'UIParent', 'CENTER', 150, 0},
--Unit ID (http://www.wowwiki.com/UnitId), the unit that should be tracked.
unit = 'player',
-- Only show the icon if unit is found.
validateUnit = true,
-- Hide icon out of combat.
hideOutOfCombat = true,
-- Hide if the buff/debuff isn't mine.
isMine = false,
-- Desaturate the icon if not found.
desaturate = true,
-- Match only spell IDs (instead of spell names extracted for a spell ID)
matchSpellID = false,
-- In case you want to move the frame in-game, the size will be the MINIMUM
-- frame size you can resize to, so adjust the size in case you need lower
-- minimum size ingame.
movable = true,
-- Set the alpha values of your icons (transparency).
-- Debuffs and Buffs
alpha = {
found = {
frame = 1,
icon = 1,
},
notFound = {
frame = 0.4,
icon = 0.6,
},
},
-- Cooldowns
alpha = {
cooldown = {
frame = 1,
icon = 0.6,
},
notCooldown = {
frame = 1,
icon = 1,
},
}
}