A Flutter package to create localizations using JSON files.
English Localization | German Localization |
---|---|
The JSON file is fetched on the localization delegate. Its content will then be extracted into a local Map
and made accessible using the BuildContext
. The localized strings can then be read by calling LitLocalizations.of(context).getLocalizedValue("your_key_you_specified_on_the_json_file")
on the build
method.
Reading essential values like texts from local storage will require a status check of the current fetch process on startup. This will increase the loading time of your application. It's used best when already depending on a persistent storage solution where loading processes on startup are required anyway.
- Provide a JSON file containing all localized strings in a predefined structure (Vide infra).
- Include the JSON file asset on your
pubspec.yaml
file of your app.
assets:
- assets/json/
- Include
lit_localization_service
as git dependency on yourpubspec.yaml
file of your app:
lit_localization_service:
git: https://github.com/litlifesoftware/lit_localization_service.git
or as a pub dependency:
lit_localization_service:
- Set the
localizationsDelegates
property value of yourMaterialApp
by initializing theLitLocalizationServiceDelegate
. Provide your JSON file's location.
localizationsDelegates: [
// The LitLocalizationServiceDelegate will be passed here.
LitLocalizationServiceDelegate(
// Set your asset url
jsonAssetURL: 'assets/json/localized_strings.json',
// Set all language code whose localization are available on the json file
supportedLanguages: ['en', 'de'],
// State whether to output logs.
debug: true,
),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
- Create a
FutureBuilder
to call theinitLocalizations
method in order to montitor the parsing state and conditionally returning either your screen containing your localized strings or a fallback/loading screen
class ParsingStateBuilder extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder(
future: LitLocalizationController()
.initLocalizations('assets/json/localized_strings.json'),
builder: (context, localizatonsInitalization) {
return localizatonsInitalization.connectionState ==
ConnectionState.waiting
? LoadingScreen()
: MyHomeScreen();
},
);
}
}
- Call your localized strings by accessing the
BuildContext
once the parsing has been finished.
Text(LitLocalizations.of(context).getLocalizedValue("hello")),
- This should display the string 'Hello' extracted from your JSON file as a Flutter
Text
widget.
The JSON file should contain a list of objects, whose keys can be arbitrary. Each of these objects will in turn have a list of key-value pairs, representing the language and the localized string "languageCode": "Localized String"
.
{
"hello": {
"en": "Hello",
"de": "Hallo"
},
"world": {
"en": "World",
"de": "Welt"
}
}
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.
The example
folder contains an example app demonstrating the most basic implementation using a local JSON asset file.
The source code of this repository is distributed under the
BSD 3-Clause license as specified in the LICENSE
file.