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liuxq committed Jul 18, 2017
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* 使用Unity+KBEngine开发的mmo游戏demo的第二版,主要工作是将KBE的客户端插件以及大部分游戏逻辑Lua化,实现客户端热更新

* 运行前需要先点击LuaFramework->Build XXX Resource来创建游戏资源的assetbundle, 并点击Lua->Generate All来wrap一些C#代码到lua里面,这部分有疑问可以查看ulua官方教程[ULUA](https://github.com/jarjin/LuaFramework_UGUI)
* kbe插件层逻辑分离出去作为[submodule](https://github.com/liuxq/kbengine_unity3d_lua_plugins),请先更新插件

* 运行前需要先点击LuaFramework->Build XXX Resource来创建游戏资源的assetbundle, 并点击Lua->Generate All来wrap一些C#代码到lua里面,这部分有疑问可以查看tolua官方教程[TOLUA](https://github.com/jarjin/LuaFramework_UGUI)

* 目前游戏内容并没有实现完全,可以仿照游戏第一版[TestGame](https://github.com/liuxq/TestGame)中的C#逻辑改写Lua代码补全游戏功能

* 使用kbengine-0.9.13版本,服务器脚本在:[MyGameServerAssets](https://github.com/liuxq/MyGameServerAssets.git)
* 使用kbengine-0.9.17版本,服务器脚本在:[MyGameServerAssets](https://github.com/liuxq/MyGameServerAssets.git)
//
//-------------2017-07-18-------------

(1)kbe的插件层分离出去,升级lua插件到tolua#1.0.7.337,升级kbe到0.9.17

//-------------2017-05-21-------------

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