- 使用
createRender
自定义渲染器
- 只需抽象create/insert/update/remove既可
- 最后渲染出来的instance就是Graph/Node/Edge对象,这些对象使用ref可以直接绑定
- Graph内部将Children做进一步处理,生成带key的子组件(避免list diff导致元素id变化)
npm install vue-x6
yarn add vue-x6
online demo
<script setup lang="ts">
import { ref } from 'vue'
import { Snapline } from "@antv/x6-plugin-snapline";
import { Graph, Node, Edge, ElementOfPlugin } from 'vue-x6'
const click = (e) => {
console.log(e)
}
const SnaplinePlugin = ElementOfPlugin('Snapline', Snapline)
const visible = ref(true)
const toggle = () => visible.value = !visible.value
</script>
<template>
<button @click="toggle">显示/隐藏node2</button>
<Graph grid>
<SnaplinePlugin key="Snapline" />
<Node id="1" label="node1" :x="100" :y="100" :width="80" :height="40" @click="click" >
</Node>
<Node id="2" label="node2" :x="200" :y="200" :width="80" :height="40" @click="click" v-if="visible" />
<Node id="3" label="node3" :x="200" :y="100" :width="80" :height="40" parent="1" @click="click" />
<Edge v-if="visible" source="1" target="2" @click="click">
<EdgeTool name="button-remove" :args='{ x: 10, y: 10 }' />
<Label :attrs='{text: {text: "Hello Label1"}}' :position='{distance: 0.3}' />
<Label :attrs='{text: {text: "Hello Label3"}}' :position='{distance: 0.5}' />
<Label :attrs='{text: {text: "Hello Label2"}}' :position='{distance: 0.7}' />
<SourceMarker name="diamond" />
<TargetMarker name="ellipse" />
</Edge>
</Graph>
</template>
import { register, getTeleport } from "@antv/x6-vue-shape";
import ProgressNode from "./ProgressNode.vue";
register({
shape: "custom-vue-node",
width: 100,
height: 100,
component: ProgressNode,
});
const TeleportContainer = getTeleport();
<template>
<TeleportContainer />
<Graph grid>
<Node shape="custom-vue-node" :x="400" :y="100" />
</Graph>
</template>
- vue createRenderer中的createElement也通过包装一层传递root(graph)进去
- vue createRenderer传递patchProp,这里通过包装一个patchProps一次性更新整个props
- 这里patchProps中有延时逻辑,所以增加
updated:props
事件监听