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Upcoming

waterplant

  • Fixed flickering textures

January 27th 2019 (Version 3.3.2)

  • Updated Russian translations.
  • Fixed various typos.

business2

  • Fixed steam camera target range

tenements

  • Fixed office elevator not being able to be called when door is left open (issue #1171)

September 2nd 2018 (Version 3.3.1)

  • Updated Spanish translations

reserve1

  • Fixed a typo (issue #1191)

reserve2

  • Fixed a newspaper typo (issue #1194)

reactor

  • Changed SNW control panel button label from "Rod door" to "SCRAM"

May 24th 2018 (Version 3.3.0)

  • Added German localization of subtitles and interface
  • Fixed a certain skybox texture (issue #1170)

reserve2

  • Added autosave when dam is connected to grid
  • Added camera target to the broken turbine hall door (issue #1097
  • Fixed the swithcyard conductors can get stuck (issue #1077)
  • Fixed being able to photograph the fallen tree through the sign (issue #1098)
  • Fixed the newspaper typo (issue #1121)
  • Fixed the dam grid global (issue #1168)

furnace

  • Changed furnace hall music volume

sewer3

  • Fixed some items floating in the air at the start

waterplant

  • Fixed not being able to get the minitrain door open sometimes (issue #1167)
  • Fixed survivalable spot of corridor fire rendering player stuck (issue #1175)

servicetunnel

  • Fixed two typos (issue #1129)

bunker

  • Fixed the bunker door spam (issue #795)
  • Fixed duplicate blastdoors (issue #954)
  • Fixed stuck location (issue #1181)
  • Fixed uranium enrichment sign typo (issue #1182)

cistern

  • Added missing steam leak sound
  • Fixed strange black wall (issue #1183)

isle1

  • Added player clips to metro bridge rocks (issue #1186)
  • Fixed being able to get stucks behing the bed (issue #1088)
  • Fixed gate not working sometimes when workshop lights are turned on (issue #1117)
  • Fixed being able to get stuck on the elevator motor (issue #1147)
  • Fixed being not able fit through (issue #1148)
  • Fixed being able to get stuck behind cement bags (issue #1176)

rails

  • Fixed chat text being too small (issue #1177)

field

  • Fixed windows

NPP

  • Added more autosaves (issue #1161)
  • Added Mark commenting about crane keys (issue #1160)
  • Added camera target to the auxiliary generators room (issue #1162)
  • Fixed the crane being difficult to climb back on (issue #1093)

December 19th 2017 (Version 3.2.3)

  • Added Russian localization of subtitles and interface

December 13th 2017 (Version 3.2.2)

  • Added French localization of subtitles and interface

December 8th 2017 (Version 3.2.1)

isle3

  • Fixed player getting stuck on one of the bridge girders

December 5th 2017 (Version 3.2.0)

  • Changed glassware to be less fragile
  • Fixed the paper animation (issue #1150)

tunnel4

  • Changed some flashlight batteries to camera batteries
  • Fixed some small bugs
  • Fixed the floodlight sprites at the construction site not being turned on sometimes (issue #398)
  • Fixed lighting issue with certain pipes (issue #971)
  • Fixed a hole in the world geometry (issue #1079)
  • Fixed player getting stuck (issue #1152)

tower

  • Fixed the tower log spelling mistake (issue #463)
  • Fixed Mark repeating the elevator line (issue #1083)
  • Fixed the control room key highlights bug (issue #1107)
  • Fixed the calendar in the cottage having wrong year (issue #1108)

metro

  • Added more autosaves (issue #1114)
  • Fixed some small bugs
  • Fixed a hole in the world geometry (issue #750)
  • Changed the BWU note location (issue #850)
  • Changed the whiteboard archive numbers (issue #1118)

waterplant

  • Added fire alarm sign
  • Added camera target types
  • Added a gate to the spiral staircase that goes into the water
  • Added ladders to the raw water pool pipes
  • Fixed some small bugs
  • Fixed the water tunnel door lighting
  • Removed the electrical box cover (issue #1050)

minitrain

  • Added minitrain switch to the collapsed tunnel
  • Added the sludge tunnel camera target (issue #1124)
  • Fixed being able to get caught up on the matress (issue #1126)

central

  • Fixed the escalator lighting issue (issue #1128)

servicetunnel

  • Changed the time on the clock

stormdrain

  • Added a clock to the mushroom room
  • Added a camera target to the leaking pipe at the minitrain loading bay
  • Added a camera target to the crooked train (issue #1042)
  • Changed the camera targets to use case sensitive responds
  • Changed certain blocked path to be more realistic (issue #1132)
  • Fixed player being able to survive the floodwave (issue #922)
  • Fixed the mushroom pipe door not working properly (issue #1052)
  • Fixed an issue with the water level sensor (issue #1133)
  • Fixed the sewer pipe 03 wheel turning the wrong way (issue #1134)

cistern

  • Added a camera target for certain crates of dynamite
  • Fixed being able to bypass a big chunk of the climbing down puzzle
  • Fixed certain pipes missing (issue #929)
  • Fixed the clock in the trailer office working (issue #1135)
  • Removed unnecessary moveable crates (issue #1136)

powerstation2

  • Fixed the exterior lighting being too bright compared to the sky (issue #991)
  • Fixed being able to get stuck between the wall and the metal beam (issue #1145)

isle2

  • Added more ship movement
  • Changed the waterway markers to be more realistic
  • Fixed the water not reflecting certain buildings
  • Fixed an unrealistic stone surface (issue #1102)
  • Fixed player getting stuck in places (issues #1103 and #1116)
  • Fixed a certain sign floating in air (issue #1130)

isle3

  • Added a camera target to the broken pier
  • Added the bulk cargo ship from the previous level
  • Changed the camera targets to use case sensitive responds
  • Changed the waterway markers to be more realistic
  • Changed the time on the ship clock
  • Fixed flickering textures
  • Fixed the water not reflecting certain buildings
  • Fixed holes in the world geometry (issues #1004 and #1068)
  • Fixed a license plate floating in the air (issue #1012)
  • Removed unnecessary areas

business

  • Added a clue to the keypad that you have to press #
  • Added nameplates
  • Added missing trigger_hurt to mushshroom plant pot
  • Added missing player clips to stairs
  • Changed the bush path bushes to smaller bushes
  • Changed the burgular alarm sound (issue #1071)
  • Fixed Aziz menu being turned on
  • Fixed cars driving too fast
  • Fixed some small bugs
  • Fixed some water seams
  • Fixed mushroom camera taget range
  • Fixed roof vent model normals
  • Fixed manhole model normals
  • Fixed the alarm code being hard to re-enter after inputting wrong code (issue #1026)

business2

  • Fixed cars driving too fast
  • Fixed valves turning the wrong way (issue #1137)
  • Fixed minitrain being too hard to turn on (issue #1158)

officeblackout

  • Fixed water seams
  • Fixed stair lighting
  • Fixed some corridors having lights

tenements

  • Fixed the vending machine normal coin counter
  • Fixed roof vent model normals
  • Fixed the pay-to-use elevator working sometimes without coins (issue #1155)
  • Fixed the projector being too bright (issue #1156)
  • Fixed flickering textures (issue #1157)
  • Fixed a subtitle typo (issue #1159)

villa

  • Fixed a subtitle typo (issue #1123)

field

  • Added a camera target to the sparking power tower (issue #1080)
  • Fixed the flowmap position
  • Fixed inverted normals on the left side of the boat model

roof

  • Added pilots to the helicopter (issue #1112)
  • Fixed water reflections (issue #1038)

November 1st 2017 (Version 3.1.0)

  • Changed glass bottles to be less fragile
  • Changed glass bottles to be facing up when picked up
  • Fixed the physics of certain small physical objects
  • Fixed the store door credit card logos (issue #1104)

reserve1

  • Fixed a wrong response when throwing objects at the dam crack (issue #1070)

tunnel4

  • Fixed a certain document being hard to read (issue #1101)

furnace

  • Fixed the color correction

sewer

  • Added a missing camera target (issue #1041)
  • Changed the camera targets to use case sensitive responds
  • Fixed a graffiti being projected on a wrong surface (issue #1047)
  • Fixed the hacker den valve turning the wrong way (issue #1109)
  • Removed the moveable crates (issue #703)

central

  • Fixed emergency door release lever clipping through the train interior (issue #944)
  • Fixed weird collisions (issue #1051)

servicetunnel

  • Changed the camera targets to use case sensitive responds
  • Removed a certain moveable crate (issue #1013)

powerstation2

  • Added boxes in front of the ventilation buttons
  • Added camera targets to broken windows
  • Added camera targets to the foliage room
  • Added particles and shake to the falling elevator (issue #1074)
  • Changed the hoist electrical box timer
  • Changed the geocache location (issue #1035)
  • Fixed the falling lift being too loud (issue #993)

isle1

  • Added humans
  • Added traffic
  • Added detail to the boatyard main hall
  • Added a flowmap to the water
  • Added a construction fence next to the power rail to prevent the player from trying to climb over it with a box (issue #1018)
  • Added a camera target to the damage under the metro bridge (issue #1061)
  • Changed the waterway markers to be more realistic
  • Fixed a holes in the world geometry (issue #975)
  • Fixed the level change area not matching isle2 (issue #983)
  • Fixed the player getting stuck behind bushes near the abandoned warehouse (issue #1057)

isle2

  • Added a flowmap to the water
  • Changed the puddles in the generator room to be photographable even if the power is not on (issue #989)
  • Changed the generator button and fuel valves to be more visible (issue #998)
  • Fixed the street name signs not matching the map
  • Fixed the clock in the trailer office having wrong time (issue #986)
  • Fixed the generator room gate missing sounds (issue #987)
  • Fixed the bolt cutting sound being really loud (issue #988)
  • Fixed floating level geometry near the motel (issue #1000)
  • Fixed certain button sound being played twice (issue #1002)
  • Fixed the generator sound fading out when entering the trailer office (issue #1003)
  • Fixed certain keycard reader being usable through a wall (issue #1021)
  • Fixed a misaligned license plate (issue #1065)
  • Removed the geocache from the castle

isle3

  • Added a flowmap to the water
  • Fixed the safe model normals

business

  • Added a city map to the start of the level
  • Added a camera target (issue #1075)
  • Changed car binder text to be more clear
  • Fixed issues with the apartment building garage door
  • Fixed low resolution shadows in the garage (issue #974)
  • Fixed an OOB issue (issue #1024)

business2

  • Added more detail and content to the minitrain tunnel
  • Added a new camera target
  • Added missing carriages and wheels
  • Fixed the phone having signal
  • Fixed flickering windows
  • Fixed being able photograph the water in the tunnel twice
  • Fixed the pump valve turning the wrong way (issue #1056)

rails

  • Fixed the USB being very finicky to pick up
  • Fixed the inspector audio bug (issue #1017)
  • Fixed being able to get stuck in tent (issue #1058)
  • Fixed being able to get stuck in hacker container (issue #1059)

tenements

  • Added more recognizable objects to the bottle recycling
  • Added two new camera targets
  • Changed the purple keycard place to be more visible
  • Fixed being unable to call the pay to use elevator if any of the doors are open
  • Fixed the invisible bulletin board (issue #1027)
  • Fixed the slot machine buttons (issue #1040)
  • Fixed an out of bounds issue near the bookstore (issue #1082)
  • Fixed some balconies not having texture (issue #1090)
  • Fixed ticket machine coin return glitch

river

  • Changed mushroom cametarget to silent

field

  • Fixed some minor issues

npp

  • Added camera target for broken window

reactor

  • Added camera target for flood
  • Added synchroscope instructions
  • Changed rod room door texture
  • Fixed missing sprites
  • Fixed the blast door lights
  • Fixed being able to get stuck between the control chair and the window corner (issue #1060)

October 14th 2017 (Version 3.0.9)

  • Fixed an issue with getting stuck on computer screens

isle1-3

  • Added wind sounds

October 7th 2017 (Version 3.0.8)

  • Fixed crashes on level changes caused by the game running out of memory (issues #1063 and #1062, but affects every level change)

October 5th 2017 (Version 3.0.7)

tunnel4

  • Fixed the waterfall particles disappearing when the player is far away from them
  • Fixed the waterfall particles clipping through wall (issue #1044)

furnace

  • Fixed problems with the minitrains (issue #1007)

reactor

  • Fixed Boss saying "we're running out of time" twice in a row

ending1-3

  • Added more newspapers

October 3rd 2017 (Version 3.0.6)

  • Fixed memory corruption issues (issue #1011 and #1022)

isle2

  • Added a comment for Mark about bolt cutters
  • Changed lever puzzle signs to be less confusing (issue #1066)

isle3

  • Added a note about ship and dock keys
  • Fixed ship keys being re-useable after picking them up

tenements

  • Fixed being unable to give Passmore the money if you've helped Rob (issue #1014)

September 30th 2017 (Version 3.0.5)

  • Added messages to help debug crash issue on level change (issue #1011)

September 30th 2017 (Version 3.0.4)

business

  • Fixed issues with the mushroom tea (issue #1008 and #1009)

September 29th 2017 (Version 3.0.3)

  • Fixed a possible crash issue

isle1

  • Added sparks to the box elevator when used once broken down (issue #982)
  • Changed the fog settings
  • Changed a certain document to be unusable (issue #972)
  • Fixed the box elevator indicator light working even when the power is off (issue #981)

tenements

  • Fixed the valid passport having wrong skin
  • Fixed the valid passport not being visible in ticket machine (issue #996)
  • Fixed being able to pick up passport even without buying it (issue #997)

npp

  • Fixed the chapter title being displayed again if you go to the next level and then come back (issue #985)

reactor

  • Fixed the synchroscope puzzle breaking if you go back to the previous level (issue #990)

September 28th 2017 (Version 3.0.2)

  • Fixed in-game television screens on resolutions smaller than 1920x1080 (issue #978)
  • Fixed some missing language tokens (issue #980)
  • Fixed an email showing up in the epilogue even if you don't meet the prerequisites

isle2

  • Fixed the game freezing when flushing the toilet in the castle (issue #976)

tenements

  • Fixed being unable to give Passmore money even if you had some on you
  • Fixed the elevator door becoming locked if pressing the elevator call button when the elevator is already on that floor (issue #984)

npp

  • Fixed the crane power cable not visually disconnecting when driving the crane to far left (issue #995)

ending_2

  • Fixed wrong newspaper on the table under certain conditions

ending_3

  • Fixed the "Party Like It's 2011" achievement not triggering

September 27th 2017 (Version 3.0.1)

  • Fixed Mark not commenting about batteries anymore after the last level of INFRA: Part 2
  • Fixed chapter titles not being displayed on level start

September 27th 2017 (Version 3.0.0)

  • Added INFRA: Part 3 levels
  • Added fades for use highlights when objects become useable/unuseable
  • Added a new death sound for when the player gets sliced up by a large metal fan
  • Added detection for player death loops – will load an another save if possible (issue #804)
  • Changed (and added new) water impact sounds for physics objects
  • Changed the water impact particles for physics objects
  • Changed saved games to be shared between Steam accounts
  • Changed wording of "last autosave" to "latest autosave" to reduce confusion
  • Changed wording of "previous autosave" to "older autosave" to reduce confusion
  • Changed wording of the incompatible saved game dialog
  • Fixed an issue where saved games would disappear in some cases due to Steam losing connectivity
  • Fixed the "interact" hint in some cases appearing for things you couldn't interact with
  • Fixed the game preferring integrated graphics over discrete graphics on some hybrid graphics systems
  • Fixed a security issue reported by One Up Security
  • Fixed Mark's pain sounds getting cut short if he dies
  • Fixed the camera screen focus getting "stuck" if looking at a camera target and then looking away while reloading the camera (issue #694)
  • Fixed camera screen focus directly after loading a saved game (issue #948)

office

  • Added a new line for Mark in the conversation with the receptionist
  • Changed some of Boss' lines to make the ending of the meeting less abrupt
  • Changed Boss' lines to guide the player upstairs
  • Fixed a bug with Steve's animations if Mark leaves the meeting early
  • Fixed Steve using random faces instead of his custom face
  • Removed ugly shadows from intro meeting room
  • Removed Mark's nag about getting his stuff from his office if the player doesn't immediately do it

reserve1

  • Added camera target types
  • Added black screen for bomb death
  • Changed water particles to look better
  • Fixed water flow monitor sound issues (issue #930)
  • Fixed not being able to take a picture of the broken generator from upstairs (issue #937)
  • Fixed super bright cave rocks (issue #963)
  • Removed TV (issue #721)
  • Removed some clutter from the beginning of the map (issue #938)

reserve2

  • Added camera target types
  • Added synchroscope lights (issue #673)
  • Added more playerclips to sawmill roof (issue #901)
  • Changed water particles to look better
  • Fixed too bright geocache
  • Fixed beer crates climb issue
  • Fixed misaligned water texture
  • Fixed misaligned wall texture (issue #662)
  • Fixed clipping bucket (issue #866)
  • Fixed displacement shadow (issue #930)

reserve3

  • Fixed cable lighting issue (issue #665)

tunnel1

  • Added camera target types
  • Added a sign for the pipe room
  • Added the pipe room to the map
  • Changed textures for some of the notes
  • Fixed a small visual issue with the water refractions of a leaking pipe
  • Fixed note spelling mistake (issue #464)
  • Fixed water flow monitor sound issues (issue #930)
  • Fixed areaportal issue (issue #946)
  • Fixed pipe lights being lit up on the panel when power is off (issue #958)

tunnel2

  • Added camera target types
  • Added foley sounds to keycard readers (issue #805)
  • Fixed the books in the office
  • Fixed disappearing wires (issue #633)
  • Changed the red pipe to blue (issue #638)
  • Fixed disappearing wires (issue #635)
  • Removed green wires (issue #632)
  • Removed the boxes around the red pipe (issue #634)
  • Removed door handle collision (issue #902)

tunnel3

  • Added camera target types
  • Added animation and fade in at the beginning if transitioning from infra_ee_hallway (issue #506)
  • Changed water particles to look better
  • Fixed hand lighting bug (issue #779)
  • Fixed water flow monitor sound issues (issue #930)

tunnel4

  • Added camera target types
  • Added camera target to electric water
  • Added separate camera target to other side of collapsed tunnel (issue #950)
  • Changed water particles to look better
  • Fixed dynamite tunnel rock (issue #779)
  • Fixed being able to get stuck on the pipe (issue #906)
  • Fixed water flow monitor sound issues (issue #930)
  • Fixed stairway light (issue #936)
  • Fixed areaportal issue (issue #949)
  • Fixed being able take a picture of document through window (issue #951)
  • Fixed collision issues in the old collapsed tunnel (issue #952)
  • Fixed water sound playing when starting a new game from furnace and then coming back to this level (issue #960)

furnace

  • Fixed the chapter title being displayed again if you go back to the previous level and then come back
  • Fixed an issue where the player could get stuck in an invisible piece of geometry moving with the ladle as it's being lowered (issue #955)

watertreatment

  • Fixed an issue with a certain drawer where you could close it and then interact with the notepad inside and the camera would clip inside the drawer

sewer

  • Changed the crane camera resolution to be higher

waterplant

  • Added foley sounds to keycard readers (issue #805)
  • Fixed a visual issue with the water refractions of the leaking pipes at the start of the level
  • Fixed player being able to get stuck in the raw water pool (issue #942)
  • Fixed keys being difficult to pick up (issue #945)

minitrain

  • Fixed autosave death loop (issue #959)

central

  • Fixed a certain metro line map having a wrong texture

servicetunnel

  • Fixed the chapter title being displayed again after returning with the elevator

skyscraper

  • Changed the TV screen effect and increased the resolution of the camera
  • Fixed the player being able to stand on top of the removable vent cover
  • Fixed the elevator door having use selection outlines during the elevator ride
  • Fixed an issue where it was possible to open the elevator door just before the level change, causing it to behave oddly after the level change
  • Fixed lighting/shadow issues with the contents of the videotape
  • Fixed the TV screen displaying the crane camera from infra_c5_m2_sewer if you played all the way here in one sitting

bunker

  • Fixed the player view lagging slightly behind the crane while it's moving

stormdrain

  • Fixed performance issues related to the amount of physics props (issue #921)

cistern

  • Added camera target types
  • Added a camera target for a certain broken button
  • Fixed the player being able to bypass the climbing down platforming section in the cistern

powerstation

  • Fixed being able to put the fuse flying above the serwer ladder
  • Fixed weird lightning on the gate

February 20th 2017 (Version 2.3.3)

  • Fixed the game requiring Steam to be running in order to play (this also resolves an issue where some users would be unable to play the game even if Steam was running)
  • Fixed the phone foley sound cutting out the disconnect tone in some phone calls
  • Fixed rendering issues with the lab glassware models
  • Fixed the game freezing on some systems when taking a picture (issue #924)

reserve1

  • Fixed the rowboat having disappeared

January 27th 2017 (Version 2.3.2)

  • Fixed text color for cycleable options menu options when selected while disabled
  • Fixed the cursor shaking way too much on the phone screen whenever there's screen shake

watertreatment

  • Changed it to be possible to take a photo of the "contaminated water" report while it's still printing
  • Fixed the "Not so Fresh Water" achievement not triggering
  • Fixed additional issues with the water analyzer use highlights & outlines
  • Fixed the water analyzer printer sound not playing
  • Fixed being able to insert the water sample into the analyzer through the lid
  • Fixed issues with the indicator lights of the water analyzer

January 23rd 2017 (Version 2.3.1)

  • Fixed players losing all of their batteries (from now on) when they load an incompatible saved game or when they start a new game from a later chapter

January 23rd 2017 (Version 2.3.0)

  • Added new faces for generic NPCs (replaces existing faces)
  • Added new hairstyles for female NPCs (replaces existing hairstyles)
  • Added more skin colors for generic NPCs
  • Added a death sound for when the player gets crushed
  • Added mouse wheel icons for tutorial key prompts and for the options menu
  • Added options menu to the pause menu (issue #16)
  • Changed Amit's face
  • Changed Carla's face
  • Changed the walk speed of female NPCs
  • Changed player default FOV from 90 to 75
  • Changed the maximum FOV from 120 to 100
  • Changed some options menu labels to be simpler and more succinct
  • Changed the mouse bindings in the options menu to use icons instead of text
  • Fixed performance issues with dynamic lights (added occlusion and frustum culling)
  • Fixed missing decals from some levels (increased decal limit)
  • Fixed decals disappearing from the previous level after transitioning to the next one
  • Fixed a VGUI bug where an additional character after selection was always copied to clipboard
  • Fixed female NPCs having trouble turning their head
  • Fixed sitting NPCs not turning their head enough (especially noticeable with the receptionist at the office)
  • Fixed use selection outlines not appearing right after the game is reloaded in some cases
  • Fixed a performance issue when NPCs are affected by dynamic shadows
  • Fixed player sometimes teleporting up ladders
  • Fixed the background color for selected disabled sliders in the options menu
  • Fixed being able to use the options menu sliders with a keyboard or a gamepad when they are disabled
  • Fixed the pause menu signal label flickering when entering submenus
  • Fixed pause menu keyboard/controller focus issues
  • Fixed certain car model having floating tire following it (issue #661)

office

  • Added new character animations to the intro scene
  • Added sound ducking for Mark's lines in the dialogue with the receptionist
  • Added sounds for the NPC keyboard animation
  • Added reactions for NPCs when staring at them
  • Added foley sounds to the keycard readers
  • Added an areaportal to the elevator shaft (issue #677)
  • Added player clips to certain areas (issue #875)
  • Added phones to the hands of certain NPCs (issue #876)
  • Changed the player FOV during the intro to be a bit tighter
  • Changed the player's exit animation in the intro so that the FOV doesn't change drastically until they're outside the room
  • Changed the player's laptop screen to be closed during the intro to reduce visual clutter and make subtitles more readable
  • Changed certain pause menu buttons to be hidden during the intro
  • Changed "skip intro" to be located in the pause menu instead of being bound to MOUSE2
  • Changed the position of an NPC sitting downstairs to make them easier to talk to
  • Changed the parking garage scene to not be a cutscene (issue #874)
  • Changed Mark to say "thanks" to the receptionist only after picking up the letter (issue #878)
  • Changed the position of the meeting room silver screen
  • Fixed lipsync for one of the boss's lines in the intro
  • Fixed lipsync for one of Carla's lines in the intro
  • Fixed the boss stopping for a second before proceeding to sit down in the intro
  • Fixed some timing issues in the dialogue with the receptionist
  • Fixed an issue with the use selection outline of the letter at the reception
  • Fixed collision issues at the reception
  • Fixed some timing issues in the intro
  • Fixed a door frame being useable
  • Fixed the kitchen counters having a gap in mesh (issue #684)
  • Fixed the level change breaking if you climb on top of the car at the end of the level (issue #900)
  • Removed an out of place keycard reader from the reception

reserve1

  • Changed Mark not to comment about the tree on the train tracks until the player takes a picture of it
  • Changed the train tunnel collapse to look better
  • Changed the location of the geocache under the bridge and certain camera batteries (issue #610)
  • Fixed an issue with the bolt cutter monologue if the player interacts with the door before Mark has finished talking
  • Fixed the train killing the player if they touched it from the sides or from the back
  • Fixed wonky collisions with the train
  • Fixed the signal box retaining use highlights even when it can no longer be used
  • Fixed the "tell me about it" line coming up too soon when looking at the graffiti under the bridge (issue #870)

tunnel1

  • Changed the floodgate instructions at the collapse section to be easier to understand
  • Changed the break room light to be toggleable (issue #674)
  • Fixed attachable valves missing sound when placing them (issue #676)
  • Fixed a possible issue with the valves getting stuck at the collapse section (issue #886)
  • Fixed certain areaportal not working properly (issue #907)
  • Removed certain misleading beams on the drawbrigde puzzle area (issue #895)

tunnel3

  • Fixed issues with the autosaves during the raft ride (issue #505)

tunnel4

  • Fixed issues with the autosaves during the raft ride (issue #505)

furnace

  • Fixed the minitrain reverse not working properly (issue #810)

tower

  • Added a new autosave to the steel factory office
  • Fixed the skybox impression of furnace exterior areas not matching the reality
  • Fixed the ore skip button pushing player back (issue #718)
  • Fixed issues with the autosaves (issue #719)

watertreatment

  • Added a sound for eating the kebab
  • Added keycard & keycard reader foley sounds (issue #805)
  • Changed the kebab location (issue #823)
  • Changed contaminated water document to be photographable (issue #857)
  • Fixed issues in the text of the emails
  • Fixed the water analyzer use highlights & use outlines not reflecting the switch states
  • Fixed a door frame being useable
  • Fixed door being closed the start of the level when transitioning from tower (issue #828)
  • Fixed glitchy printer switch (issue #830)
  • Fixed beaker receiving use highlights while in the water sample analyzer (issue #855)
  • Fixed beaker receiving use highlights while in the water sampler (issue #856)
  • Fixed not being able to take a photo of the dead fish through the window (issue #859)
  • Fixed being able to get purification achievement without fixing grit classifier 1 (issue #909)

sewer

  • Fixed a possible issue with the valve getting stuck at the crowbar puzzle (issue #720)

metro

  • Added auto-crouch triggers to the metro closed lines (issue #887)
  • Added a camera target to the burner under maintenance (issue #897)
  • Changed the appearance of the hot surface behind the boilers
  • Changed the boiler not to damage the player at all if it's cooled down enough
  • Changed the right side gate of the maintenance tram to be static (issue #888)
  • Changed the boiler to cool down much quicker (issue #899)
  • Fixed player getting stuck when exiting the maintenance tram
  • Fixed sorting issues with translucent objects in Aziz's Hamburger & Kebab
  • Fixed the player not playing pain sounds when taking damage from the boiler
  • Fixed ivy clipping through one of the MWU roof terrace doors (issue #755)
  • Fixed the public toilet doors having issues with use highlights (issue #852)
  • Fixed the maintenance tram spawning inside the crash barrier (issue #889)

metroride

  • Fixed player getting stuck when exiting the maintenance tram
  • Fixed an issue with re-entering the maintenance tram

waterplant

  • Fixed issues in the text of the emails

minitrain

  • Changed autosave triggers to save each time (issue #905)
  • Fixed minitrain stopping at open gates (issue #904)

servicetunnel

  • Added keycard & keycard reader foley sounds (issue #805)
  • Added ladder to manhole (issue #839)
  • Fixed some light issues
  • Fixed being able to climb over the fence (issue #911)

bunker

  • Added hints for the crane controls
  • Changed sleeping quarters door being unlocked after pressing control room button
  • Fixed being able to use the flashlight while in the crane
  • Fixed the blast door not killing the player properly (issue #733)
  • Fixed the crane being ridden inside the wall (issue #890)

stormdrain

  • Added ladder to broken catwalk stairs (issue #837)
  • Added player clip to pipes (issue #880)
  • Changed the floodgate puzzle
  • Changed the flashlight model to static (issue #849)
  • Fixed an issue with the gate puzzle not powering on the button
  • Fixed the minitrain acting strangely on turns
  • Fixed the rail switch near the end of the line not working
  • Removed extra CoPan valves (issue #844)

cistern

  • Added an autosave to when opening the flood gate
  • Added a camera target to the broken catwalk in the draining pit area
  • Added a small leak to the leaking steam pipe when it's closed (issue #865)
  • Added a camera target to the draining pit (issue #868)
  • Changed the pallet jack blocking a gate with a button (issue #863)
  • Fixed mist particles disappearing with certain view angles
  • Fixed an issue with the use selection outlines of a gate unlock button
  • Fixed player getting stuck to the control room railing (issue #861)
  • Fixed certain ladders being finicky to use (issue #862)
  • Fixed certain useable valve being of wrong type (issue #864)
  • Fixed a performance issue affecting the pit and cistern areas (issue #867)
  • Fixed the generator sound being audible too far way (issue #869)

October 27th 2016 (Version 2.2.0)

  • Added gamma slider to the options menu
  • Changed Mark to always say something when picking up a geocache
  • Fixed an error in a certain subtitle when picking up a geocache
  • Removed cooldown from door locked sounds
  • Removed minitrain track collisions (issue #846)

office

  • Fixed the car park door missing locked sounds (issue #670)
  • Fixed certain ventilation nozzles in car park being misplaced (issue #685)

reserve1

  • Fixed the dam elevator call button missing sounds (issue #668)

tunnel2

  • Fixed unfinished facility plan texture (issue #826)

watertreatment

  • Added labels to the water sample analyzer switches
  • Added an achievement for fixing all the problems at the plant area (issue #821)
  • Fixed traffic moving too fast
  • Fixed kebab highlights (issue #723)
  • Fixed unbroken beaker spawning when placed beaker is broken (issue #822)
  • Fixed lab door having inverted behaviour (issue #829)
  • Fixed the printer spamming switch bug (issue #830)
  • Fixed water flowing towards closed gate (issue #831)

sewer

  • Fixed the forklift ingition key retaining use highlights after using (issue #708)
  • Fixed a certain door having wrong sounds (issue #711)
  • Fixed a certain bottle being not a physics object (issue #712)

tower

  • Changed the phone switchboard note to use a typewriter font
  • Fixed typo in the phone switchboard note (issue #813)

sewer3

  • Fixed script errors when transitioning backwards from metro to sewer3 (issue #833)

metro

  • Fixed audio range of radio (issue #753)
  • Fixed issues with the ATM UI textures (issue #853)

metroride

  • Fixed the train viewproxy entity transitioning to the next level (issue #825)
  • Fixed certain train buttons changing colour when transitioning from metro (issue #841)
  • Fixed not being able to take photos through the tram windows (issue #842)

waterplant

  • Fixed a regression that caused the second repair target not to trigger and the exit gate not to open

servicetunnel

  • Fixed being able to open bunker door without turning on power

bunker

  • Changed the periodic table of elements
  • Fixed anachronistic wine bottles
  • Fixed the metro accident corruption target being photographable through the control room blinds (issue #838)

stormdrain

  • Added a note next to the flushing line valve (issue #819)
  • Changed the wire puzzle back wall to white to make the wires more easy to follow (issue #835)
  • Changed the wire puzzle text (issue #835)
  • Fixed a certain steam leak camera target being finicky to photograph
  • Fixed the "this looks familiar" monologue triggering even when not looking at the minitrain (issue #820)
  • Fixed a certain latch model clipping through a door (issue #827)
  • Fixed the "this looks familiar" monologue not playing if the "that was too close" monologue had not been played (issue #845)

cistern

  • Fixed clumsy writing in the "cistern report" document

October 24th 2016 (Version 2.1.1)

  • Fixed a regression where it was not possible to save the game to empty slots

tunnel2

  • Fixed certain corruption camera target having too short range (issue #737)

tunnel3

  • Added missing camera target (issue #736)

tunnel4

  • Fixed the raft viewproxy entity transitioning to the next level (issue #824)

October 24th 2016 (Version 2.1.0)

  • Added "previous autosave" to the load game menu (issue #807)
  • Changed viewmodel bobbing to feel a bit more responsive
  • Changed bricks to be heavier
  • Fixed a rare issue where the flashlight reload hint would sometimes remain on-screen even after turning off the flashlight
  • Fixed some doors getting stuck open
  • Fixed viewmodels not bobbing while on ladders
  • Fixed viewmodels shaking like crazy when entering ladders while sprinting
  • Fixed empty slots being clickable in the load game menu of the main menu
  • Fixed delay in some button sounds
  • Fixed barrel model collision (issue #640)
  • Fixed a rare issue where the phone would appear without a screen on its own after a level transition (issue #806)
  • Fixed options menu using wrong icons for MOUSE4 and MOUSE5 (issue #808)
  • Fixed a rare issue where the flashlight couldn't be equipped anymore (issue #809)
  • Fixed catwalk model UVs (issue #811)
  • Fixed the phone remaining up after load game if the game was autosaved while the phone was up (issue #814)

reserve1

  • Fixed the camera target for the tree on the train tracks

reserve2

  • Fixed the broken catwalk camera target being photographable from outside the dam
  • Fixed bad reflections on certain objects (issue #663)

reserve3

  • Removed catwalk color settings
  • Fixed certain button missing sounds (issue #664)

tunnel4

  • Changed the "tunnel report" document to use a typewriter font
  • Fixed wrong document near the mushrooms

furnace

  • Changed Mark's lines when entering the steel factory

watertreatment

  • Added labels to the water sample analyzer switches
  • Added barrels to block off a certain area (issue #714)
  • Changed the ladder to the secondary clarifier (issue #742)
  • Changed the cracked window to break more easily (issue #816)
  • Fixed level state not being reflected in the INFRA: Part 2 waterplant
  • Fixed certain doors getting stuck open (issue #717)
  • Fixed kebab highlights projecting on to a cabinet door (issue #723)
  • Fixed grit classifier signs being the wrong way around (issue #740)
  • Fixed secondary clarifier having bad collisions (issue #818)

sewer

  • Fixed Mark stopping counting batteries after falling into the sewer (issue #724)
  • Fixed Mark complaining about deep water near the end of the level (issue #724)
  • Fixed being unable to close a certain door (issue #704)
  • Fixed a certain door missing the "locked" animation (issue #704)

sewer2

  • Changed the end button not to activate until the player has read at least 3 documents and detached the valve from the flood door
  • Changed the end button to disable the documents in the room when pressed
  • Changed the emergency bolt cutter glass to break more easily
  • Fixed the end button sprite not syncing up with the sound

sewer3

  • Added camera target to broken window and collapsed ceiling
  • Changed floodgate speed
  • Changed the cracked window to break more easily
  • Fixed the flood door camera target distance
  • Fixed not being able to walk under the floodgate without crouching

metro

  • Added a working speedometer to the maintenance tram
  • Added working instrument lights to the maintenance tram
  • Added a working horn to the maintenance tram
  • Added proper sound for the maintenance tram diesel engine
  • Added a line for Mark when trying to start up the tram without the keys
  • Added light to maintenace door
  • Changed the tram handling - acceleration and deceleration are a bit more smooth
  • Changed the typewriter documents to use a consistent font
  • Fixed the maintenance tram headlights missing sprites
  • Fixed the maintenance tram brake lever not rotating enough
  • Fixed the maintenance tram throttle lever not rotating properly
  • Fixed the maintenance tram lights not respecting the light switch positions when the train power is switched on
  • Fixed the maintenance tram headlights turning on and off when entering/exiting the tram
  • Fixed spelling mistake on the conference room projector screen
  • Fixed locked door animation
  • Fixed typos from some of the archive documents
  • Fixed use highlight going through shelf (issue #731)
  • Fixed archive shelf sound issue (issue #730)
  • Fixed being able to open the switch control panel inside the box (issue #746)
  • Fixed audio range of radio (issue #753)
  • Fixed mirrored locker labels (issue #756)
  • Fixed nodraw being visible (issue #778)
  • Fixed maintenance tram gate lighting (issue #798)
  • Fixed being impossible to read the newspaper with the lights on (issue #800)

metroride

  • Added new camera target locations
  • Added a working speedometer to the maintenance tram
  • Added working instrument lights to the maintenance tram
  • Added a working horn to the maintenance tram
  • Added proper sound for the maintenance tram diesel engine
  • Changed the tram handling - acceleration and deceleration are a bit more smooth
  • Fixed the maintenance tram headlights missing sprites
  • Fixed the maintenance tram brake lever not rotating enough
  • Fixed the maintenance tram throttle lever not rotating properly
  • Fixed the collapse camera target (issue #782)
  • Fixed a certain metal bar blocking player movement (issue #797)
  • Fixed maintenance tram gate lighting (issue #798)

waterplant

  • Added pump sign
  • Added camera target for the hallway fire (issue #783)
  • Changed hatch area to be more noticeable
  • Fixed sewer pipe repair target
  • Fixed some floating models
  • Fixed email title and typo
  • Fixed certain corruption document not being photographable (issue #775)
  • Fixed television having weird reflections (issue #776)
  • Removed one of the blue screen monitors from the control room (issue #761)

minitrain

  • Changed the number 4 in the notepad to look less like a 6
  • Fixed minitrain wheels spinning sometimes when stopped
  • Fixed crossed texts
  • Fixed some flickering models

central

  • Added a geocache
  • Chaned the arrival monitors to blink like on the previous metro stations
  • Fixed misplaced sprites for the ceiling lights
  • Fixed a banner missing textures (issue #728)
  • Fixed the metro accident VHS tape missing corruption target (issue #780)

servicetunnel

  • Added beer effects
  • Added an autosave after the tape ends (issue #773)
  • Changed the typewriter documents to use a consistent font
  • Fixed collapse sounds
  • Fixed brush holes in the sewer
  • Fixed a corruption target
  • Fixed not being able to get funicular back up/down when it's moving
  • Fixed typos from some of the documents
  • Fixed being able to get stuck at the electric room (issue #725)
  • Fixed sensors red lines (issue #727)
  • Fixed being to pick up batteries through the box (issue #789)
  • Fixed not being able to turn off funicular power (issue #791)

bunker

  • Added a mushroom teddybear
  • Added lights above certain doorways
  • Changed breaker switches to a button in the control room
  • Changed hatch locked sound
  • Changed the typewriter documents to use a consistent font
  • Fixed centrifuge room corruption targets (issue #777)

stormdrain

  • Added particles to the flood wave
  • Added better sounds to the flood wave
  • Added new photo spots (issue #744)
  • Added missing door latch model (issue #785)
  • Changed minitrain tunnel blast door to be locked from other side
  • Changed hatch sounds
  • Changed Mark to say "that was close" instead of "that was way too close, again" after barely escaping the flood wave
  • Changed floodgate puzzle puzzle (issue #787)
  • Changed minitrain gate puzzle (issue #788)
  • Fixed special coffee bugs
  • Fixed water leak sound and changed color
  • Fixed some valves getting stuck
  • Fixed an issue where the flood wave model would clip through the wall
  • Fixed being able to dodge minitrains by hugging the fence (issue #732)
  • Fixed minitrain wheels (issue #770)
  • Fixed being to pick up batteries through the box (issue #789)
  • Fixed being able to get inside the wall with the minitrain (issue #790)
  • Removed one minitrain dodging part autosave (issue #803)

cistern

  • Added more playerclips (issue #763)
  • Changed container cardboard box to smaller and removed some other moving models
  • Changed flood door light models
  • Changed the "cistern report" document to use a typewriter font
  • Changed crate locations and added two more (issue #762)
  • Changed elevator to move slower with one motor (issue #766)
  • Fixed elevator button animations
  • Fixed elevator button sounds
  • Fixed generator sound being too loud
  • Fixed invisible walls on the scaffolding (issue #764)
  • Fixed elevator moving when motors powered off (issue #765)
  • Fixed junk making boxes hard to stack (issue #767)
  • Fixed putting crates on top of the elevator (issue #786)
  • Fixed the note by the noose being hard to read (issue #803)

October 11th 2016 (Version 2.0.7)

  • Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA

October 6th 2016 (Version 2.0.6)

  • Fixed viewmodels shaking like crazy when standing on certain kind of slopes
  • Fixed being unable to equip the camera with mouse wheel down
  • Fixed the camera getting unequipped on its own on level transitions
  • Fixed the crosshair fading in too late after a screen fade in
  • Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
  • Fixed unuseable radiophones receiving use highlights
  • Fixed a possible issue with unuseable boots receiving use highlights
  • Fixed the collision model of certain cardboard boxes

tunnel2

  • Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" (issue #593)

furnace

  • Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here"

central

  • Removed the smeared text from the door code hint

servicetunnel

  • Fixed misaligned text in the bunker codes document
  • Fixed an issue with the level transition to skyscraper (issue #796)

bunker

  • Fixed misaligned text in certain documents
  • Fixed gas sensors sign grammar (issue #793)

September 30th 2016 (Version 2.0.5)

  • Fixed a regression where players couldn't to bring up the phone in the office meeting anymore

September 29th 2016 (Version 2.0.4)

  • Fixed crouching while on a ladder not working properly
  • Fixed an issue with viewmodel bobbing that was causing it to be a bit unresponsive
  • Fixed a rare issue where players could get stuck on computer screens (issue #758)

September 27th 2016 (Version 2.0.3)

bunker

  • Fixed an issue where it was possible to exit the crane while it was still moving (issue #768)
  • Fixed the crane not moving sideways when playing with a controller (issue #769)

September 26th 2016 (Version 2.0.2)

  • Fixed incompatible saves not showing up in the main menu
  • Fixed a crash in some cases when entering deep water
  • Fixed a possible black screen when loading a save
  • Fixed INFRA: Part 1 decisions not reflecting in INFRA: Part 2 in some cases (issue #747)

metro

  • Fixed missing maintenance tram and random black screen in some cases (issue #749)

central

  • Changed the texture for the door code hint

cistern

  • Fixed level transition from stormdrain to cistern booting you to the main menu in some cases

September 25th 2016 (Version 2.0.1)

tunnel4

  • Fixed the raft breaking immediately on level start

metro

  • Fixed the maintenance tram failing to appear (issue #729)

September 25th 2016 (Version 2.0.0)

  • Added new levels
  • Added LODs for NPCs
  • Added more eye textures for NPCs
  • Added a backlight to the camera screen
  • Added new pain sounds for Mark
  • Added crouched death animations (issue #465)
  • Changed vehicle textures to look more realistic
  • Changed the camera battery indicator to be more accurate
  • Changed font rendering to generate mipmaps for certain fonts – drastically improves icon quality for the camera screen and text quality for in-game computers
  • Changed game content to be loaded from pack files – drastically lowers loading times (we were seeing a 52% improvement on HDDs and 63% on SSDs)
  • Changed the appearance of the pause menu
  • Changed the default position of the developer console
  • Changed use selection outlines to be hidden while in the menu
  • Changed document view to also be exitable with the ESC key
  • Changed NPCs to be less likely to wear certain colors
  • Changed NPCs to be less likely to wear certain clothes
  • Changed the game to not be pausable when the credits are about to roll
  • Changed the death and hurt post-processing effect durations
  • Changed vertex weights of NPC skins
  • Fixed the game not automatically flushing content from memory on level changes when low on memory – this might help if you were experiencing crashes on a low-memory system
  • Fixed occasional delays in Mark's battery monologue
  • Fixed NPCs using wrong colors for collared shirts
  • Fixed ponytail position on the female office worker model
  • Fixed a hitch when equipping the camera for the first time
  • Fixed player being unable to crouch after respawn if he died while crouched on a level that had no saved games
  • Fixed fall damage sounds for light and medium damage being the wrong way around
  • Fixed fall death sound not always playing
  • Fixed player hurt post-processing effect not playing in quick succession
  • Fixed the "coughing" closed caption not staying on-screen for long enough
  • Fixed doors being able to block each other from opening or closing
  • Fixed grainy saved game screenshots in the main menu
  • Fixed delayed animation for saved game screenshots in the main menu
  • Fixed player coughs and grunts using the wrong sound channel, occasionally causing them to overlap with player monologue or causing them to be cut off by other sounds
  • Fixed crosshair not following the same rules as use selection outlines, causing crosshair to appear on objects that can't be used
  • Fixed prop color not being used with static props where the model has use highlights (issue #56)
  • Fixed gaps in character models (issue #268)
  • Fixed clipping issues with ties (issue #517)
  • Fixed off-center multiline hints (issue #675)
  • Fixed the player being able to flush himself down certain toilets (issue #698)
  • Fixed certain doors playing the locked animation and sound when opened (issue #701)
  • Removed collisions from the green mushrooms

office

  • Fixed the hallway conversation starting before the player has even seen who's speaking
  • Fixed one of the door windows being detached from the door itself (issue #681)
  • Fixed receptionist subtitles turning white when you interact with her after she has played the scripted scenes (issue #683)
  • Fixed a crash when "restarting from last save" in the meeting if no saved games exist (issue #699)
  • Fixed skybridge missing faces (issue #722)
  • Changed Mark's line "so I heard I get to visit a dam too" to "looks like I get to visit a dam too"

reserve2

  • Added a phone call for repairing the dam

reserve3

  • Added a phone call to the corpse room
  • Fixed the secret stash counting as two separate corruption targets, even though it only awarded one
  • Fixed the broken railing being photographable from very far away
  • Fixed the secret stash being difficult to photograph (issue #690)

tunnel

  • Removed the second alarm panel code and added a hint

tunnel3

  • Changed Mark's line "who builds an outhouse in a fresh water tunnel?" to "who's shitting in everybody's drinking water?"
  • Fixed Mark's line "moonshine" preventing other lines from playing for a short while after it
  • Removed Mark's line for looking at the raft

tower

  • Changed contents of the phone call when descending the tower

sewer

  • Fixed the fuel canisters not colliding with each other on the shelf
  • Fixed delay in the crane switch sounds
  • Fixed an unobtainable camera target
  • Fixed sparks from the broken transformer clipping through walls
  • Fixed the barrel being detachable from the crane (issue #693)

sewer2

  • Changed one of the dynamic lights to make better use of it
  • Fixed an invisible wall where a pillar had collapsed
  • Fixed the player getting stuck on the wall when walking up the stairs to the chained gate
  • Fixed the player getting stuck on some of the debris near the openable flood door
  • Fixed performance issues (issue #691)

July 30th 2016 (Version 1.1.5)

  • Added footstep sounds for puddles
  • Added use selection outlines to objects that don't have use highlights (glass bottles, clutter, etc.)
  • Added a hint for the use key
  • Added keyboard/gamepad support to the options menu – completes Full Controller Support (issue #117)
  • Changed flashlight hints not to be shown while the player view is being controlled
  • Changed the "show hints" label in the options menu to say "tutorial messages" instead
  • Changed the "spot repaired" and "corruption uncovered" sounds to be the same as the "successful photo" sound
  • Changed Mark to always say something after taking a photo of a document
  • Changed Mark to always say something after repairing a spot
  • Changed the main menu camera movement to be faster
  • Changed the options menu to use submenus instead of tabs
  • Changed the options menu slider tick sound
  • Changed the mouse cursor to be hidden in the main menu when using the keyboard or a controller
  • Changed Mark's deep water warning monologue
  • Changed all subtitles to italic where the person is speaking through a speaker
  • Changed Mark's jacket sleeves to glow better in the dark
  • Changed the developer console size
  • Changed options menu sliders to be thinner
  • Changed all lines of subtitles to be centered, instead of just the whole subtitle item
  • Changed options menu scrollbars to be draggable with the mouse
  • Changed certain lower priority subtitles (such as the hallway conversations at the office) to be hidden while important subtitles (such as the receptionist dialogue at the office) are visible (issue #599)
  • Fixed fallback fonts – fixes rendering issues with Japanese, Chinese and Korean characters
  • Fixed sounds playing quieter than usual when the player view is being controlled (raft ride, document view, climbing, etc.)
  • Fixed pause menu and main menu mouse focus issues
  • Fixed certain elevator LED screen having a regular font instead of a LED font
  • Fixed numerous issues with use highlights
  • Fixed numerous issues with use selection outlines
  • Fixed numerous issues with the crosshair appearing on objects that can't be used
  • Fixed numerous issues with objects being hard to use unless directly looking at them
  • Fixed numerous issues with being able to use objects through walls
  • Fixed the options menu slider tick sound playing too often when dragging sliders
  • Fixed slight input lag in equipping the camera
  • Fixed Mark warning himself about deep water even when the water isn't that deep
  • Fixed a crash when clicking the play button when not signed into Steam – now displays an error message instead
  • Fixed breakable prop gibs not floating on water
  • Fixed Tab key behaviour in the main menu
  • Fixed issues in the main menu and on in-game computers when the cursor is dragged outside the computer screen
  • Fixed subtitle shadows getting cut off in some cases
  • Fixed hint text shadow being a bit too intense
  • Fixed subtitles being slightly off-center
  • Fixed quickload bind being useable in the main menu
  • Fixed gamepad getting stuck if you try binding keys in the options menu
  • Fixed use highlights causing performance issues
  • Fixed invisible useable valves (issue #590)
  • Fixed some voices missing spatialization, appearing to be too loud (issue #597)
  • Fixed player being able to pick up breakable prop gibs (issue #645)
  • Fixed subtitles not disappearing immediately if the sound is stopped (issue #649)
  • Fixed the camera screen being off when equipped for the first time after dying in a map with no saved game (issue #653)

office

  • Added a confirmation prompt for skipping the meeting (issue #600)
  • Changed the text for the keycard reader hint
  • Changed the slides used in the meeting
  • Changed the receptionist's subtitle color to purple
  • Changed sound mixing so that the receptionist dialogue ducks other dialogue
  • Changed the hint for using the keycard reader not to show up until the player interacts with the door (issue #598)
  • Changed the text of the keycard reader note (issue #644)
  • Fixed poor timings in the meeting scene
  • Fixed some subtitles in the meeting scene fading out too early
  • Fixed a missing comma from a certain subtitle in the meeting scene
  • Fixed a minor timing issue with the hallway conversation
  • Fixed leaving the meeting not interrupting currently playing lines (issue #553)
  • Fixed player being able to climb the railing in the third floor (issue #578)
  • Fixed the key prompts not using localized text (issue #601)
  • Fixed certain door frame being usable (issue #615)
  • Fixed elevator lights staying on when it goes dark the second time (issue #650)
  • Fixed office main doors getting stuck open (issue #651)
  • Fixed sauna toilet missing flush particle (issue #652)
  • Fixed sauna missing drains (issue #654)
  • Fixed cubemap issues with the elevator blackout scene (issue #660)
  • Removed out of place gestures from the meeting scene

reserve1

  • Changed the position of the first geocache (issue #610)
  • Fixed lighting issues on certain rocks
  • Fixed the cottage doors missing use highlights (issue #257)
  • Fixed player being able to climb on top of his car (issue #609)
  • Fixed the signal box repair target never triggering (issue #621)
  • Fixed padlocks retaining use highlights after use (issue #642)

reserve2

  • Fixed the lab door note floating in mid-air (issue #579)
  • Fixed a typo on one of the info boards (issue #589)
  • Fixed certain autosaves triggering constantly when standing on them (issue #608)
  • Fixed issues with transition to reserve3 (issue #626)
  • Fixed the dam camera target counting towards the total twice – once in reserve1 and once in reserve2 (issue #641)
  • Fixed the sawmill padlock retaining use highlights after use (issue #642)

reserve3

  • Fixed player getting stuck behind a certain tree (issue #602)
  • Fixed the hidden stash missing use highlights (issue #603)
  • Fixed the cliff near the end of the level being finicky to walk (issue #604 and #605)
  • Fixed the tunnel entrance camera target being photographable from weird angles (issue #613)
  • Fixed issues with transition to reserve2 (issue #626)

tunnel1

  • Added missing flood door labels
  • Added missing camera target (issue #606)
  • Added missing flood door player clip (issue #607)
  • Fixed the pipe room flood door valve getting stuck (issue #620)

tunnel2

  • Added camera target for the broken wall of the chlorine tank building
  • Added camera target for the broken fence (issue #630)
  • Added working meter and sound for the chlorine tank (issue #631)
  • Changed the monitors to use localized text
  • Changed the elevation of the red pipe by the cliff (issue #646)
  • Fixed player not being able to climb to the other three pools of water
  • Fixed the water in the pools not acting like water
  • Fixed player getting stuck behind certain railing (issue #580)
  • Fixed player getting stuck to the exit pipe (issue #584)
  • Fixed player blocking the toiler seat cover (issue #591)
  • Fixed the keycard pickup spot being useable after pickup (issue #623)
  • Fixed player getting stuck near the cliff face (issue #629)
  • Fixed indoor cables being affected by the wind (issue #636)
  • Fixed incorrect door status light (issue #637)
  • Fixed player being able to stand on a certain window sill (issue #647)
  • Fixed certain gates being unusable (issue #657)

tunnel3

  • Added camera targets for the raft ride (issue #429)
  • Changed the raft to rotate a bit in the direction it's being steered in
  • Fixed the raft model clipping with the water surface
  • Fixed player getting stuck when transitioning from tunnel2 (issue #596)

tunnel4

  • Added camera targets for the raft ride (issue #429)
  • Fixed Mark warning himself about deep water after the raft breaks, as if it wasn't obvious (issue #628)

furnace

  • Changed certain button to a more relevant lever (issue #404)
  • Fixed the ladle control switch being usable after the initial use despite not doing anything (issue #575)
  • Fixed out of bounds issues (issue #581 and #582)
  • Fixed the control room key pickup spot being useable after pickup (issue #625)
  • Removed certain crate which could be used to get stuck (issue #576)

tower

  • Changed certain switches to be less confusing (issue #577)
  • Fixed the busy tone for a certain phone number playing while the call tone was still playing
  • Fixed out of bounds issues (issue #526 and #530)
  • Fixed the ladder padlock retaining use highlights after use (issue #642)

watertreatment

  • Fixed being able to turn on the secondary clarifier when the selected grit classifier is off
  • Fixed some mistakes in the email content on the computer
  • Fixed out of bounds issue (issue #574)
  • Fixed a certain floating rack (issue #585)
  • Fixed player getting stuck on a certain cardboard box (issue #586)
  • Fixed player blocking the toiler seat cover (issue #595)

sewer

  • Added signs to the remote controlled gates to clarify their function (issue #568)
  • Fixed certain trees missing collisions
  • Fixed weird climbing spot in front of the forklift (issue #566)
  • Fixed a certain door getting stuck open (issue #611)
  • Fixed player getting stuck to debris at the pump station (issue #612)
  • Fixed a certain door being useable from the wrong side (issue #618)
  • Fixed hacker den windows missing collisions (issue #619)
  • Fixed a repair spot that was impossible to obtain (issue #622)
  • Fixed an invisible floating button in front of the forklift (issue #624)
  • Fixed unusual behaviour with certain faulty button (issue #627)
  • Fixed forklift ignition key being usable after startup (issue #639)
  • Fixed the padlock retaining use highlights after use (issue #642)

sewer2

  • Fixed the bolt cutter use highlights reappearing if the gate is closed (issue #643)

May 14th 2016 (Version 1.1.4)

  • Added autosaves to be loadable from the pause menu
  • Added a subtle red tint to the player hurt effect – on lower settings this is displayed instead of the post-processing effect, but on higher graphics settings this is displayed in addition to the post-processing effect
  • Added demo recording back (issue #124)
  • Changed "restart from checkpoint" pause menu option to read "restart from last save"
  • Changed the player hurt effect to be also played for the killing blow
  • Fixed a case where triggers could cause 0 damage to the player (i.e. screen would shake, but no damage effects would appear and no damage would be actually taken)
  • Fixed the main menu focusing multiple menu options at once in some cases after a video mode change
  • Fixed the pause menu being briefly visible during level loading
  • Fixed a case where the player could receive 0 fall damage if near the fall damage velocity threshold (i.e. screen would shake, but no damage effects would appear and no damage would be actually taken)
  • Fixed frame rate drop when taking a photo (or repairing a spot, etc.) for the first time
  • Fixed demo recording issue where the game would crash when the player died (issue #124)
  • Fixed demo playback ending when the player dies (issue #124)
  • Fixed demo playback issue where the electrified water death sound was still playing after the player had respawned (issue #124)

office

  • Changed the intro sequence so that the player view is less restricted

May 3rd 2016 (Version 1.1.3)

  • Fixed a crash on equipping the camera when hints are disabled (issue #573)

watertreatment

  • Fixed the player's "where is everybody" line triggering multiple times
  • Fixed issues with the contents of the emails

May 3rd 2016 (Version 1.1.2)

  • Added a hint for throwing held objects
  • Added a fade in & fade out to level transitions
  • Added a fade out when loading a saved game or starting a new game from the main menu
  • Added a fade in after the loading screen when starting a new game
  • Added information about the saved games to the load game and save game menus (chapter and time played)
  • Added "use selection outline" to the options menu (it's now separate from use highlights)
  • Added a dialog to the main menu that will prompt you to restart the level if you try to load an incompatible saved game
  • Added full Steam Cloud support for saved games (previously only unlocked chapters and level stats were synced)
  • Added generic dialogue for the female office workers
  • Changed some of the various notes to be properly handwritten with better language
  • Changed saved games so that it's no longer possible to load old incompatible saved games
  • Changed saved games so that saved games in the same level are now loaded much faster
  • Changed the loading screen (removed the spinner and added a progress bar instead)
  • Changed load games to use a different fade in instead of the respawn effect
  • Changed the water splash sound to have a bit more variation
  • Changed the respawn effect
  • Changed use highlights and selection outlines to be hidden when the camera is being controlled
  • Changed the camera to only register a single camera target per picture – the one closest to the center of the screen
  • Changed closed doors to be useable from further away if they are not locked
  • Changed the flashlight equip hint not to be shown if the player has already equipped his flashlight at least once
  • Changed the camera equip hint not to be shown if the player has already equipped his camera at least once
  • Changed the camera focus indicator hint to be shown until the player takes a successful photo
  • Changed the document view so that it zooms in closer with certain documents (issue #494)
  • Changed the player not to collide with small physics props (issue #570)
  • Fixed the player character being able to talk while dead
  • Fixed camera targets, etc. not always saving their state properly
  • Fixed film grain affecting screen fades
  • Fixed color correction affecting screen fades
  • Fixed closed captions not being affected by screen fades
  • Fixed minor memory leaks
  • Fixed being able to quick save while in the main menu
  • Fixed a crash when trying to start a game on a map that no longer exists
  • Fixed incorrect subtitles for the first geocache line
  • Fixed input lag when VSync is enabled
  • Fixed glitchy respawn sound fade
  • Fixed use highlights for several objects
  • Fixed a rare issue where the player could no longer equip his camera after dying
  • Fixed chapter titles not being affected by screen fades
  • Fixed being able to climb on held objects
  • Fixed attenuation for some dialogue
  • Fixed an issue where the player could get stuck crouching if the game was saved while the view was being controlled
  • Fixed weird white lines appearing on NPCs on low graphics settings
  • Fixed NPCs drawing incorrectly on low graphics settings
  • Fixed held objects glitching out if you pick up another object while still holding the other one
  • Fixed misaligned document view for a certain model
  • Fixed being able to use entities while the view is being controlled – was especially a problem with the various in-game computers
  • Fixed scaffolding model lighting
  • Fixed corruption targets not counting as a successful photo for the camera hints
  • Fixed a crash when saving the game on resolutions smaller than 512 × 512
  • Fixed saved game screenshot aspect ratios
  • Fixed the player moving faster while crouching diagonally
  • Fixed the player moving faster on ladders diagonally
  • Fixed finicky crate physics (issue #93)
  • Fixed flashlight sometimes coming up without animation after respawn (issue #121)
  • Fixed unused models and materials not getting unloaded on level changes, leading to out of memory crashes (issue #289)
  • Fixed water reflections on low graphics settings (issue #293)
  • Fixed finicky climbing (issue #310)
  • Fixed closed captions sometimes disappearing for a while after dying (issue #319)
  • Fixed soundscapes stopping playing after the player dies until the player moves to a new soundscape (issue #373)
  • Fixed crouched player no longer crouching after exiting the document view (issue #382)
  • Fixed zoomed in player no longer being zoomed in after exiting the document view (issue #416)
  • Fixed camera screen sometimes not focusing after dying (issue #422)
  • Fixed camera screen sometimes staying off after picking up props when equipped (issue #432)
  • Fixed missing localization tokens for "autosave" and "quicksave" in the main menu (issue #512)
  • Removed a certain climb foley sound
  • Removed demo recording (issue #124)

office

  • Added detail to certain areas
  • Added autosave to when picking up the letter from the reception
  • Added use highlights to the toilet in the sauna (issue #536)
  • Added footsteps to the parking garage cutscene (issue #556)
  • Added footsteps to the starting scene (issue #557)
  • Changed the location of the geocache slightly
  • Fixed reflection issues in the kithen
  • Fixed being able to jump down the lobby without dying
  • Fixed the receptionist scene continuing even if the player has left the immediate area
  • Fixed the walking NPC in the lobby disapperearing visibly
  • Fixed zoom hint appearing at wrong times (issue #314)
  • Fixed car driver door being solid red if use highlights are turned off (issue #324)
  • Fixed certain office worker staring at a black screen (issue #343)
  • Fixed the key envelope being usable after it's taken (issue #346)
  • Fixed being able to jump down the lobby without dying (issue #347)
  • Fixed being able to get stuck behind certain ladder (issue #502)
  • Fixed being able to see a card corridor too clearly (issue #503)
  • Fixed cutscenes not working properly (issue #533 and #534)
  • Fixed a small reflection issue near the server room (issue #539)
  • Fixed various lighting issues (issue #555)

reserve1

  • Added new autosaves
  • Added corruption camera target for the logging zone map
  • Fixed train horn playing after the train has already arrived
  • Fixed the dam crack achievement being hard to trigger
  • Fixed certain static barrels being physics objects
  • Fixed out of bounds issues
  • Fixed chapter title never being displayed at the start of the map (issue #320)
  • Fixed player's head clipping through the bridge (issue #516)
  • Fixed being able to use the water flow monitor instruments through the door (issue #551)

reserve2

  • Added new autosaves
  • Added a new route to the turbine hall to make backtracking less of a hassle
  • Added a new corruption document
  • Added a mistake target to when turning on the turbine hall power
    • Can be untriggered by turning the power off
  • Added a camera target for the tree growing on the concrete
  • Added player clips to certain places (issue #559)
  • Changed the cabin keyholder to be less confusing
  • Fixed player being able to climb out of the elevator
  • Fixed weird behaviour with certain locked door handles
  • Fixed the switchyard fire causing performance issues
  • Fixed synchroscopes being off-center when synched
  • Fixed flickering water in the generator room when looking out of the window in a certain angle (issue #495)
  • Fixed the lab door note being parented to the door (issue #498)
  • Fixed issues with dam areaportals (issue #499)
  • Fixed one of the synchroscopes being unuseable after the generators are turned off and on again (issue #514)
  • Fixed the valve at the lab missing sounds (issue #515)
  • Fixed player getting stuck to the small rocks near the cottage (issue #542)
  • Fixed screen jumping up an down when walking on the sawmill generator room floor(issue #543)
  • Fixed the entrance elevator being finicky to climb out (issue #545)

reserve3

  • Added camera target for the broken railing at the Bergmann tunnel
  • Fixed certain static barrels being physics objects
  • Fixed the office door lighting
  • Fixed the tunnel railing lighting
  • Fixed the cliff face being difficult to climb
  • Fixed the concrete barrier player clip (issue #541)

tunnel1

  • Changed the pipe room fuse to affect the pipe room (issue #513)
  • Fixed timing issue with the "shouldn't have jinxed it" line
  • Fixed the A2 pipe lights (issue #513)
  • Fixed the heavy door lights (issue #508)
  • Fixed visual artifacts with the collapsing ceiling (issue #386)

tunnel3

  • Fixed the player's camera screen disappearing when entering the raft with the camera equipped
  • Fixed being able to use the water flow monitor instruments through the door (issue #552)

tunnel4

  • Added a new camera target to the changed route at the power plant under construction
  • Added player clips to certain places
  • Changed the climbing part on the power plant under construction
  • Changed the dynamite explosion kill radius to be smaller
  • Changed the office lighting to be dimmer
  • Changed the flooded electrified hallway door opening direction (issue #548)
  • Changed the flooded electrified hallway crate to smaller crate (issue #550)
  • Fixed some mining area lighting issues
  • Fixed certain notes being unusable
  • Fixed the key box (issue #395)
  • Fixed an alternative route door unlocking when it shouldn't (issue #500)
  • Fixed light switch highlights (issue #521)
  • Fixed being able to use the water flow monitor instruments through the door (issue #547)
  • Fixed button highlights (issue #549)

furnace

  • Fixed incorrect subtitles and timing issues with VO
  • Fixed attenuation for the recorded announcements
  • Fixed illogical behaviour with the minitrain controls (issue #501)

tower

  • Fixed power lines in the skybox moving in the wind
  • Fixed certain doors missing sounds (issue #520)

watertreatment

  • Added detail to the office (issue #572)
  • Changed the pipes at the sludge building to affect the conveyor belt sludge
  • Fixed reflection issues
  • Fixed flickering debris
  • Fixed installation CD insertion behavior
  • Fixed some models being too bright
  • Fixed a player's line getting cut off in the phone call to his boss if he has turned on some of the water flow meters
  • Fixed a player's line missing subtitles in the phone call to his boss if he has turned on all of the water flow meters (issue #442)
  • Fixed being able to get out of the playable area (issue #529)
  • Removed a water sample on the floor near the test machine (issue #543)

sewer

  • Added missing player clips (issue #540)
  • Added a camera target for the broken stairs (issue #567)
  • Fixed hacker den windows being non-solid
  • Fixed being able to get out of the playable area (issue #527)
  • Fixed being able to lose the diesel canister to the elevator shaft (issue #562)
  • Fixed sewer entrance door not being closeable (issue #565)
  • Removed trigger_push (issue #544)

sewer2

  • Changed the hint for throwing held objects to reappear in this level since it's essential to progress
  • Fixed notes on the map being difficult to interact with
  • Fixed leaking pipe camera target not triggering when close
  • Removed "the Bergmann tunnel underneath has collapsed" line

March 17th 2016 (Version 1.1.1)

  • Fixed credits not rolling
  • Fixed Unicode not displaying properly in subtitles or credits

office

  • Changed one of the nag monologue subtitles when the player doesn't go get his stuff
  • Fixed missing subtitles from the player's greeting at the meeting

watertreatment

  • Added poison building label

March 15th 2016 (Version 1.1.0)

  • Added use highlights to toilets (issue #258)
  • Changed player's voice
  • Changed the sound effect for "spot repaired" and "corruption uncovered" to be louder
  • Fixed a certain gate model texture (issue #399)
  • Fixed a large amount of dustmotes causing very noticeable visual artifacts when viewed at a distance (issue #493)
    • Noticeable in office and reserve2

office

  • Added new player VO
    • Added to when loitering for too long in the hallways
    • Added to when trying to use the locked gate in the fire escape
    • Added to when grabbing all the required gear from the player's office
  • Added corruption targets to both of the newspapers
    • Triggered when the papers are read
  • Changed lighting of some office rooms
  • Changed the randomization of the generic office workers
    • Their hair texture and normal map are now randomized instead of simply tinting the hair
    • Their skin texture and normal map are now randomized instead of simply tinting the skin
  • Changed Amit's character to use another model in the intro scene
  • Changed face textures and materials for all character models
  • Changed head models for most of the characters
  • Fixed the boss's eyes sometimes randomly changing color
  • Fixed being able to pick up items through the cabinet door

reserve1

  • Added new autosaves
    • Added to when fixing the water flow meter
    • Added to when picking up the bolt cutters
    • Added to when cutting the chain with the bolt cutters
    • Added to when photographing the Morning Wood office document
  • Added a new hidden achievement
  • Added detail and clutter to the start area
  • Added detail to the logging zone
  • Added a camera target to the wooden bridge
  • Changed one of the cliff faces to be more realistic
  • Changed the transformer camera target to stay enabled
  • Changed certain model (issue #477)
  • Fixed overlapping subtitles in the phone call to boss
  • Fixed the timing of a specific subtitle in the phone call to boss
  • Fixed map monologue interrupting corruption monologue
  • Fixed illogical train breaking sound (issue #259)
  • Fixed train signal global not triggering (issue #372)
  • Fixed certain geocache being finicky to pick up (issue #384)
  • Fixed some issues with the cable raft (issue #419)
  • Fixed certain invisible walls (issue #420)
  • Fixed props having incorrect lighting (issue #475)
  • Fixed out of bounds issue (issue #492)

reserve2

  • Added new autosaves
    • Added to when exiting the elevator
    • Added to when turning on the generator hall power
  • Added a hint for the climb button to the elevator part
  • Added new rooms to the dam
    • A security checkpoint next to the elevator exit, houses new puzzle elements
    • A collapsed tunnel leading from the control room
    • A laboratory to the Western side of the dam
  • Added a new door control mechanism to the dam
  • Added new camera targets to the dam
  • Added new particles to the switchyard
  • Added a new room to the sawmill
  • Added a newspaper to the sawmill
  • Added a new repailable spot to the dam
  • Added a new achievement when fixing the dam
  • Added missing camera targets (issue #426 and issue #469)
  • Changed the sawmill generator room power to be toggleable
    • Also added a mistake target which is fired when the power is turned on, but unfired if the power is turned off
  • Changed the murkiness of the water in the generator hall
  • Changed the textures of the info signs
  • Changed the room before Hartman's office to a secretary's office / waiting space
    • Moved the secretary's note from the western wing to here
  • Changed the dam to be fully repairable
    • Changed the way the switchyard breaker works
    • Moved the sluice gate control panel to the control room
      • Changed the way the panel functions
  • Changed the layout of the western side of the dam
  • Changed the sawmill lighting to be more realistic
  • Fixed the elevator teleporting down a bit when freefalling
  • Fixed the achievement Step and Jump being unlockable even when the power was off
  • Fixed tree fading out noticeably (issue #262)
  • Fixed problem with certain locked door (issue #299)
  • Fixed player getting stuck under the sawmill log collection platform (issue #303)
  • Fixed certain camera target having too short range (issue #337)
  • Fixed low res reflections on the puddles (issue #348)
  • Fixed models being too bright (issue #423 and issue #475)
  • Fixed broken areaportal at the dam (issue #308 and issue #424)
  • Fixed the broken wires being unphotographable when too close (issue #425)
  • Fixed the crow sitting on the bird watching tower sometimes not flying away (issue #427)
  • Fixed water particles clipping throught the wall (issue #428)
  • Fixed the rock ramp at the end of the level being finicky to climb back up (issue #447)
  • Fixed the note on the exit gate interupting the gate opreation (issue #467)
  • Fixed player getting stuck between the rocks near the forest guard's cabin (issue #473)
  • Fixed bunch of floating objects (issue #474 and issue #476)
  • Removed unnecessary crates from the sawmill

reserve3

  • Added missing camera targets
  • Added playerclip to concrete barrier(issue #385)
  • Added more playerclips to the cliff path (issue #482)
  • Added a camera target for the fallen ladder (issue #496)
  • Changed the flood door to slide down(issue #457)
  • Fixed props having incorrect lighting
  • Fixed the broken window collision model (issue #481)

tunnel

  • Added more valve spots (issue #444)
  • Added button sounds to alarm keypad when it's off (issue #471)
  • Changed keypad screen to be off when there is no power (issue #450)
  • Fixed some misaligned models
  • Fixed lighting glitch (issue #161)
  • Fixed the elevator monologue (issue #387)
  • Fixed certain camera target having too small range (issue #445)
  • Fixed misaligned digit on the keypad screen (issue #446)
  • Fixed missing autosave (issue #490)

tunnel2

  • Added camera target to the newspaper (issue #483)
  • Fixed the door magically locks behind the player at the start of map (issue #458)

tunnel3

  • Added an autosave to corruption document (issue #390)
  • Fixed the catwalk camera target having too large range (issue #389)
  • Fixed three different documents count as one camera target (issue #488)

tunnel4

  • Added functional light switch to office (issue #394)
  • Added button sounds to alarm keypad when it's off (issue #470)
  • Fixed raft emitting particles after it breaks (issue #392)
  • Fixed the junk collisions near water (issue #393)
  • Fixed a lever sound (issue #400)
  • Removed red indicator light (issue #454)

furnace

  • Fixed ending event being skipable
  • Removed finicly ladder near planks

tower

  • Changed the floor crap (issue #405)
  • Fixed wrong door sounds (issue #339)
  • Fixed sparks from fuses clipping through several levels (issue #357)
  • Fixed a certain floating door (issue #407)

watertreatment

  • Added new grit classifier puzzle
  • Added a new hidden achievement (issue #361)
  • Added a new red keycard
  • Added a valve to old grit classifier room
  • Added a valve to sewer pipe building
  • Added a camera target to the broken window (issue #433)
  • Added a camera target to the broken secondary clarifier (issue #437)
  • Added a camera target to the tablet (issue #486)
  • Changed the blower building route
  • Changed the white keycard location (issue #460)
  • Fixed a door turning static when transitioning from tower (issue #408)
  • Fixed the missing valves(issue #409)
  • Fixed the sample report being finicky (issue #410)
  • Fixed the blue screen computer not being usable (issue #411)
  • Fixed the gate being ajar to the wrong side (issue #412)
  • Fixed blue tint in doorway (issue #436)
  • Fixed the glowing mushrooms camera target having too small range (issue #438)
  • Fixed the light on alarm staying green when disarmed (issue #439)
  • Fixed too bright watertreatment log (issue #440)
  • Fixed the water sampler use highlights (issue #453)
  • Fixed a floating prop (issue #479)
  • Fixed illogical keycard coloring scheme (issue #489)

sewer

  • Added missing corruption target to the other tablet
  • Added missing camera targets
  • Added trigger_hurt to a certain broken pipe
  • Fixed the debris collisions at the start of sewer (issue #381)
  • Fixed player complains about deep water just before the end (issue #370)

sewer2

  • Added player monologue when triggering the event

February 15th 2016 (Version 1.0.11)

  • Added a hint explaining the camera focus rectangle
  • Added a hint explaining the camera successful picture sound
  • Added a different death sound for dying in water
  • Added a different death sound for dying in electrified water
  • Added dynamic lighting of the water impact particle effects
  • Added quick save and quick load to the controls in the options menu
  • Changed the break sound of a certain glass bottle model
  • Changed the impact sound of the brick model
  • Changed the default binding for quick load from F7 to F9
  • Changed the default binding for crouch to also include right control
  • Changed the default binding for sprint to also include right shift
  • Changed the hint display to not display the control and shift keys twice if also bound to right control and right shift
  • Changed the amount of characters that the developer console can hold from 65536 to 131072
  • Fixed multiline captions for hints
  • Fixed electrical glow particles clipping through nearby geometry
  • Fixed the down arrow and right arrow icons being the wrong way around in the options menu
  • Fixed the options menu not binding the right shift and right control keys along with the left shift and left control keys
  • Fixed a certain glass bottle model not floating on water
  • Fixed water impact effects almost never occurring with physics props
  • Fixed a missing texture on the spark particle effect when the player dies of electrocution
  • Fixed flickering water splash particles (issue #240)
  • Fixed the female arms crossed animation partially (issue #377)

February 5th 2016 (Version 1.0.10)

  • Fixed erroneously shipping debug versions of certain binaries

February 3rd 2016 (Version 1.0.9)

  • Changed the player landing sound threshold so that it plays more often
  • Changed the player landing sound volume to be twice as loud
    • Was almost inaudible previously
    • Doesn't affect "rough landings" where the volume was okay
  • Changed batteries to use a bloated hitbox to make them easier to pick up from drawers
  • Changed the amount of lines shown by default in developer mode at the upper left corner from 8 to 32
  • Fixed a possible crash when transitioning from office to reserve1 on low memory systems
  • Fixed the "Hartman's Speech" track erroneously titled as "Hartmann's Speech" on the soundtrack
  • Fixed several important documents and screens being blurry on the lowest graphics settings
  • Fixed a rare crash when transitioning from reserve1 to reserve2 after playing for an extended period of time (issue #417)
  • Fixed a rare crash when transitioning from tower to watertreatment after playing for an extended period of time (issue #431)

office

  • Fixed erroneous word on a certain newspaper (issue #449)

reserve2

  • Changed the texture of the note in the flooded sawmill basement
    • Better text and handwritten now
  • Changed the texture of the switchyard breaker note
    • Better text and handwritten now

reserve3

  • Changed the texture of the note in the caves
    • Better text and handwritten now
  • Changed the texture of Erik's note in the control building
    • Better text and handwritten now
  • Fixed misaligned text on the stash note
  • Fixed stash & stash note lighting error (issue #418)

tunnel

  • Changed the texture of the map
    • Better text and handwritten now
  • Fixed misaligned text on Hartman's note to Kleinmann
  • Fixed misaligned text on Erik's note to Robin

tunnel2

  • Changed the texture of the polluted water note
    • Better text and handwritten now
  • Changed the texture of the note near the pools
    • Better text and handwritten now
  • Fixed misaligned text on Erik's note about Robin

tunnel3

  • Fixed misaligned text on Erik's note to Robin

tunnel4

  • Changed the texture of the maintenance log
    • Better text and handwritten now
  • Changed the texture of the generator G2 note
    • Better text and handwritten now
  • Changed the paint on the keypad (issue #396)
  • Fixed misaligned text on Erik's note to Robin about the mushrooms
  • Fixed misaligned text on Kleinmann's note about the dynamite

tower

  • Changed the texture of the binder in the tower
    • Better text and handwritten now
  • Changed the texture of the "upper fuses" note
    • Better text and handwritten now

watertreatment

  • Changed the texture of the maintenance log
    • Better text and handwritten now
  • Changed the texture of the grit classifier note
    • Better text and handwritten now
  • Fixed spelling errors on the newspaper (issue #459)

sewer

  • Changed the texture of the tablets in the Hacker Den
    • Improved text
  • Fixed an issue with the computer screens that was introduced in the last update

sewer2

  • Fixed misaligned text on the override button note

January 31st 2016 (Version 1.0.8)

  • Added "controller sensitivity" slider to the options menu
  • Added "invert controller look" option to the options menu (issue #331)
  • Added album art for the soundtrack
  • Added a hint for equipping the flashlight when first entering a really dark area
  • Added sounds for crouching
  • Added reslists and map sound manifests
    • Should improve load times and reduce the chance of audio hitching
  • Changed the power consumption of taking a picture with the camera from 5% to 4% per picture
  • Changed the power consumption of the camera screen from 0.5% per second to 0.33% per second (issue #323)
  • Changed the sprint button on Xbox 360 controllers to be a toggle
    • Reset to default controls to apply
  • Changed the crouch button on Xbox 360 controllers from B to the right stick
    • Reset to default controls to apply
  • Changed the default sensitivity of Xbox 360 controllers from 2.0 to 0.6
  • Changed the in-game computers to be usable with a Xbox 360 controller (issue #317)
  • Changed timings on the geocache monologues so that the box open sound can be heard more clearly
  • Changed the spacebar hint icon to be a bit smaller
  • Changed the key icons in the options menu to use their own, smaller texture
    • They previously used the same texture as the in-game hints, but it was downscaled so much that the edges turned really thin
  • Fixed main menu skipping the chapter selection and going straight to the game if you have unlocked chapters but no saved games
  • Fixed main menu accepting input while transitioning between screens
    • This was especially an issue with Xbox 360 controllers where you would get stuck between the load game menu and the main menu since the button press would register on both screens
  • Fixed the pause menu still accepting keyboard input after returning to the main menu
  • Fixed the credits remaining rolling after restarting from checkpoint during the credits (issue #369)
  • Fixed compression artifacts on some of the hint icons
  • Fixed being able to save the game while the credits are rolling (issue #371)
  • Fixed the hint display fonts breaking after a resolution change (issue #374)
  • Fixed hints for the shift key not using the shift key icon
  • Fixed black edges appearing on some hint icons with lower resolutions
  • Fixed main menu music stopping playing after switching speaker type in the options menu (issue #375)
  • Fixed level transitions erroneously clearing previous map state (issue #376)
  • Fixed a rare crash when playing for an extended period of time

office

  • Changed the generic office workers to look at the player when talking to him
  • Fixed position of the eyes for the female office worker model
  • Fixed the position of the right eye for some of the female faces
  • Fixed the position of the right eye for some of the male faces
  • Fixed the female office worker model hand clipping through her clothes occasionally (issue #342)

reserve1

  • Changed timings of the monologue when picking up the bolt cutters early
  • Fixed small cave entrance (issue #326)
  • Fixed the range of a certain camera target (issue #336)
  • Fixed the monologues interrupting the phone call (issue #340, also fixed elsewhere)

reserve2

  • Changed the texture for the folder in the forest guard's cabin
    • Better text and handwritten now
  • Changed the texture for Hartman's noticeboard
    • Better text and handwritten now
  • Fixed the "train track cleanup" line cutting short in the phone call to boss

reserve3

  • Changed the corpse monologue so that the player will attempt a phone call
  • Changed the interior ambient lighting to be a bit brighter (issue #330)
  • Changed the texture for Hartman's stash note
    • Better text and handwritten now
  • Fixed fade distance on some objects with low graphics settings (issue #294)
  • Fixed the range of a certain camera target (issue #333)

tunnel

  • Changed the texture for the folder in the water sensor puzzle path
    • Better text and handwritten now
  • Changed the texture for Erik's note about Hartman
    • Better text and handwritten now
  • Changed the texture for Lukas' note about the keypad door
    • Better text and handwritten now
  • Fixed the range of a certain camera target (issue #332)
  • Fixed the elevator button having two separate spots where it could be used and the other one doing nothing (issue #316)

tunnel2

  • Changed the texture for Erik's note about Robin
    • Better text and handwritten now
  • Changed the texture for the note addressed to Marko
    • Better text and handwritten now
  • Changed the exit pipe indicator to be functional even if the valve isn't attached (issue #388)
  • Changed certain green mushrooms to damage the player (issue #351)
  • Fixed stopping the facility triggering the wrong global (issue #414)
  • Fixed pumps being able to be closed when water is flowing, preventing blocking progress
  • Fixed a certain door not closing once opened

tunnel3

  • Added a camera target to the map (issue #352)
  • Added a camera target to the catwalk
  • Changed the raft not to break immediately when touching a wall
  • Changed the texture for Erik's note to Robin
    • Better text and handwritten now

tunnel4

  • Added a camera target to the maintenance log (issue #353)
  • Changed the raft not to break immediately when touching a wall
  • Changed the texture for the corruption folder
    • Fixed grammar and spelling mistakes
  • Changed the texture for Kleinmann's note about the dynamite and stuff
    • Better text and handwritten now
  • Changed the texture for Erik's note to Robin about the mushrooms
    • Better text and handwritten now
  • Fixed a couple of spots where the player could get stuck (issue #321, #354)
  • Fixed the range of a certain camera target (issue #401)
  • Fixed the water flow meter triggering the wrong global (issue #413)
  • Fixed an unusable ladder (issue #397)

furnace

  • Changed the interior ambient lighting to be a bit brighter (issue #325)
  • Changed the entrance to the third fuse room
  • Fixed missing use highlights on the blue screen computer (issue #256)
  • Fixed the player being able to run through certain steam without dying (issue #379)
  • Fixed it being possible to skip a certain gas fire (issue #356)

tower

  • Fixed the phone foley sound playing before the disconnect tone in the phone call to boss

watertreatment

  • Changed the texture for the "alarm code" note
    • Better text and handwritten now
  • Changed the texture for the note hidden in the control building
    • Better text and handwritten now
  • Fixed out of bounds error (issue #283)
  • Fixed possibility to skip most of the puzzles (issue #296)
  • Fixed missing door animations (issue #297)
  • Fixed disappearing valves (issue #304)
  • Fixed lighting color error (issue #305)
  • Fixed screens displaying incorrect information (issue #358)
  • Fixed door stuck open (issue #362)
  • Fixed door card reader staying on (issue #360)
  • Fixed missing use highlights on the sample report
  • Fixed floppy disks having use highlights (issue #341)

sewer

  • Changed the texture for the mushroom machine instruction table
    • Better text and handwritten now

sewer2

  • Added some delay before the ending button becomes pressable
  • Added a new camera target
  • Added a light to the floodgate power switch
  • Changed the climbing part
  • Changed the textures for Hartman's notes
    • Better text and handwritten now
  • Changed the texture for Robin's note about the override button
    • Better text and handwritten now
  • Fixed hints being visible during the credits (issue #367)
  • Fixed the player saying "last batteries" just before the credits roll (issue #366)
  • Fixed the player dying from the collapse in the safe area (issue #365)

January 22nd 2016 (Version 1.0.7)

  • Added "show hints" option to the options menu
  • Added "invert mouse" option to the options menu with the ability to "invert X", "invert Y" or "invert X + Y" (issue #274)
  • Changed hints to use icons instead of text for mouse bindings
  • Changed the camera hint to hide when no longer looking at a camera target
  • Changed the camera hint not to be displayed after the player ignores it for a few times
  • Changed keycard, zoom, unzoom and crouch hints to be only displayed once
  • Changed player cell phone disconnect tone to be louder
  • Changed the crouch button on Xbox 360 controllers to be a toggle
  • Fixed hint display & success counts not being saved under certain circumstances
  • Fixed achievement progress being overridden for "Photographist", "An Eye for Detail", "No Stone Unturned", "The Conspiracy Unfolds", "Structural Analyst Extraordinaire", "Restoring the Flow", and "TFTC" when starting a new game and making progress
    • Achievement progress is now only overridden if it's an improvement over the old value
  • Fixed "Restoring the Flow" achievement (issue #315)
  • Fixed the analogue sticks not working by default on the Xbox 360 controller
    • Reset to default controls for this to take effect
  • Fixed missing hint icons for the Xbox 360 controller (issue #307)
  • Fixed achievements not unlocking after loading a saved game from the main menu (issue #276)
  • Fixed being able to get stuck on a black screen when something goes wrong (level transition errors, etc.)
    • The game will now always throw you into the main menu instead
  • Fixed the "reset controls to defaults" button in the options menu also resetting the dropdown choices (but not to their defaults)
  • Fixed a rare case where the player view control is never disabled (issue #300)
    • Affects documents, climbing and "cutscenes"
  • Fixed intro controls breaking if the game is saved and loaded in the middle of the intro (issue #291)
  • Fixed player view starting underground if the game is saved and loaded in the middle of the intro (issue #291)
  • Fixed the binding for skipping the intro missing from the options menu
  • Fixed being able to rebind keys to a Xbox 360 controller in the options menu
    • The controls menu is intended for keyboard & mouse only
  • Fixed the sprint button not being bound on the Xbox 360 controller
    • It's now bound to the left stick
  • Fixed the reload button not being bound on the Xbox 360 controller
    • It's now bound to the Y button

office

  • Added conversations for the groups of three in the 7th floor corridor and in the atrium
  • Added lipsyncing to the random office workers
  • Added an additional voice for the male office workers
    • A voice is randomly picked for each office worker
  • Added use highlights for the company car
  • Changed the office worker voices a bit
    • Removed really high frequencies from certain voices
    • Adjusted the volume for certain voices
  • Changed the timing of the reception scene a bit
  • Fixed keycard reader hint not disappearing when the keycard reader is used (issue #306)
  • Fixed crouch hint appearing when jumping from the 8th floor (issue #318)
  • Fixed ghost subtitles when "using" a male office worker and then immediately "using" a female office worker

reserve1

  • Added a few extra batteries
  • Added a camera target to the maintenance log in the power plant
  • Changed train brake sounds (issue #259)
  • Fixed player monologue and the phone call playing on top of each other
  • Fixed leaking displacement (issue #301)

tunnel

  • Fixed a missing line from the player monologue when the ceiling starts to collapse

tunnel4

  • Fixed an area portal issue (issue #295)
  • Fixed foliage building key being able to open gate in end of level
  • Fixed raft water sound playing after raft ride
  • Fixed a certain door missing animations (issue #298)
  • Removed a player clip from the foliage building

tower

  • Fixed the player's voice coming from the phone speaker instead of the player in payphone calls

watertreatment

  • Fixed misleading grit classifier note

sewer

  • Fixed unreachable geocache location (issue #311)

sewer2

  • Added more bricks to the emergency bolt cutter part
  • Changed crate locations in the climbing part
  • Fixed missing metadata

January 20th 2016 (Version 1.0.6)

  • Fixed Xbox 360 controller not working out of the box
    • Reset to default controls from settings for this to take effect
  • Fixed camera equip hints never being displayed

office

  • Added hints to guide the player
    • Added use hint when getting close to the first passable door with a keycard reader
    • Added zoom hint when entering the atrium the first time
    • Added crouch hint when the elevator stops
  • Added floor numbers near the elevators
  • Added a few notes to help guide the player better
  • Changed some doors to help guide the player better
  • Changed the meeting sequence timings a bit
  • Changed the textures of the whiteboard in the player's office

January 19th 2016 (Version 1.0.5)

  • Fixed a crash when transitioning from watertreatment to sewer
    • Caused by running out of memory
    • Solved by splitting sewer into two: sewer and sewer2
  • Fixed dialogue and monologue stopping playing after a certain point (issue #288)
  • Fixed a rare crash when transitioning from office to reserve1
  • Removed a bunch of Miles Sound System files that were shipped by mistake

tunnel3

  • Fixed player getting stuck inside the big pipe when transitioning from tunnel2

furnace

  • Fixed a missing subtitle from the first announcement

tower

  • Fixed incorrect subtitles in the phone call to boss
  • Fixed missing subtitles from a certain payphone call

watertreatment

  • Fixed missing subtitles from the phone call

sewer

  • Fixed a missing door (issue #285)

January 18th 2016 (Version 1.0.4)

office

  • Fixed achievement Bad Case of the Mondays not triggering
  • Fixed "skip the meeting" hint appearing after exiting the meeting room (issue #281)

reserve1

  • Fixed random floating doors under the bridge when transitioning from office (issue #280)

January 17th 2016 (Version 1.0.3)

  • Fixed a voice actor missing from the credits
  • Fixed some visible seams in the character models
  • Fixed the "continue" button in the main menu after starting a game and then returning to the menu

reserve1

  • Fixed player zoom
  • Fixed player spawning without his flashlight and camera (issue #280)

January 17th 2016 (Version 1.0.2)

office

  • Fixed parking garage cutscene not triggering if the garage was visited prior to picking up the keys from the reception
  • Fixed a woman sitting in the atrium having broken animations
  • Changed the "skip" option in the intro so that the hint message isn't displayed until later

reserve1

  • Fixed black screen on some systems when transitioning from office to reserve1

reserve3

  • Fixed the hidden stash firing wrong achievement when opened

tunnel4

  • Fixed a newspaper being unphotographable
  • Fixed a corruption document in the small office being unphotographable
  • Fixed certain missing subtitles

tower

  • Fixed certain missing subtitles
  • Fixed black screen on some systems when transitioning from furnace to tower

watertreatment

  • Fixed incorrect map texture in the lab (issue #264)

sewer

  • Fixed "Sneaky" achievement being impossible to obtain without prior knowledge of the level

January 16th 2016 (Version 1.0.1)

reserve2

  • Fixed problem with level change to reserve3
  • Fixed missing music from the Hartman tape scene

January 15th 2016 (Release 1.0.0)

  • Added pre-built sound caches (issue #84)
  • Added the rest of the voice acting
  • Added new achievements
    • A Bad Case of the Mondays – at the office, jump down from the 8th or 7th floor
    • Better than Before – fix the problems at the pumping station and get back underground without disrupting the operation
    • Not So Fresh Water – analyze a water sample at the Pitheath Water Treatment Plant
    • Demolitionist – make your own tunnel in the Bergmann water tunnels
    • Sneaky – get through the hacker den without triggering any of the alarms
    • The End? – complete INFRA: Part 1
    • Also 6 secret achievements!
  • Changed the Hartman tapes and the furnace announcements and the tower payphone calls to sound distorted
  • Changed the textures of all the newspapers
    • The articles have been rewritten from scratch
    • The dates on the newspapers have been fixed
    • The newspapers now have a distinct appearance depending on when the issue came out
  • Changed all of the generic character models
    • They now use a single model for males and a single model for females
    • Facial features are randomized using flex animation
    • Lag spikes when NPCs spawn should be gone – randomization system no longer creates multiple material_modify_control entities for each NPC
    • Textures have been updated
  • Fixed depth buffer related problem with a certain bulletin board model (issue #238)
  • Fixed player flashlight becoming enabled after death if it was previously disabled
    • Especially a problem in office
  • Fixed camera flicker for one frame at the end of every "cutscene"
    • Affected both office and reserve1
  • Fixed the shadows for hint messages and subtitles getting cut off from the bottom
  • Fixed the player talking over himself
    • Monologue previously interrupted scripted scenes and other monologue
    • The player will now be quiet if he's in the middle of a scripted scene or if he's already speaking a monologue
  • Fixed door animations breaking after player death (issue #178)
  • Fixed phone call scripts on reserve2 and watertreatment breaking if restarting the level when there is no saved game
  • Fixed the phone call scripts on reserve2 and watertreatment breaking if dying prior to reaching them
  • Fixed flashlight viewmodel sometimes not being set if restarting the level when there is no saved game
  • Fixed crash if restarting the level without a saved game in the middle of deploying or holstering the camera

office

  • Added sound when picking up the flashlight
  • Added textures to untextured models
  • Changed the intro scene so that you can look around
  • Changed Carla to be a woman
  • Changed the brightness of some interior spaces to be brighter
  • Changed some interior spaces to be more detailed
  • Changed the meeting room lighting to be better
  • Fixed the one frame jump glitch on the cutscene when exiting the meeting room
  • Fixed various door related issues (issue #228 and #230)
  • Fixed cubemap issues (issue #229)
  • Fixed the strange lighting artifacts on the parking garage ramp (issue #233)
  • Fixed visible seam inside the elevators (issue #237)
  • Fixed areaportal error near the IT-services (issue #239)
  • Fixed player being able to clip through the elevator door if he gets in the way as it's closing (issue #245)
  • Fixed an out of bounds error (issue #246)
  • Fixed a missing player clip from certain stairs (issue #247)
  • Fixed bad soundscapes (issue #263)

reserve1

  • Fixed the first document being hard to read since it was so dark (issue #251)
  • Fixed signal box playing click sound on use even when "block reserved" is active (issue #250)
  • Fixed a poor player clip on certain stairs (issue #249)
  • Fixed logging office door missing animations (issue #248)

reserve3

  • Added working light switches to the control room
  • Fixed computer missing use highlights (issue #255)

tunnel1

  • Fixed corruption document being unphotographable (issue #242)

tunnel2

  • Added working light switches to the control room
  • Added a working fire alarm to the control room
  • Changed the phone call to start once the player is inside the facility

tunnel3

  • Added more autosaves to the raft ride (issue #260)

tunnel4

  • Added more autosaves to the raft ride (issue #260)

furnace

  • Fixed a specific door not unlocking unless looking at a specific spot (issue #252)
  • Fixed some minor lighting issues (issue #253)
  • Fixed barrels being able to block the entrance to the fuse room (issue #253)

tower

  • Fixed monologue about exiting Stalburg Steel being triggered too early (issue #231)
  • Fixed a certain payphone call missing a line from the beginning (issue #234)
  • Fixed payphone buttons not playing button sound when used fast twice in a row (issue #235)
  • Fixed payphone script error when trying to dial a phone number longer than 12 digits (issue #236)

watertreatment

  • Added working light switches to the old office
  • Added mistake target whean breaking the office glass
  • Changed some interior spaces to be more detailed
  • Changed some of the never openeable doors to static props
  • Fixed missing decals
  • Fixed strange floating face on the edge of the secondary cralifier
  • Fixed a flickering window when exiting the tunnel (issue #261)

sewer

  • Changed the end of the level
  • Fixed transformers having erroneous labels (issue #232)

January 8th 2016

  • Added new map office to the beginning of the game
    • Mainly used to boot the story of the game
    • Character models are still being worked on
    • Carla is a man right now because why not
    • You can't look around in the intro scene, but it's being worked on
    • The intro scene controls are weird, we know
    • The "cutscenes" are work in progress
  • Added voice acting for a bunch of characters
    • Office workers in office
    • Radio host in office
    • Factory manager in furnace
    • Worker trustee in furnace
    • Payphone calls in tower
    • VA for the boss and the player and the receptionist isn't in yet
    • Lipsyncing isn't in yet
  • Added an option to the options menu to reset to the default controls (issue #15)
  • Added a new achievement for repairing all the water flow meters
  • Added pickup, open and close sounds for geocaches
  • Changed a bunch of monologue and dialogue
    • Changed deep water monologue #3 to be less terrible
    • Changed the monologue for geocaches
      • First three geocaches now have unique monologue
      • Sort of explains what the geocaches do (they are collectibles that don't really do anything)
    • Changed the remark on the falling elevator in tunnel1
    • Changed the signal monologue in furnace
      • Now mentions the cell transceiver up in the tower
      • The picture monologue has been moved to when the player enters Stalburg Steel
    • Changed the monologue of the fallen tree in reserve1
    • Changed the stash monologue in reserve3
    • Changed the poison room monologue in furnace
    • Changed the gas monologue in furnace
    • Changed the monologue when exiting the tunnel in watertreatment
    • Changed the monologue when eating the kebab in watertreatment
    • Changed the "metro maintenance access" monologue in sewer
    • Changed the phone call in tunnel2 to be less terrible
    • Changed the phone call in tower to be less terrible
    • Changed the phone call in watertreatment to be less terrible
    • Changed the payphone calls in tower to be less terrible
    • Changed the logging office office monologue in reserve1
    • Fixed grammar error in the the bolt cutter door monologue in reserve1
    • Fixed the phone call timings in reserve1
    • Fixed the monologue for water flow meters not being unique for each meter
    • Fixed capitalization in the reserve2 funicular scream monologue
    • Removed the snarky remark when in the elevator from furnace
    • Removed the view monologue from tower
  • Changed the van model and its textures
  • Changed the forklift textures
  • Changed the subtitle font size from 20 to 22
  • Changed the subtitle shadow to be a bit softer
  • Changed the hint message font size from 20 to 22
  • Changed the hard drop shadow used in the hint messages to a very soft shadow
    • Same as the one used in the subtitles
  • Changed camera transitions to not automatically re-equip the camera and the flashlight afterwards if they were equipped prior to enabling the camera
  • Changed the dust motes in the main menu
    • There are now dust motes everywhere the light hits, but more near the projector
    • The dust motes are a bit smaller and little less bright now
  • Changed fall damage to be a bit more harsh
  • Fixed cutscenes not transitioning to the proper FOV if the player has set his FOV to something else than 90
  • Fixed changing the FOV setting after dying and respawning
  • Fixed the player's collision bounds not updating after crouching
    • All triggers behaved as if the player was standing even if he was crouching
    • It's now possible to crouch under the smoke in the fire puzzle of sewer and not take any damage
  • Fixed occasional incorrect camera angles in document view (issue #213)
  • Fixed important decals disappearing on lower shader detail levels (issue #208)
  • Fixed lighting issues on a certain electrical box model with lower LODs (issue #225)
  • Fixed the camera being in the wrong place for one frame when entering the raft (issue #37)
  • Fixed the restart console command not working properly in the main menu
  • Fixed sharp edges on the key icons in the options menu
  • Fixed flashlight shadow artifacts on objects with use highlights (issue #58)
  • Fixed flashlight shadow artifacts on dynamic props with a custom lighting origin
  • Fixed the terrible bolt cutter sound

reserve1

  • Changed the speed of the elevator at the end of the level
  • Fixed the player's car at the start of the level having placeholder textures (issue #218, #225)
  • Fixed player getting stuck (issue #222)
  • Fixed weird train behaviour when spamming the train signal while the train is approaching (issue #219)
  • Fixed an area portal not triggering under specific conditions (issue #225)
  • Fixed a couple of spots near the power plant where the player could get stuck (issue #222)
  • Fixed water near the clog only being visible from a certain angle (issue #43)

reserve2

  • Added a placeholder phone call to the elevator at the start of the level
    • The dialogue changes depending on your findings in reserve1
  • Changed the speed of the elevator at the start of the level

reserve3

  • Changed the puzzle for opening the gate
    • Mechanically still the same
    • Just looks a bit different

tunnel2

  • Added use highlights to the useable computer

watertreatment

  • Added use highlights to the useable computer
  • Fixed screens showing incorrect info (issue #223)

sewer

  • Added use highlights to useable computers
  • Added a puzzle to the alternative route
  • Added a possibility to either fix the smoking transformer or activate a fire alarm
  • Added more checkpoints (issue #224)
  • Changed the end of the level
  • Changed the entrance of the forklift puzzle room
  • Changed some of the elements of the forklift puzzle
  • Changed the toilet poison puzzle valve location (issue #221)
  • Changed the mushroom machine puzzle to be easier (issue #224)
  • Changed a misleading ladder to look more like it can't be climbed (issue #224)
  • Fixed some unrealistically dark places
  • Fixed faulty door behavior (issue #210)
  • Fixed crane sounds cutting short (issue #211)
  • Fixed inconsistency with watertreatment (issue #212)
  • Fixed disappearing computer screens (issue #214)
  • Fixed a couple of spots where the player could get stuck (issue #216, #224)
  • Fixed forklift penetrating ceiling (issue #227)
  • Fixed performance issues when operating the small crane (issue #227)

December 19th 2015

  • Added a new map called sewer
    • Located after watertreatment
  • Added camera transitions to notes to make them easier to read
    • Press use on the notes to activate
  • Added water impact particles
  • Added water impact sounds
  • Added fire particles
  • Added two new death animations where the player collapses forwards and backwards
    • If there's no space to collapse sideways, these animations will be used
    • Should fix issues with dying where the camera sometimes went through walls
  • Added voice acting for the rest of the Hartman tapes
  • Added placeholder player monologue for running out of camera batteries
  • Changed the first Hartman tape recording to a better quality one
  • Changed dialogue lines throughout the game
  • Changed camera accuracy (regarding target acquisition) a bit
  • Changed the big valve model to a more high quality one
  • Fixed player field of view being stuck on the default value after loading a saved game
  • Fixed an issue with the visibility check of camera targets (issue #177)
  • Fixed player being able to equip & holster his camera during camera transitions (issue #185)
  • Fixed player flashlight poking through walls in a certain angle
  • Fixed camera transition progress not saving (broke saved games saved in the middle of a camera transition)
  • Fixed player lethal water level monologue sometimes triggering when there isn't even deep water nearby
  • Fixed Hartman tape corruption targets triggering even when the player is no longer nearby
  • Fixed closed captions playing regardless of how far away the source is
  • Fixed text drop shadow artifacts
    • Especially noticeable with the con_drawnotify notifications with developer 1
  • Fixed incorrect use highlights in some cases
    • Especially noticeable with keycards and batteries inside drawers
  • Fixed player dropping carried items when scaling obstacles
  • Fixed a certain locked door sound having a huge delay before it played

reserve1

  • Added a cutscene when exiting the car in the beginning
  • Added particles to the raft
  • Changed the WW2 bomb to explode when tampered with
  • Changed the elevator to award a "spot repaired"
  • Fixed certain models having incorrect lighting (issue #200)

reserve2

  • Added an achievement for getting across the flooded generator room without moving any of the boxes
  • Fixed a bunch of doors missing animations
  • Fixed the Hartman tape breaking if you spam use on it

reserve3

  • Added a map of the area to the control room office
  • Fixed fence missing backface again (issue #198)

tunnel1

  • Added player monologue to when exiting the elevator
  • Added a Hartman tape to the break room
  • Added foam to the water
  • Fixed the use highlight of certain buttons showing through walls (issue #188)
  • Fixed an incorrectly lit decal (issue #190)
  • Fixed player getting stuck in the alarm panel's shutter (issue #192)
  • Fixed player being able to jump on the small legde near the flood gates (issue #199)

tunnel2

  • Fixed issues with the control computer (issue #193)

tunnel3

  • Added particles to the raft ride section
  • Added foam to the water

tunnel4

  • Added an alternative route to the latter half of the map
  • Added particles to the raft ride section
  • Added foam to the water

furnace

  • Added more particles to the finale
  • Fixed certain sprites showing through walls (issue #201)

tower

  • Added a Hartman tape to the foreman's office
  • Changed the brightness of some interior spaces to be brighter
  • Fixed the edge of the level being too noticeable (issue #195)
  • Removed the achievement for reaching the top of the tower

watertreatment

  • Fixed computer with emails having missing textures (issue #10)
  • Fixed an invisible wall at the start of the level (issue #73)
  • Fixed lighting issues (issue #181)
  • Fixed doors missing sounds (issue #182)
  • Fixed broken keycard readers having highlights (issue #183)
  • Fixed toilets not having tags (issue #194)
  • Fixed bus missing textures (issue #197)

December 5th 2015

  • Fixed missing normal maps from a certain ground material
  • Fixed an issue where the player's camera tool would sometimes break after a camera ride
  • Removed Shader Model 3 error from startup
    • Had too many false positives

December 2nd 2015

  • Added an error message to startup if Shader Model 3 is not available
  • Added phong to certain metal objects
  • Added hints
    • Added a hint for equipping the camera when looking at a photographable spot for half a second
    • Added hints for reloading the camera and the flashlight when they are at low battery and you have batteries with you
    • These hints are only displayed for a few times before they are marked as "learned"
  • Added "restart from checkpoint" to the pause menu
  • Added a background blur to the pause menu
  • Added more player monologue
    • Added different lines for different battery types
    • Added a few lines about deep water when in water and there's really deep water nearby
    • Added more lines to when trying to pick up batteries but you already have the maximum amount you can carry
    • Turn on subtitles to see this placeholder player monologue
  • Added persistent global state
    • When you reach a new level, the global state from the previous level is saved
    • When you later start a level from the main menu, the previous global state is restored
    • This avoids issues with saved games not being backwards compatible, but still allows progress to be saved
      • Note: the release version of the game will ship with save/load game functionality
    • The following things count as global state:
      • The amount of successful photographs
      • The amount of corruption found
      • The amount of mistakes made
      • The amount of geocaches found
      • The amount of spots repaired
      • Whether certain water flow meters are turned on or not
      • And others
  • Added animations for certain door models that didn't have them
  • Changed all normal mapped world materials to use self-shadowing normal maps
  • Changed raft strafe speed from 40 to 50
  • Changed music volume default to 100% instead of 33%
    • All music has been adjusted accordingly
    • If the music is too quiet, please set the slider to 100%!
  • Fixed camera not acquiring targets through small obstacles such as railings
  • Fixed use highlights for most objects that didn't have them
  • Fixed finicky ladders (especially noticeable in tunnel3)
  • Fixed utility light missing textures (issue #33)
  • Fixed camera view model when zooming in on FOVs larger than 108 (issue #131)
  • Fixed flashlight view model after restarting the level without a saved game
  • Fixed the texture on a certain bush model (issue #127)
  • Fixed missing shadow texture on the lowest settings (issue #167)
  • Fixed computer screen textures being hard to read on the lowest settings
  • Fixed currently playing music not being saved in saved games (issue #34)

reserve1

  • Added player monologue
    • Added to the bolt cutters and the door (issue #27)
    • Added to when the player first enters the old power plant
    • Added to when the player first enters the dam
    • Added to when spotting the fallen tree over the tracks
    • Added to certain photograph and "corruption" targets
    • Turn on subtitles to see this placeholder player monologue
  • Fixed a spot where it's possible to get stuck between stairs and a rock (issue #112)
  • Fixed train not showing up on certain approaches (issue #79)
  • Fixed the map in the Morning Wood office being hard to interpret
  • Fixed a skippable save trigger right after the old power plant (issue #129)
  • Fixed generator switches being the wrong way around (issue #100)
  • Fixed getting stuck inside the elevator (issue #133)
  • Fixed lighting errors on some props inside the logging office (issue #135)
  • Fixed some cars with a missing texture on the bridge (issue #138)

reserve2

  • Added player monologue
    • Added to when the elevator in the beginning breaks down
    • Added to when getting close to electrified water in generator room
    • Added to when entering forest guard cabin
    • Added to when funicular breaks down
    • Added to certain photograph and "corruption" targets
    • Turn on subtitles to see this placeholder player monologue
  • Added forest guard cabin
  • Added a locked gate to the cave entrance
    • Keys can be obtained from the forest guard cabin
  • Added music to when the Hartman tape is playing
  • Added a sound mixer to when the Hartman tape is playing
    • Boosts dialogue and music
    • Ducks ambient sounds
  • Added a sound mixer to when the "Lookout" music is playing
  • Changed the elevator breakdown sequence
  • Changed sluice gate generator puzzle
    • Indicators and buttons are now at player's eye level
    • Indicators are larger and easier to read
  • Changed generator room appearance
    • Now a lot brighter
    • Water is now dark green, more easily visible
  • Changed the "garage door" next to the funicular to be open instead of closed
  • Fixed broken funicular not being photographable (issue #109)
  • Fixed sluice gate generator puzzle being passable with smaller rpm than intended (issue #80)
  • Fixed Hartman tape subtitles being split into too long segments
  • Fixed a spot where the player could get stuck at the sawmill (issue #139)
  • Fixed another spot where the player could get stuck at the sawmill (issue #142)
  • Fixed a spot where the player could get stuck near the funicular (issue #104)
  • Fixed log chute not making much sense (issue #100)
  • Fixed the Hartman tape dialogue being audible everywhere in the level (issue #132)
  • Fixed a door opening to the inside of a wall (issue #168)
  • Fixed a spot where the player could get stuck near the furnicular (issue #169)
  • Fixed a spot where the player could get stuck on some rocks (issue #169)
  • Fixed flickering water at the lower floor of the sawmill (issue #4)

reserve3

  • Added player monologue
    • Added to when entering the big cavern
    • Added to when using the locked gate
    • Added to when entering the first floor of the building
    • Added to when finding the body
    • Added to when walking on the fallen tree
    • Added to when getting close to the tunnel entrance
    • Added to certain photograph targets
    • Turn on subtitles to see this placeholder player monologue
  • Added a mysterious stash
  • Fixed a fence being invisible from the other side (issue #134)
  • Fixed a spot where the player could get stuck between stones and a building (issue #106)
  • Fixed it being easy to get stuck near the keys in the cave (issue #170, #130)
  • Fixed several lighting errors (issue #107)
  • Fixed gate and control room door not closing once opened (issue #110)
  • Fixed gate not opening when fucking around with the yellow knobs in the control room (issue #111)

tunnel1

  • Added player monologue
    • Added to when the ceiling starts collapsing
    • Added to when player survives the collapse
    • Added to when player uses the exit elevator
    • Turn on subtitles to see this placeholder player monologue
  • Added a sound mixer to when the finale music is playing
    • Boosts dialogue and music
    • Ducks ambient sounds
  • Changed finale music to be louder
  • Changed the water sensor puzzle to make more sense (issue #89)
  • Changed the elevator sequence so that the player has to climb out before it falls
  • Fixed incorrectly labeled keys (issue #100)

tunnel2

  • Added a window that shows the pipe entrance from near the level start
  • Added a map that shows both tunnel entrances
  • Added an additional monitor to the pool room that shows the puzzle status
  • Added new corruption notes
  • Fixed an issue where the player could get stuck in settling tank #1 (issue #85)
  • Fixed an out of bounds issue near the balcony (issue #141)
  • Fixed inverted water basins (issue #100)
  • Fixed certain pipes disappearing into the wall (issue #162)
  • Fixed it being easy to get stuck in the pipe at the end (issue #5)
  • Fixed a spot where the player could get stuck at the collapsed stairway (issue #151)

tunnel3

  • Added player monologue
    • Added to certain photograph and "corruption" targets
    • Turn on subtitles to see this placeholder player monologue
  • Changed the tunnel to be a bit brighter
  • Fixed white decals on the ground next to the water flow meter (issue #92)
  • Fixed a spot where the player could get stuck in the broken tunnel (issue #144)
  • Fixed the player's head clipping through some rocks during the raft ride (issue #38)

tunnel4

  • Added an alternative route to the cave where you get to blow up stuff
  • Changed the tunnel to be a bit brighter
  • Fixed two doors being marked as "B2" (issue #115)
  • Fixed a certain area portal (issue #81)
  • Fixed light switch sounds playing on map start (issue #36)
  • Fixed hallway with electrified water not having enough autosaves (issue #31)
  • Fixed gate at the end of the map missing sounds (issue #30)
  • Fixed gate at the end of the map opening in the wrong direction (issue #30)
  • Fixed a z-fighting issue in the hallway with electrified water (issue #27)
  • Fixed a spot that was finicky to climb up (issue #19)
  • Fixed a spot where the player could get stuck on some pipes (issue #18)
  • Fixed a spot where the player could get stuck on some railings on the floor (issue #17)
  • Fixed main power switch animations when using it after the power is already on (issue #20)
  • Fixed a spot where the player could get stuck in the generator room (issue #104)
  • Fixed the raft light disappearing on level start (issue #104)
  • Fixed an untextured brush face (issue #154)
  • Removed a really weird alternative route involving opening the floodgates and riding the raft through them

furnace

  • Added player monologue
    • Added to when entering the cellar
    • Added to when entering the mushroom farm
    • Added to when photographing the mushroom farm
    • Added to when starting the finale
    • Added to when completing the finale
    • Added to when entering the exit elevator
    • Turn on subtitles to see this placeholder player monologue
  • Added a new puzzle prior to the "finale"
  • Added a sound mixer to when the finale music is playing
    • Boosts dialogue and music
    • Ducks ambient sounds
  • Changed finale music to be louder
  • Changed the location of the keys for the first door (near the old location, but should be easier to notice now)
  • Changed the minitrain tracks to be more clearly marked
  • Changed minitrain track control room door to one that has a rear lock
    • The key cabinet next to it has been removed
  • Changed the minitrain track control room needing to be powered on before it can be used
  • Fixed electrical box light sprites being visible through control room wall (issue #125)
  • Fixed gate in the poison room being finicky to open from the other side (issue #123)
  • Fixed not being able to close the gate in the poison room once opened (issue #123)
  • Fixed a spot where the player could get stuck on a pipe (issue #77)
  • Fixed not being able to pull elevator lever before closing the door (issue #14)
  • Fixed control room door needing to be used in the exact right spot to be unlocked (issue #13)
  • Fixed a spot where the edge of the skybox was too clearly visible to the player (issue #1)
  • Fixed a spot where the player could get stuck between a catwalk and a machine (issue #104)
  • Fixed chain collisions on the door that you need to use bolt cutters on (issue #152)
  • Fixed it being possible to skip the last puzzle (issue #155)
  • Fixed a spot where the player could get stuck on top of some pipes in the beginning (issue #150)
  • Fixed a spot where the skybox was too visible when climbing on top of a lamp post (issue #150)

tower

  • Added player monologue
    • Added to when exiting the elevator
    • Added to when reaching the top
    • Added to when seeing the farm the first time
    • Turn on subtitles to see this placeholder player monologue
  • Fixed a possible crash when turning on the fuses (issue #95)
  • Fixed an invisible wall on certain stairs (issue #91)
  • Fixed some skybox models not having mipmaps
  • Fixed the outside roof of the steel factory not corresponding to the damaged roof on the inside (issue #137)
  • Fixed some doors being static instead of interactable and locked (issue #9)
  • Fixed a graffiti also being visible on the ground instead of just on the wall (issue #149)

watertreatment

  • Added a small new puzzle to the very beginning of the map
  • Added a new sludge removal building with corruption and photography targets
  • Changed the area in the beginning
  • Changed the central area
  • Changed the blower building
  • Fixed an invisible wall on certain stairs (issue #53)
  • Fixed a little missing texture on the ground in the poison room (issue #148)
  • Fixed decal overflow (issue #52)
  • Fixed the building flickering issues
  • Fixed most of the performance issues
  • Fixed turning on the clarifier not awarding a "spot repaired" (issue #11)
  • Fixed it not being possible to pick up the keycard from the drawer (issue #67)
  • Fixed some doors being static instead of interactable and locked (issue #9)
  • Fixed laboratory doors not closing once opened (issue #76)
  • Fixed a tree clipping through a wall (issue #54)
  • Removed unused alternative route

November 3rd 2015

  • Added an option to disable motion blur (issue #69)
  • Added all maps to the main menu (issue #78)
  • Fixed sounds not playing when Steam language is not set to English (issue #42)
  • Fixed localization issues when Steam language is not set to English (issue #42)
  • Fixed resolution defaulting to 640x480 on certain graphics cards (issue #22)
  • Fixed decals respawning over existing decals on player death (issue #29)
  • Fixed water bottle reading "pring water" instead of "spring water" (issue #40)
  • Fixed upside down text in a certain model (issue #45)
  • Fixed extraneous "the" in a book's title (issue #55)
  • Fixed use highlights on certain gate and valve models (issue #57)
  • Fixed use highlights on a certain lever model

reserve1

  • Fixed a strange foam line on the water in the beginning (issue #83)
  • Fixed a spot under the bridge where the player could get stuck (issue #66)
  • Fixed some doors not closing once opened (issue #23)
  • Fixed it being possible to "ride" along with the train without getting killed (issue #2)
  • Fixed it being possible to use the "water meter" switches through the panel (issue #47)
  • Fixed "raft" sounds sometimes not playing (issue #44)
  • Fixed secret fuse achievement triggering under wrong conditions (issue #41)
  • Fixed elevator sounds not restarting when turning it off and back on again (issue #25)
  • Fixed camera fading in twice in the beginning (issue #21)
  • Fixed being able to trigger the elevator while not in it (issue #3)
  • Fixed not being able to turn the lights back on in the beginning if you turn them off
  • Fixed light switch sounds in the beginning

tunnel2

  • Fixed doors not being locked (issue #35)

tunnel3

  • Fixed player getting stuck on certain debris (issue #7)

tunnel3 & tunnel4

  • Fixed player getting stuck in walls after the raft breaks (issue #50)
    • Still happens, but the player is killed if he gets stuck
    • Needs further tweaking