From 2640cfa75c370b4c93594451f60114720665bb09 Mon Sep 17 00:00:00 2001 From: Louis Moureaux Date: Mon, 27 Nov 2023 02:32:41 +0100 Subject: [PATCH] Always initialize indices in fill_terrain_sprite_array Silences a warning. Closes #2063. --- client/tileset/layer_terrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/tileset/layer_terrain.cpp b/client/tileset/layer_terrain.cpp index 711254466d..d781f2f08d 100644 --- a/client/tileset/layer_terrain.cpp +++ b/client/tileset/layer_terrain.cpp @@ -956,7 +956,7 @@ void layer_terrain::fill_terrain_sprite_array( MATCH(iso_dirs[(i + 5) % 6]), // Direction "before" MATCH(iso_dirs[i])}; // Direction "after" - std::array indices; + std::array indices = {0, 0}; switch (info.style) { case MATCH_SAME: fc_assert_ret(info.matches_with.size() == 2);