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Fallback to legacy behaviour if empty caches are detected
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Fallback to the behavior used prior to the introduction of these
caches, if the assertion checking for an empty cache is triggered.

While here, move an assertion outside a loop to make sure it is not
checked for each iteration.
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blabber committed Sep 1, 2024
1 parent 55b8ed3 commit 9ed47c0
Showing 1 changed file with 5 additions and 4 deletions.
9 changes: 5 additions & 4 deletions common/city.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2248,7 +2248,8 @@ void add_specialist_output(
// specialists, the cache may not be filled.
if (count > 0) {
// If there is a cache it must not be empty.
fc_assert(!pcsoutputs || !pcsoutputs->empty());
fc_assert_action(!pcsoutputs || !pcsoutputs->empty(),
pcsoutputs = nullptr);

output_type_iterate(stat_index)
{
Expand Down Expand Up @@ -2873,15 +2874,15 @@ void set_city_production(struct city *pcity,
trade_routes_iterate_end;
pcity->prod[O_GOLD] += get_city_tithes_bonus(pcity);

// If there is a cache it must not be empty.
fc_assert_action(!pcwaste || !pcwaste->empty(), pcwaste = nullptr);

/* Account for waste. Note that waste is calculated before tax income is
* calculated, so if you had "science waste" it would not include taxed
* science. However waste is calculated after the bonuses are multiplied
* on, so shield waste will include shield bonuses. */
output_type_iterate(o)
{
// If there is a cache it must not be empty.
fc_assert(!pcwaste || !pcwaste->empty());

pcity->waste[o] =
city_waste(pcity, o, pcity->prod[o] * pcity->bonus[o] / 100, nullptr,
gov_centers, pcwaste ? &pcwaste->at(o) : nullptr);
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