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Describe the bug
The units involved (like a ship with engineers) are disbanded If an engineer is terrafoorming ocean into land and the terraforming started so late that the unit still has unitwaittime left when the terrain is changed. Disbanding includes any units on the tile if there is unitwaittime left. The same issue applies to globalwarming changing terrain into ocean. The units with unitwaittime left are disbanded if there are any on a tile that is converted into ocean by global warming.
To Reproduce
Steps to reproduce the behavior:
Set the game to have unitwaittime
Make the units to change terrain in one turn and move the units there when the units will have unitwaittime left at the turn change
Wait for the turn to change'
See the messages about units getting disbanded
Expected behavior
The units are allowed to move (because of the changing terrain) like the unitwaittime never existed and the actual unitwaittime (if any left) only applies when the terrain changes (global warming, transforming terrain) have been processed. The game may have a feature allowing the terrain to be changed mid turn so the same effect should apply even mid turn if that happens.
The proposed behavior allows bypassing UWT in some cases. For instance a battleship in the stack could be moved to a strategic tile as a result of the terraforming. I think setting unitwaittime_style to Activities would be a more elegant solution to this problem.
Describe the bug
The units involved (like a ship with engineers) are disbanded If an engineer is terrafoorming ocean into land and the terraforming started so late that the unit still has unitwaittime left when the terrain is changed. Disbanding includes any units on the tile if there is unitwaittime left. The same issue applies to globalwarming changing terrain into ocean. The units with unitwaittime left are disbanded if there are any on a tile that is converted into ocean by global warming.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The units are allowed to move (because of the changing terrain) like the unitwaittime never existed and the actual unitwaittime (if any left) only applies when the terrain changes (global warming, transforming terrain) have been processed. The game may have a feature allowing the terrain to be changed mid turn so the same effect should apply even mid turn if that happens.
Screenshots
[If applicable, add screenshots to help explain your problem.]
https://cdn.discordapp.com/attachments/784087796657815644/1166027854077776024/image.png
Platform and version (please complete the following information):
LTT and LTX, rulesets
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