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Releases: longturn/freeciv21

Second alpha (LTEx24 server)

19 Jul 22:41
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Pre-release

This is the second alpha release of Freeciv21. It brings the following changes over alpha.1:

  • Lua (>=5.3) is now a hard dependency. Make sure you have the development files. #517
  • The WYSIWYG patch of Longturn has been integrated. What you see in the city dialog should match exactly what you get in the next turn, no matter what happens during turn change (except for a few corner cases). #306
  • Combat_Rounds now works in more cases #463
  • It is now possible to set a random nation in /playernation #521

First version ever

13 Jun 22:51
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First version ever Pre-release
Pre-release

This is the first ever released version of Freeciv21, which is still pretty much a work in progress. Many thanks to @jwrober for the Windows build. Here are some highlights of what we did:

Modding and gameplay

  • Units can now have a user-defined name, so you can call your vet-3 battleship "Bismark" #410
  • Buying a unit that you can't build now results in a penalty #317
  • Combat rounds are now better integrated #463
  • The sentry range can now be changed by the ruleset #427

Graphics

  • A third city bar style has been added #220
  • It is now possible to define more output sprites #424

Infrastructure

  • The code is now compiled as C++ using CMake
  • Qt is used internally in the server and shared code, with KArchive for compression
  • FCDB is always enabled #417
  • The modpack installer uses JSON and pulls data from https://github.com/longturn/modpacks
  • Re-licensed under GPL version 3 or later

Bugs

Bugs are reported here.