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Herysia edited this page May 3, 2023 · 7 revisions

Welcome to the loa-details wiki!

LOA Details allows you to track real-time statistics of the game Lost Ark and to view and analyze the recorded data. In this wiki, you can find out how to install and use LOA Details, as well as how to interpret the data.

Getting Started

Installing

See README#Requirements for requirements & installation instructions

Usage instruction & tips

  • To have proper data, you should always start your meter (at least) before entering a raid (before the loading start). It is fine as long as you can see the name of every player (including you)
  • It is NOT required to run in a VM or 2PC. It may be safer? or maybe not?
  • If you are using a VM, pls be sure you have followed each step of the VM community guide
  • If you are using a VPN, you often will need to turn on "Raw socket" in the options. Some vpns may not work, pls refer to our support forum on discord

How to read data

Data Tables

Data tables will display data for all players in the current encounter. You will by default see the overview, with a summury for each player. And you can open skill breakdown by left clicking on a player. You can go back to the breakdown by right-clicking on a skill

Damage (DMG)

This tab will display damage of all players, as well as siderals (if enabled)

Damage tab has many different metrics that you can chose to display or not in the settings:

  • Dead for: This will be displayed across all other tabs and says since how many seconds a given player has been dead
  • Damage
  • DPS: Damage per second
  • CRIT: Crit percent (percentage of hits that were crit)
  • F.A.: Front attack percent (percentage of hits that were front attack, across all the hits that can be)
  • B.A.: Back attack percent (percentage of hits that were back attack, across all the hits that can be)
  • HBuf%: Hits buffed percent (percent of hits done while the player was buffed by a support)
  • DBuf%: Damage buffed percent (percent of damage done while the player was buffed by a support)
  • HDebuf%: Hits debuffed percent (percent of hits done while the player was debuffed by a support -> brand)
  • DDebuf%: Damage debuffed percent (percent of damage done while the player was debuffed by a support-> brand)
  • CNTR: Counter (number of counters done by the player)

data_table_damage

When opening skill breakdown, you can see extra columns:

  • MaxDmg: Maximum damage done in a single hit of the skill
  • AvgDmg: Average damage done per hit
  • AvgCast: Average damage done per cast (total damage/number of cast)
  • TotalHits: Number of hits
  • TotalCasts: Number of casts (including canceled casts, by user or by abnormal move)
  • Hits/s: Hits per second
  • Casts/s: Casts per second

data_table_damage_breakdown

For some skills, you may see 2 entries with the same skill name, it is because that skill has multiple casts with different SkillId, or not SkillId but different SkillEffectId (for example for damage coming from dots on tripods). You can see the SkillId or SkillEffectId by hovering the skill icon:

image

Tanked (TANK)

Tank tabs shows the amount of damage received (health lost) with 3 metrics:

  • Tanked: damage received
  • T%: Tanked percent (Percent of damaged tanked across all players)
  • TPS: Tanked per second

data_table_tank

Shields

Shield tabs are split into 4, each provide different metrics

  • Shield Done (SHIELD D) -> Total amount of shield casted (to you and your team)
  • Shield Gotten (SHIELD G) -> Total amount of shield received (to you and your team)
  • Effective Shield Done (ESHIELD D) -> Amount of shield given that has been consumed by damage
  • Effective Shield Gotten (ESHIELD G) -> Amount of shield received that has been consumed by damage

For each of those tabs, you will be able to see 3 constant metrics:

  • Respectively: Shielded/Received/Prevented/Prevented
  • S%: Shield percent (Percent of the previous metric across all players)
  • SPS: Shield per second (1st metric per second)

As well as detailed columns for each shield source data_table_shield

For each column, you can see details about the source by hovering the icon with your mouse. In general:

  • For class skills you'll see Class, buff name as well as source skill (Note: source skill may be wrong if 2 skills share the exact same buff internally)
  • For the rest, they will be grouped by unique buff, with it's category displayed (etc, pet)

The value below is displayed abbreviated, but the exact value can be seen by hovering it with your mouse

Buffs

Every value will be represented in % for [hit/damage] done when the buff is active. We think it is more meaningfulll than an uptime as it weights in how well timed your buff is. IT IS NOT THE % OF DAMAGE INCREASED NOR THE UPTIME For example, a single buff during an igniter sorc burst would be a low uptime, but as it is most of igniter's damage, it'll result in a high %. But it doesn't mean how much damage the buff gave.

A buff will be displayed by columns, regrouped by source or overlapping effects. For example a bard Dmg buff from Heavenly Tune & Sonic Vibration will be in a single column, with a total %:

image

You will be able to see what source/buff is involved by hovering the table header:

image

And the details of the buff by hovering the value %

image

Buffs tabs are split into 3, that provide the same metric, but split buffs by source:

  • PBDMG/PBHIT: Party Buff Damage/Hit (Contains party synergies, from skills)
  • SBDMG/SBHIT: Self Buff Damage/Hit (This one contains different data if you are looking to overview or skill breakdown)
    • Overview: Bracelets, Battle items, Cooks (food & feast),
    • Breakdown: Engravings, Tripods, Class identities
  • OBDMG/OBHIT: Other Buff Damage/Hit (Everything else)

Settings

  • Those 3 last parts come with individual settings for buff type filtering among:

    image Setting Show Any will ignore all the buff types & display everything. Settings other will show the buff if at least one of the selected types matches the one or more effects of the buff.

  • Checkboxes to toggle pages (for dmg & hit individually):

    image

  • Checkboxes to toggle support buff overview:

    image


Data Graphs (soon?)

...


Live view and Parsed logs

Data can be seen in 2 different places: Live view and Parsed logs.

Live view allow you to see your encounter performance in real time, with the encounter starting from the 1st entity getting hit, and stopping on boss death or resets. You can also manually reset live view or pause the timer as you like, but this will have no effect on the parse view.

live_view

The parse view will reprocess your encounter from the log file, and provide the same output for everyone, it allows you to come back to your previous encounters for a more in-depth analysis. Parse view can't be manually resetted or time manipulated, so the output will be the same for everyone parsing it.

It is currently sharing the same features as live view, but it is planned to have more data displayed exclusively there in the future

The parse view allows you to nagivate your logging sessions, pick the one you want and will display a list of all encounters you did during that session.

parse_session_list

parse_encounter_list

UI Features

Live view

live_view_ui_features

  1. Current time of the encounter
  2. Version of the app, to be sure your bring the latest features & last game version support
  3. Encounter header: May include encounter wide stats (customizable in the settings), like:
    • Total damage done
    • Total damage tanked
    • Total dps
    • Current boss hp/max hp
  4. Current table page columns (see How to read data for more mode details). Right click here allow for quick settings edition
  5. Take screenshot of the current view, saved in logs folder & copied to clipboard
  6. Enable clickthrough, so that you don't miss click on the meter, until you alt-tab to it
  7. Pause timer (only for live view, not parses, and it doesn't pause the logger)
  8. Minimize: behaviour will vary depending on your settings
  9. Navigate between different data table view (see How to read data for more mode details). If the window is too small, you'll have to click the tiny uparrow to upen the tab list
  10. Current status of the auto-upload feature
  11. Resets timer & damage done to 0 (only for live view)

Main window

The main page allows you to have a quick overview of LOA Details' info, including version history to see what are the latest features about. As well as navigating through your parsed logs (Logs button), view and edit your settings, join our discord, or even view this wiki.


Tray icon & menu

When LOA Details is running, you'll see a mokoko icon (favicon-16x16) in windows' system tray.

  • Double clicking (left) this icon will bring up Main window.

  • Right clicking will open the system tray menu.

    tray_menu

    It will allow you to:

    • Show LOA Details' main window
    • Reset any window positions (usefull if you don't see the windows, after for example changing monitor resolution)
    • Close LOA Details