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l4dtoolz.cpp
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l4dtoolz.cpp
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#ifdef WIN32
#include "sig_win32.h"
#else
#include "sig_linux.h"
#endif
#include "l4dtoolz.h"
#define BINMSIZE 0x1400000 // 20M
#define CHKPTR(P, V) ((P) && !((uintptr_t)(P) & (V)))
#define CMPPTR(P, V, C) (CHKPTR(P, V) && abs((int)(P) - (int)(C)) < BINMSIZE)
#define READCALL(P) (((P) + 5 - 1) + *(int *)(P))
#define CHKVAL \
int new_value = ((ConVar *)var)->GetInt(); \
int old_value = atoi(pOldValue); \
if (new_value == old_value) return;
#pragma pack(push, 1)
typedef struct {
uint64_t id;
int32_t code;
uint64_t owner;
} ValidateAuthTicketResponse_t;
#pragma pack(pop)
l4dtoolz g_l4dtoolz;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(l4dtoolz, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_l4dtoolz);
static IVEngineServer *g_engine;
static ICvar *g_cvar;
static int g_tickrate = 30;
static edict_t **edict_ptr;
static int *slots_ptr;
static uint64 *cookie_ptr;
static int *maxcl_ptr;
static uintptr_t *gamerules_ptr;
static uintptr_t rules_max_ptr;
static mem_sig_t *rules_max_org;
static uintptr_t dsp_max_ptr;
static mem_sig_t *dsp_max_org;
static uintptr_t lobby_req_ptr;
static mem_sig_t *lobby_req_org;
static uintptr_t *steam3_ptr;
static uintptr_t authreq_ptr;
static mem_sig_t *authreq_org;
static uintptr_t *authrsp_ptr;
static uintptr_t authrsp_org;
static uintptr_t tickint_ptr;
static mem_sig_t *tickint_org;
void l4dtoolz::OnChangeMax(IConVar *var, const char *pOldValue, float flOldValue) {
CHKVAL
if (!slots_ptr) {
var->SetValue(-1);
Msg("[L4DToolZ] sv_maxplayers init error\n");
return;
}
if (new_value < 0) {
write_sig(rules_max_ptr, rules_max_org);
write_sig(dsp_max_ptr, dsp_max_org);
return;
}
*slots_ptr = new_value;
max_player_new->sig[1] = (uint8_t)new_value;
write_sig(rules_max_ptr, max_player_new);
if (!dsp_max_ptr) Msg("[L4DToolZ] sv_maxplayers(dsp) init error\n");
else write_sig(dsp_max_ptr, max_player_new);
}
ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max human players", true, -1, true, 31, l4dtoolz::OnChangeMax);
ConVar sv_lobby_cookie("sv_lobby_cookie", "0", 0);
void l4dtoolz::Cookie_f(const CCommand &args) {
if (!cookie_ptr) {
Msg("[L4DToolZ] sv_cookie init error\n");
return;
}
if (*cookie_ptr) {
char buf[20];
snprintf(buf, sizeof(buf), "%llu", *cookie_ptr);
sv_lobby_cookie.SetValue(buf);
}
if (args.ArgC() != 2) {
g_engine->ServerCommand("sv_lobby_cookie\n");
return;
}
uint64 val = atoll(args[1]);
g_cvar->FindVar("sv_hosting_lobby")->SetValue(val != 0);
g_cvar->FindVar("sv_allow_lobby_connect_only")->SetValue(val != 0);
*cookie_ptr = val;
}
ConCommand cookie("sv_cookie", l4dtoolz::Cookie_f, "Lobby reservation cookie");
void l4dtoolz::OnSetMaxCl(IConVar *var, const char *pOldValue, float flOldValue) {
CHKVAL
if (!maxcl_ptr) {
Msg("[L4DToolZ] sv_setmax init error\n");
return;
}
*maxcl_ptr = new_value;
Msg("[L4DToolZ] maxplayers set to %d\n", new_value);
}
ConVar sv_setmax("sv_setmax", "18", 0, "Max clients", true, 18, true, 32, l4dtoolz::OnSetMaxCl);
void l4dtoolz::ServerActivate(edict_t *, int, int) {
int slots = sv_maxplayers.GetInt();
if ((slots >= 0) && slots_ptr) *slots_ptr = slots;
if (rules_max_ptr) return;
if (!gamerules_ptr || !CHKPTR(*gamerules_ptr, 0x7U)) { // malloc
Msg("[L4DToolZ] sv_maxplayers(rules) init error\n");
return;
}
rules_max_ptr = ((uintptr_t **)*gamerules_ptr)[0][info_idx];
read_sig(rules_max_ptr, max_player_new, rules_max_org);
if (slots >= 0) write_sig(rules_max_ptr, max_player_new);
}
// Linux: static float GetTickInterval(void *);
static float GetTickInterval() {
static float tickinv = 1.0f / g_tickrate;
return tickinv;
}
#ifdef WIN32
static int PreAuth(const void *, int, uint64 steamID)
#else
static int PreAuth(void *, const void *, int, uint64 steamID)
#endif
{
if (!steamID) {
Msg("[L4DToolZ] invalid steamID.\n");
return 1;
}
Msg("[L4DToolZ] %llu connected.\n", steamID);
return 0;
}
void l4dtoolz::OnBypassAuth(IConVar *var, const char *pOldValue, float flOldValue) {
CHKVAL
if (!steam3_ptr) {
err:
var->SetValue(0);
Msg("[L4DToolZ] sv_steam_bypass init error\n");
return;
}
uint8_t authreq[6] = {0x04, 0x00};
auto authreq_new = (mem_sig_t *)authreq;
if (!authreq_ptr) {
auto gsv = (uintptr_t **)steam3_ptr[1];
if (!CHKPTR(gsv, 0xFU)) goto err;
authreq_ptr = (uintptr_t)&gsv[0][authreq_idx];
read_sig(authreq_ptr, authreq_new, authreq_org);
}
*(uintptr_t *)authreq_new->sig = (uintptr_t)&PreAuth;
if (new_value) write_sig(authreq_ptr, authreq_new);
else write_sig(authreq_ptr, authreq_org);
}
ConVar sv_steam_bypass("sv_steam_bypass", "0", 0, "Bypass steam validation", true, 0, true, 1, l4dtoolz::OnBypassAuth);
void l4dtoolz::ClientSettingsChanged(edict_t *pEdict) // rate
{
if (g_tickrate == 30) return;
if (!edict_ptr || !CHKPTR(*edict_ptr, 0x3U)) {
Msg("[L4DToolZ] datarate init error.\n");
return;
}
auto net = (int *)g_engine->GetPlayerNetInfo((int)(pEdict - *edict_ptr));
if (net) net[rate_idx] = g_tickrate * 1000; // real
}
PLUGIN_RESULT l4dtoolz::ClientConnect(bool *bAllowConnect, edict_t *pEntity, const char *, const char *, char *, int) {
if (sv_steam_bypass.GetInt() != 1) return PLUGIN_CONTINUE;
ValidateAuthTicketResponse_t rsp = {(uint64)g_engine->GetClientXUID(pEntity)};
#ifdef WIN32
((void(__thiscall *)(uintptr_t *, void *))authrsp_org)(steam3_ptr, &rsp);
#else
((void (*)(uintptr_t *, void *))authrsp_org)(steam3_ptr, &rsp);
#endif
if (g_engine->GetPlayerUserId(pEntity) == -1) {
*bAllowConnect = false;
return PLUGIN_STOP;
}
Msg("[L4DToolZ] %llu validated.\n", rsp.id);
return PLUGIN_CONTINUE;
}
#ifdef WIN32
static void PostAuth(ValidateAuthTicketResponse_t *rsp)
#else
static void PostAuth(void *, ValidateAuthTicketResponse_t *rsp)
#endif
{
if (!rsp->code && (rsp->id != rsp->owner)) {
rsp->code = 2;
Msg("[L4DToolZ] %llu using family sharing, owner: %llu.\n", rsp->id, rsp->owner);
}
#ifdef WIN32
__asm {
leave
mov ecx, steam3_ptr
jmp authrsp_org
}
#else
((void (*)(uintptr_t *, void *))authrsp_org)(steam3_ptr, rsp);
#endif
}
void l4dtoolz::OnAntiSharing(IConVar *var, const char *pOldValue, float flOldValue) {
CHKVAL
if (!authrsp_ptr) {
var->SetValue(0);
Msg("[L4DToolZ] sv_anti_sharing init error\n");
return;
}
if (new_value) *authrsp_ptr = (uintptr_t)&PostAuth;
else *authrsp_ptr = authrsp_org;
}
ConVar sv_anti_sharing("sv_anti_sharing", "0", 0, "No family sharing", true, 0, true, 1, l4dtoolz::OnAntiSharing);
// Linux: static void ReplyReservationRequest(void *, void *, void *);
static void ReplyReservationRequest(void *, void *) { }
void l4dtoolz::OnForceUnreserved(IConVar *var, const char *pOldValue, float flOldValue) {
CHKVAL
if (!lobby_req_ptr) {
var->SetValue(0);
Msg("[L4DToolZ] sv_force_unreserved init error\n");
return;
}
if (new_value) {
write_sig(lobby_req_ptr, lobby_req_new);
g_cvar->FindVar("sv_allow_lobby_connect_only")->SetValue(0);
return;
}
write_sig(lobby_req_ptr, lobby_req_org);
}
ConVar sv_force_unreserved("sv_force_unreserved", "0", 0, "Disallow lobby reservation", true, 0, true, 1, l4dtoolz::OnForceUnreserved);
bool l4dtoolz::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory) {
g_engine = (IVEngineServer *)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);
g_cvar = (ICvar *)interfaceFactory(CVAR_INTERFACE_VERSION, NULL);
g_tickrate = CommandLine()->ParmValue("-tickrate", 30);
ConnectTier1Libraries(&interfaceFactory, 1);
ConVar_Register(0);
if (!gamerules_ptr) {
auto client = (uintptr_t **)gameServerFactory("ServerGameClients003", NULL);
auto gamerules = *(uintptr_t **)(client[0][18] + info_off); // mov
if (CMPPTR(gamerules, 0x3U, gameServerFactory)) gamerules_ptr = gamerules;
}
if (!edict_ptr) {
auto sv = *(uintptr_t ***)(((uint **)g_engine)[0][0x80] + sv_off);
if (!CMPPTR(sv, 0x7U, interfaceFactory)) return false;
edict_ptr = (edict_t **)&sv[edict_idx];
slots_ptr = (int *)&sv[slots_idx];
cookie_ptr = (uint64 *)&sv[cookie_idx];
maxcl_ptr = (int *)&sv[maxcl_idx];
auto sfunc = (uintptr_t * (*)(void)) READCALL(sv[0][steam3_idx] + steam3_off);
if (CMPPTR(sfunc, 0xFU, interfaceFactory)) {
steam3_ptr = sfunc(); // conn
authrsp_ptr = &steam3_ptr[authrsp_idx];
authrsp_org = *authrsp_ptr;
}
lobby_req_ptr = (uintptr_t)&sv[0][lobbyreq_idx];
read_sig(lobby_req_ptr, lobby_req_new, lobby_req_org);
*(uintptr_t *)lobby_req_new->sig = (uintptr_t)&ReplyReservationRequest;
}
if (!dsp_max_ptr) {
auto match = (uintptr_t **)interfaceFactory("MATCHFRAMEWORK_001", NULL);
auto title = ((uintptr_t * *(*)(void)) match[0][8])();
dsp_max_ptr = title[0][4];
read_sig(dsp_max_ptr, max_player_new, dsp_max_org);
}
if ((g_tickrate != 30) && !tickint_ptr) {
auto game = (uintptr_t **)gameServerFactory(INTERFACEVERSION_SERVERGAMEDLL, NULL);
tickint_ptr = (uintptr_t)&game[0][tickint_idx];
uint8_t tickint[6] = {0x04, 0x00};
auto tickint_new = (mem_sig_t *)tickint;
read_sig(tickint_ptr, tickint_new, tickint_org);
*(uintptr_t *)tickint_new->sig = (uintptr_t)&GetTickInterval;
write_sig(tickint_ptr, tickint_new);
((uint *)g_cvar->FindVar("net_splitpacket_maxrate"))[15] = 0; // m_bHasMax
Msg("[L4DToolZ] tickrate: %d\n", g_tickrate);
}
return true;
}
void l4dtoolz::Unload() {
ConVar_Unregister();
DisconnectTier1Libraries();
if (authrsp_ptr) *authrsp_ptr = authrsp_org;
free_sig(authreq_ptr, authreq_org);
free_sig(rules_max_ptr, rules_max_org);
free_sig(dsp_max_ptr, dsp_max_org);
free_sig(lobby_req_ptr, lobby_req_org);
free_sig(tickint_ptr, tickint_org);
}