forked from microsoft/winget-pkgs
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
New version: Unity.Unity.6000 version 6000.0.8f1 (microsoft#160574)
- Loading branch information
1 parent
cc4e1b4
commit 6b2512d
Showing
4 changed files
with
184 additions
and
0 deletions.
There are no files selected for viewing
23 changes: 23 additions & 0 deletions
23
manifests/u/Unity/Unity/6000/6000.0.8f1/Unity.Unity.6000.installer.yaml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.installer.1.6.0.schema.json | ||
|
||
PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.8f1 | ||
InstallerType: nullsoft | ||
Scope: machine | ||
UpgradeBehavior: install | ||
FileExtensions: | ||
- unity | ||
- unitypackage | ||
ReleaseDate: 2024-06-28 | ||
Installers: | ||
- Architecture: x64 | ||
InstallerUrl: https://download.unity3d.com/download_unity/fa7102f01711/Windows64EditorInstaller/UnitySetup64-6000.0.8f1.exe | ||
InstallerSha256: 2DFA1E2CD7E90881A0CB3A5EB28A2BCD8DD4F737BDAB3F897670E13ED3949351 | ||
ProductCode: Unity 6000.0.8f1 | ||
- Architecture: arm64 | ||
InstallerUrl: https://download.unity3d.com/download_unity/fa7102f01711/WindowsArm64EditorInstaller/UnitySetupArm64-6000.0.8f1.exe | ||
InstallerSha256: E2FC65345B5F899741C13C1739209D877BA405A56EAD65D22F7F04B6CF39E1A9 | ||
ProductCode: Unity 6000.0.8f1 | ||
ManifestType: installer | ||
ManifestVersion: 1.6.0 |
119 changes: 119 additions & 0 deletions
119
manifests/u/Unity/Unity/6000/6000.0.8f1/Unity.Unity.6000.locale.en-US.yaml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,119 @@ | ||
# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.6.0.schema.json | ||
|
||
PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.8f1 | ||
PackageLocale: en-US | ||
Publisher: Unity Technologies ApS | ||
PublisherUrl: https://unity.com | ||
PublisherSupportUrl: https://support.unity.com | ||
PrivacyUrl: https://unity.com/legal/privacy-policy | ||
Author: Unity Technologies ApS | ||
PackageName: Unity 6000 | ||
PackageUrl: https://unity.com/download | ||
License: Proprietary | ||
LicenseUrl: https://unity.com/legal/terms-of-service | ||
Copyright: © 2024 Unity Technologies ApS. All rights reserved. | ||
CopyrightUrl: https://unity.com/legal/trademarks | ||
ShortDescription: The world’s leading platform for real-time content creation | ||
Description: |- | ||
Unity is the ultimate game development platform. | ||
Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. | ||
# Moniker: | ||
Tags: | ||
- develop | ||
- development | ||
- game | ||
- unity | ||
- unity3d | ||
ReleaseNotes: |- | ||
Known Issues in 6000.0.8f1 | ||
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810) | ||
- Build Settings Window: [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window (UUM-74797) | ||
- DOTS: Job allocator contention causes slow job execution (UUM-73194) | ||
- DOTS: Quest apps lose head and controller tracking (UUM-74556) | ||
- Hybrid Renderer: Crash when loading RenderDoc in a specific Scene (UUM-73405) | ||
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750) | ||
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557) | ||
- Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047) | ||
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498) | ||
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366) | ||
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373) | ||
- Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323) | ||
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616) | ||
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016) | ||
- Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447) | ||
- XR: XR device tracking capabilities stop working within seconds of app launch, causing apps to appear "frozen". This regression was introduced in .7f1 and has been resolved in .9f1 patch. | ||
(UUM-74556) https://issuetracker.unity3d.com/issues/quest-apps-lose-head-and-controller-tracking | ||
6000.0.8f1 Release Notes | ||
Features | ||
- XR: Optimized Buffer Discards enabled for RenderGraph. | ||
Improvements | ||
- Graphics: Merged Depth of Field render graph passes to improve performance. | ||
Fixes | ||
- Accessibility: Fixed an issue by improving validity checks on node IDs existing on Android, preventing crashes from happening on node deletion. (UUM-73345) | ||
- Accessibility: Fixed AssistiveSupport.isScreenReaderEnabled returning false positive when assistive technologies other than TalkBack (for example, Select to Speak, Voice Access or Switch Access) are enabled on Android. (UUM-73453) | ||
- Burst: Fixed compiler crash caused by faulty alias analysis. | ||
- Core: Fixedoverlapping sample showcase content on inspector window. | ||
- Documentation: Updated a code sample in the Supporting presets page. | ||
- DX12: Fixed a crash in light baking in the editor on DX12. (UUM-72044) | ||
- Editor: Fixed an error when destroying a camera with a texture assigned to the TargetTexture property. (UUM-2869) | ||
- Editor: Fixed an isseu by UnityPerMaterial non initialized matrix is now identity. (UUM-72769) | ||
- Editor: Fixed an issue by Showing the Default Inspector for Lens Flare and Projector when Built-in is enabled. (UUM-73935) | ||
- Editor: Fixed an issue where adding Motion Blur throw errors. (UUM-72453) | ||
- Editor: Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project. | ||
- Editor: Fixed an issue where Domain reload in the editor must always be coordinated by the AssetDatabase. (UUM-71470) | ||
- Editor: Fixed an issue where Motion Vector pass did not filter objects by Opaque Mask. (UUM-72748) | ||
- Editor: Fixed baking when bricks are bigger than entry size. (UUM-74136) | ||
- Editor: Fixed Double-Sided property for non-billboard materials (SpeedTree 9). (UUM-73353) | ||
- Editor: Fixed exception when showing IMGUI maskfield dropdown for non-serialized property values. (UUM-73722) | ||
- Editor: Fixed failing importing of multi image EXR files with alternative channel names. (UUM-62509) | ||
- Editor: Fixed missing Copy Depth Pass to Rendergraph 2D. (UUM-70107) | ||
- Editor: Fixed neutral Tonemapping artifacts when using 64-bit textures. (UUM-55852) | ||
- Editor: Improved Inspector change tracking to skip over non-watched branches of serialized data. (UUM-71749) | ||
- Editor: [Android] Fixrf misspelling of the obsolete "Resizable Window" property in player setting bindings for Unity 6. (UUM-73449) | ||
- Graphics: Fixed dynamic batching not using NEON optimized path when vertex normals or tangents are used. (UUM-72138) | ||
- Graphics: Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated. (UUM-73757) | ||
- GraphView: Fixed an issue where some Mac keyboard events not having mousePosition in the editor. (UUM-62291) | ||
- HDRP: Fixed a crash when creating renderers in a Custom Pass (HDRP). (UUM-2709) | ||
- HDRP: Fixed material samples broken link. (UUM-71040) | ||
- HDRP: Fixed volumetric fog reprojection buffers allocated even if the denoising mode is not set to Reprojection. (UUM-70489) | ||
- HDRP: Fixed volumetric fog samples broken link. (UUM-69709) | ||
- HDRP: Fixed world space UI not outputting motion vectors. (UUM-66291) | ||
- Package Manager: Fixed Import Error Code: (4) warnings when a local package.json file is modified in the Editor. (UUM-40830) | ||
- Physics: Fixed an issue where JointReset() would accidentally clear the cached joint actor poses effectively making the joint snap to origin. This issue would only occur when adding the Joint via GameObjectAddComponent<T>() api. (UUM-73241) | ||
- Player: Fixed memory leak when calling GameObject.InstantiateAsync (UUM-72458) | ||
- Scene/Game View: Fixed cursor flickering when multiple scenes are opened. (UUM-71074) | ||
- Scripting: Fixed Unity Sourcegenerator warning appearing in Rider. (UUM-49452) | ||
- Serialization: Fixed Inspector window with scrollbar is unworkable when modifying and saving the material's property. (UUM-58151) | ||
- SpeedTree: Fixed an issue where SpeedTree camera facing leaves (cards) are facing incorrect direction. (UUM-70196) | ||
- SpeedTree: Fixed an issue where SpeedTree LOD Transition effect only applied only to wind-enabled assets in SRP. (UUM-73540) | ||
- SpeedTree: Fixed Wind 9 (Games Wind) incorrect animation speed & motion direction. (UUM-73544) | ||
- SRP Core: Fixed incorrect default source texture name for Render Graph blit util function. (UUM-70748) | ||
- SRP Core: Fixed NullReferenceException when jumping to pass code from Render Graph Viewer. (UUM-74129) | ||
- UI: Renaming audio files throws GUI error on mac. (UUM-55005) | ||
- UI Toolkit: Fixed an issue where Slider element was not controlled correctly in players when navigating in the same direction as the element. (UUM-74257) | ||
- Universal RP: Fixed an issue where if the profiling sampler of a render graph pass is null, use an empty string instead of the name of the profiling sampler. (UUM-74048) | ||
- Universal RP: Fixed an issue where Shadow Near Plane on Spot Lights was incorrectly culling shadow casters. (UUM-63997) | ||
- URP: Fixed an issue where multiview support for the XR Occlusion Mesh pass was missing. | ||
- URP: Fixed custom pass order in URP RenderGraph injected at AfterRenderingSkybox/BeforeRenderingTransparents. (UUM-72300) | ||
- Web: Restored Build & Run feature on the singlethreaded Web platform to work with custom user web page templates that might have iframes pointing to foreign domains, and those domains are not configured with COEP & CORP headers. Note that this will not help foreign iframes to be loaded when multithreading is needed, but such scenario will require proper configuration of origin isolation HTTP headers on the web servers hosting such content. (UUM-66729) | ||
Package changes in 6000.0.8f1 | ||
Packages updated | ||
- com.unity.burst: 1.8.15 to 1.8.16 | ||
- com.unity.services.cloud-diagnostics: 1.0.9 to 1.0.10 | ||
- com.unity.remote-config: 4.1.0 to 4.1.1 | ||
- com.unity.services.authentication: 3.3.1 to 3.3.3 | ||
- com.unity.services.cloudcode: 2.6.1 to 2.7.1 | ||
- com.unity.services.core: 1.12.5 to 1.13.0 | ||
- com.unity.services.economy: 3.4.0 to 3.4.1 | ||
- com.unity.services.leaderboards: 2.0.0 to 2.1.0 | ||
- com.unity.services.tooling: 1.0.0 to 1.1.0 | ||
ReleaseNotesUrl: https://unity3d.com/unity/whats-new/6000.0.8 | ||
PurchaseUrl: https://store.unity.com/ | ||
# InstallationNotes: | ||
Documentations: | ||
- DocumentLabel: Unity User Manual | ||
DocumentUrl: https://docs.unity3d.com/6000.0/Documentation/Manual/ | ||
ManifestType: defaultLocale | ||
ManifestVersion: 1.6.0 |
34 changes: 34 additions & 0 deletions
34
manifests/u/Unity/Unity/6000/6000.0.8f1/Unity.Unity.6000.locale.zh-CN.yaml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.locale.1.6.0.schema.json | ||
|
||
PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.8f1 | ||
PackageLocale: zh-CN | ||
Publisher: Unity Technologies ApS | ||
PublisherUrl: https://unity.com/cn | ||
PublisherSupportUrl: https://support.unity.com | ||
PrivacyUrl: https://unity.com/cn/legal/privacy-policy | ||
Author: Unity Technologies ApS | ||
PackageName: Unity 6000 | ||
PackageUrl: https://unity.com/cn/download | ||
License: 专有软件 | ||
LicenseUrl: https://unity.com/cn/legal/terms-of-service | ||
Copyright: © 2024 Unity Technologies ApS. All rights reserved. | ||
CopyrightUrl: https://unity.com/cn/legal/trademarks | ||
ShortDescription: 全球领先的实时内容创作平台 | ||
Description: Unity 是旗舰游戏开发平台。使用 Unity 构建高质量的 3D 和 2D 游戏,将其部署至手机、桌面、VR/AR、游戏机或网页,并连接忠实热情的玩家与客户。 | ||
# Moniker: | ||
Tags: | ||
- unity | ||
- unity3d | ||
- 开发 | ||
- 游戏 | ||
# ReleaseNotes: | ||
ReleaseNotesUrl: https://unity3d.com/unity/whats-new/6000.0.8 | ||
PurchaseUrl: https://store.unity.com/cn | ||
# InstallationNotes: | ||
Documentations: | ||
- DocumentLabel: Unity 用户手册 | ||
DocumentUrl: https://docs.unity3d.com/6000.0/Documentation/Manual/ | ||
ManifestType: locale | ||
ManifestVersion: 1.6.0 |
8 changes: 8 additions & 0 deletions
8
manifests/u/Unity/Unity/6000/6000.0.8f1/Unity.Unity.6000.yaml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.version.1.6.0.schema.json | ||
|
||
PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.8f1 | ||
DefaultLocale: en-US | ||
ManifestType: version | ||
ManifestVersion: 1.6.0 |