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main.lua
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require 'src/Dependencies'
function love.load()
love.window.setTitle('Infinite Train')
love.graphics.setDefaultFilter('nearest', 'nearest')
math.randomseed(os.time())
push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, {
fullscreen = false,
vsync = true,
resizable = true,
stretched = false
})
love.graphics.setFont(gFonts['rye-medium'])
gStateStack = StateStack()
gStateStack:push(StartState({}))
love.keyboard.keysPressed = {}
end
function love.resize(w, h)
push:resize(w, h)
end
function love.keypressed(key)
if key == 'escape' then
love.event.quit()
end
love.keyboard.keysPressed[key] = true
end
function love.keyboard.wasPressed(key)
return love.keyboard.keysPressed[key]
end
function love.update(dt)
Timer.update(dt)
gStateStack:update(dt)
love.keyboard.keysPressed = {}
end
function love.draw()
push:start()
gStateStack:render()
push:finish()
end