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Compiling Torque 3D on Windows

DavidWyand-GG edited this page Jan 7, 2013 · 1 revision

If this is the first time you will compile Torque 3D, or if you have added or removed any files to either the standard Torque 3D Engine/source directory or your project's source directory, you will need to run your project's generateProjects.bat file. This will rebuild your project's solution and project files. Now follow these steps to compile Torque 3D:

  1. Navigate to your project's buildFiles/VisualStudio 2010 directory (or the 2008 directory if that is the version of Visual Studio you are using).
  2. Double click on your project's .sln file. This will open Visual Studio.
  3. When Visual Studio has fully loaded, press F7 to start compiling your project.