Some shaders + unity setup to have purely shader-based manipulatable particles usable in VRChat
Unity package download located in releases!
- Import unity package and add the included prefab from Avatars/Accesories/ParticleCloud/ first to scene root, then to root of your avatar
- Move the pivots to where you want to be manipulation points (in palms/on legs)
Attaching is similar as with world particles: - add RigidBodies to where you want to base the transformations (for eg. wrists), freeze constraints
- Link the rigidbodies to fixed joints in pivot1/2
- The included animations+controller should be enough to get it running and demonstrate how to activate and manipulate
- Tweak and customise by changing properties of the 3 used materials
- To use the second pivot, adjust "Strength" property of it's child quad material
Pull requests are greatly appreciated!
Made a cool alternation?
Look me up on discord, I could make a gallery here or in issues
Source of noiseSimplex.cginc: In Unity forums