UbiArt texture encoder for Wii games.
- Masked texture support
- Command line interface
- Batch convert support
- Minimal dependencies to external programs (program is needs only Wiimms Image Tool for encoding textures)
- Powered by PIL library (this helps to make real alpha images for masked textures)
kuro.py -i INPUT [-o OUTPUT] [-w WIMGT_EXECUTABLE_PATH] [-m] [-e EXTENSION_NAME] [-W]
UbiArt Wii texture encoder
optional arguments:
-i INPUT, --input INPUT
Input image(s)
-o OUTPUT, --output OUTPUT
Output directory
-w WIMGT_EXECUTABLE_PATH, --wimgt-executable-path WIMGT_EXECUTABLE_PATH
Path to Wiimms Image Tool
-m, --masked Texture should be masked?
-e EXTENSION_NAME, --extension-name EXTENSION_NAME
Name of extension what should be used for output file names (example. tga/png)
-W, --white-alpha Alpha texture should be re-masked to have white background? (This can be useful when texture gets
artifacts)
Any contribution, bug reports and help is welcome here.
Check issue page.
This repository (lurkook/kuro) is licensed under Apache License 2.0.