From 5b25491c7b57cff456b8ed5f4eed31fcb8df8648 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Fri, 15 Dec 2023 11:59:06 +0100 Subject: [PATCH] meta: Update changelog. Signed-off-by: Hans-Kristian Arntzen --- CHANGELOG.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 47aed4a3c5..1290c6bc7e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,28 @@ # Change Log +## 2.11.1 + +This release is a minor bug-fix release before the holidays. + +- Implement COLOR -> STENCIL fallback copy on NVIDIA +- Implement SM 6.6 ResourceDescriptorHeap[] + UAV counters correctly on RADV +- Fix bugged implementation of DXBC resinfo instruction, affecting Avatar: Frontiers of Pandora +- Fix memory type used for DGC preprocess memory on NVIDIA (~5% performance, YMMV) +- Fix crash in Callisto Protocol when booting game with DXR support + +#### More complete MSAA resolve implementation + +- Add depth-stencil resolve +- Support typeless formats +- Add MIN/MAX resolve modes +- Implement missing code paths on NVIDIA + +#### Workarounds + +- Update workaround for GPU hang in CP77 when using DXR for patch 2.1. +- Remove workaround for NO_DGCC in Halo Infinite on NVIDIA. +- Workaround game bug in Pioneers of Pagonia causing GPU hangs on RADV. + ## 2.11 This release rolls up a bunch of features, perf improvements and bug fixes / workarounds as usual.