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Min.lua
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Min.lua
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local Min, parent = torch.class('nn.Min', 'nn.Module')
function Min:__init(dimension)
parent.__init(self)
dimension = dimension or 1
self.dimension = dimension
end
function Min:_lazyInit()
self._output = self._output or self.output.new()
self._indices = self._indices or
(torch.type(self.output) == 'torch.CudaTensor' and torch.CudaTensor() or torch.LongTensor())
end
function Min:updateOutput(input)
self:_lazyInit()
torch.min(self._output, self._indices, input, self.dimension)
if input:dim() > 1 then
self.output = self._output:select(self.dimension, 1)
else
self.output = self._output
end
return self.output
end
function Min:updateGradInput(input, gradOutput)
self:_lazyInit()
local gradOutputView
if input:dim() > 1 then
gradOutputView = nn.utils.addSingletonDimension(gradOutput, self.dimension)
else
gradOutputView = gradOutput
end
self.gradInput:resizeAs(input):zero():scatter(self.dimension, self._indices, gradOutputView)
return self.gradInput
end
function Min:type(type)
-- torch.min expects a LongTensor as indices, whereas cutorch.max expects a CudaTensor.
if type == 'torch.CudaTensor' then
parent.type(self, type)
else
-- self._indices must be a LongTensor. Setting it to nil temporarily avoids
-- unnecessary memory allocations.
local indices
indices, self._indices = self._indices, nil
parent.type(self, type)
self._indices = indices and indices:long() or nil
end
return self
end