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DESIGN

Games can be created and placed in examples/. The design of the engine expects a procedural approach, with chunks being seeded as needed when the view is scrolled. Implementing a seed_handler method and registering it with the engine is the way forward here.

Game loop logic is placed in a "tick handler", which is not a zookeeper who deals with arachnids.

Package builds should be ok now. Run python3 setup.py install, then any of the examples, such as python3 -m birch.examples.scamcity.

NOTES

See the Leaburg example for an approach using Tiled maps. You still must edit a spritesheet, and include a json file to mark where tiles are sliced. I'll update this later to instead draw from the tileset itself.