-
Notifications
You must be signed in to change notification settings - Fork 0
/
against_computer.c
315 lines (278 loc) · 6.83 KB
/
against_computer.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
/**
* @file against_computer.c
* @author Ayomide Suara (aysuarex@gmail.com)
*
* singleplayer - driver function for single player mode
* computerMove - controls how computer plays
* playerMove - set of instructions for player's input
* resetBoard - function to reset the board after each round
* printBoard - draws and prints the board
* checkFreeSpaces - checks if there are free spaces on the board
* checkWinner - function that defines how to win the game
* printWinner - checks who the winner is, and prints the result
*
* @date 2022-08-18
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <sys/time.h>
#include <ctype.h>
#include "main.h"
char board[3][3];
char choice;
char player;
char comp;
int x, y;
void singlePlayer()
{
char winner;
int response;
do
{
Sleep(1000);
system("cls");
printf("===============================\n"
"Welcome to Single player Mode!\n");
placeholder();
printf("\n-----------------------------------------------\n");
printf("Select X or O:\n\t\t==> ");
scanf("%s", &choice);
if (choice == 'x' || choice == 'X')
{
player = 'X';
comp = 'O';
printf("\nPlayer = X\nComputer = O\n");
break;
}
else if (choice == 'o' || choice == 'O')
{
player = 'O';
comp = 'X';
printf("\nPlayer = O\nComputer = X\n");
break;
}
else
{
printf("\nERROR! Invalid Input\n");
}
} while ((choice != 'X') && (choice != '0'));
do
{
Sleep(1800);
system("cls");
placeholder();
printf("\nYour turn! Where do you wish to play?(1-9): ");
Sleep(500);
system("cls");
winner = ' ';
response = ' ';
resetBoard();
while (winner == ' ' && checkFreeSpaces() != 0)
{
system("cls");
printBoard();
playerMove();
//check for Winner everytime after player's turn
winner = checkWinner();
if (winner != ' ' || checkFreeSpaces() == 0) // ''
//once there's a winner or once we run out of space on the board
break;
Sleep(1000);
//system("cls");
computerMove();
//check again for Winner after computer's turn
winner = checkWinner();
if (winner != ' ' || checkFreeSpaces() == 0) //''
//once there's a winner or once we run out of space on the board
break;
}
printBoard();
printWinner(winner);
printf("\nDo you wish to play again? (Y/N): ");
scanf("%s", &response);
response = toupper(response);
} while (response == 'Y');
printf("\nGame Over!\n");
Sleep(1200);
system("cls");
return;
}
void printBoard()
{
printf("\t\t\t\t\t\t | | \n");
printf("\t\t\t\t\t\t %c | %c | %c \n", board[0][0], board[0][1], board[0][2]);
printf("\t\t\t\t\t\t______|______|______\n");
printf("\t\t\t\t\t\t | | \n");
printf("\t\t\t\t\t\t %c | %c | %c \n", board[1][0], board[1][1], board[1][2]);
printf("\t\t\t\t\t\t______|______|______\n");
printf("\t\t\t\t\t\t | | \n");
printf("\t\t\t\t\t\t %c | %c | %c \n", board[2][0], board[2][1], board[2][2]);
printf("\t\t\t\t\t\t | | \n");
return;
}
void resetBoard() //makes all the spaces on the board empty
{
for (int i=0; i<3; i++)
{
for (int j=0; j<3; j++)
{
board[i][j] = ' ';
}
}
return;
}
int checkFreeSpaces()
{
int freeSpaces = 9;
for (int i=0; i<3; i++)
for (int j=0; j<3; j++)
if (board[i][j] != ' ')
{
freeSpaces--;
}
return freeSpaces;
}
void playerMove()
{
do
{
Turn:
printf("\nYour turn! Where do you wish to play?(1-9): ");
scanf("%s", &choice);
if (choice == '1')
{
x = 0;
y = 0;
}
else if (choice == '2')
{
x = 0;
y = 1;
}
else if (choice == '3')
{
x = 0;
y = 2;
}
else if (choice == '4')
{
x = 1;
y = 0;
}
else if (choice == '5')
{
x = 1;
y = 1;
}
else if (choice == '6')
{
x = 1;
y = 2;
}
else if (choice == '7')
{
x = 2;
y = 0;
}
else if (choice == '8')
{
x = 2;
y = 1;
}
else if (choice == '9')
{
x = 2;
y = 2;
}
else
{
printf("ERROR! Invalid Option\n");
goto Turn;
}
if (board[x][y] != ' ')
{
printf("ERROR! Occupied\n");
goto Turn;
}
else
{
board[x][y] = player;
//if the position is free, put the player's token there
break;
}
} while (board[x][y] == ' ');
/*keep asking player to input another choice
if the postion they pick is not empty*/
return;
}
void computerMove()
{
printf("\n\nComputer's turn, please wait...\n");
Sleep(1);
do
{
srand(time(NULL));
x= rand() % 3;
y= rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = comp;
//if the postion is free, put the computer's token there
break;
}
else
{
continue;
}
} while (board[x][y] != ' ');
/*if that postion is occupued, keep generating a random position on
the board until a free space is found*/
return;
}
char checkWinner()
{
//check rows
for(int i=0; i<3; i++)
{
if((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
{
return board[i][0];
}
}
//check columns
for(int j=0; j<3; j++)
{
if((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]))
{
return board[0][j];
}
}
//check diagonals
if((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
{
return board[0][0];
}
if((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
{
return board[0][2];
}
return ' ';
}
void printWinner(char winner)
{
if (winner == player)
{
printf("\t==> YOU WIN!\n\n");
}
else if (winner == comp)
{
printf("==> YOU LOSE!\n\n");
}
else
{
printf("==> Draw!\n\n");
}
return;
}