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Assignment2.c
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Assignment2.c
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#include<stdio.h>
//a new structure point
typedef struct point
{
float X;
float Y;
float Slope;
}point;
//bottommost point is global variable
point bottom;
void mergesort(point arr[],int start,int end,int size);
void merge(point arr[],int start,int middle,int end,int n);
int comp(point ,point );
int main()
{
int n,i;
point temp;
printf("Enter the numbers of set points:\n");
scanf("%d",&n);
point Array[n];
printf("Enter the points:\n");
//scanning the points
for(i=0;i<n;i++)
{
scanf("%f %f",&Array[i].X,&Array[i].Y);
}
temp = Array[0];
int index=0;
//finding the bottommost point and its index
for(i=1;i<n;i++)
{
if(Array[i].Y<temp.Y)
{
temp = Array[i];
index=i;
}
else if(Array[i].Y==temp.Y)
{
if(Array[i].X<temp.X)
{
temp = Array[i];
index=i;
}
}
}
//swapping
temp=Array[0];
Array[0]=Array[index];
Array[index]=temp;
bottom=Array[0];
//sort w.r.t to slope
mergesort(Array,1,n-1,n);
printf("The convex Hull points are:\n");
point list[n];
int top=-1;
float turn;
//stack array
list[++top]=bottom;
list[++top]=Array[1];
for(i=2;i<n;)
{
turn=(list[top].Y-list[top-1].Y)*(Array[i].X-list[top].X)
-(list[top].X-list[top-1].X)*(Array[i].Y-list[top].Y);
if(turn<0)
{
list[++top]=Array[i];
i++;
}
else if(turn>0)
{
top--;
}
else
{
list[top]=Array[i];
i++;
}
}
for(i=top;i>=0;i--)
{
printf("<%.2f %.2f> ",list[i].X,list[i].Y);
}
printf("\n");
return 0;
}
void mergesort(point arr[],int start,int end,int size)
{
if(start>=end)
return;
int middle=(start+end)/2;
mergesort(arr,start,middle,size);
mergesort(arr,middle+1,end,size);
merge(arr,start,middle,end,size);
}
void merge(point arr[],int start,int middle,int end,int n)
{
int size1,size2;
int i=0,j=0,k=0;
size1=middle-start+1;
size2=end-middle;
point a1[size1],a2[size2];
for(i=0;i<size1;i++)
a1[i]=arr[start+i];
for(i=0;i<size2;i++)
a2[i]=arr[middle+1+i];
i=0;k=start;
while(i<size1 && j<size2)
{
if(comp(a1[i],a2[j])==0)
arr[k++]=a1[i++];
else if(comp(a1[i],a2[j])==1)
arr[k++]=a2[j++];
else
arr[k++]=(a1[i].X<a2[j].X)?a1[i++]:a2[j++];
}
if(i>=size1)
while(j<size2)
arr[k++]=a2[j++];
else if(j>=size2)
while(i<size1)
arr[k++]=a1[i++];
}
int comp(point a,point b)
{
float turn=(a.Y-bottom.Y)*(b.X-a.X)
-(a.X-bottom.X)*(b.Y-a.Y);
if(turn <0)
return 0;
else if(turn >0)
return 1;
else return 2;
}