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audio-effects

Audio processing on a DE2-70 FPGA. The implementation follows the following diagram:

Diagram

To generate Verilog do:

make run

To run a simulation do:

make test

Note: Some tests require a sound file in the root directory named sample.wav.

To quickly see waveforms from simulation do:

make wave

or simulate and waveforms in one command:

make test wave

More options for configuring make targets can be specified in a config.mk file. An example could be:

TESTTARGET = audio.AudioProcessingFrameSpec
WAVETARGET = test_run_dir/AudioProcessingFrame_should_play/AudioProcessingFrame.vcd
WAVECONFIG = test_run_dir/wave.gtkw
DIAGRAMTARGET = $(CURDIR)/build/FIRFilter.fir
DIAGRAMMERDIR = ~/repos/diagrammer

The signal path is defined in src/main/scala/audio/DSPModules.scala:

class DSPModules {
  // Specify which effects to use
  var effects: List[DSPModule] = List(
    Module(new NoiseGate(0xc0, false, 16)),
    Module(new ClampDistortion(16, true, 16)),
    Module(new MovingAverage(16, true)),
    Module(new VolumeControl(32, false))
  )
}

This would create the signal path: -> NoiseGate -> ClampDistortion -> MovingAverage -> VolumeControl.

You can specify whether or not to use stereo in src/main/scala/Top.scala by setting the boolean argument:

object Main extends App {
  // Generate the Verilog output
  emitVerilog(new Top(stereo = true), args)
}

Using stereo will obviously use more hardware, but in some cases it is necessary for high quality audio.

To program the FPGA, plug in your DE2-70 development board via USB blaster and make sure you have Quartus 13 installed. Run the following command:

make program

Plug in an AUX cable to the LINE IN plug and either a speaker or headphones to the LINE OUT plug. Play some audio and you should hear it come through. Make sure to unplug the USB blaster after programming the FPGA since it can introduce noise into the signal path. If the audio does not come through right away you might need to press KEY0 (reset) a few times.