Releases: malware-dev/MDK-SE
Another Crash Fix
Fixed a crash that happens when trying to create a new project without Space Engineers installed on your computer.
Crash Fix
An attempt to fix a crash experienced by @sysigy. Hopefully this will fix the crash and not cause another one... It's difficult fixing crashes I don't experience myself.
...And The Forgotten One
I'm so sorry for the double-release tonight. This is the second time I've forgotten about this particular bug, so I thought I'd just get it done already.
- Added better validation to the wizard to prevent an exception when a user has not installed the game on their dev machine.
Now stop finding bugs so I can have some time for new features already! 😛
(just kidding, please find everything you can)
Bug Fixes
- Fixed a logic error on the update checker.
- Fixed a crash happening in some situations when an error occurs before the output pane is available (Thank you yunsguo).
Bug Fixes
- Fixed MDK not loading when VS was loaded by clicking on a solution in Windows Explorer
- Made the project repair mechanism reload the project automatically where possible to prevent the extra "reload solution" dialog.
- Changed the way the whitelist cache is referenced because Visual Studio was generating a bad relative path for it.
- The options file never got its version number upgraded.
Gold Release!!!
Finally. The first public release is ready.
From here on out, it's your choice whether you want to keep on helping me by downloading prereleases or stick to the public ones only. If you do choose to help me, please go to Tools | Options, find MDK/SE in the list
and make sure "Include prerelease versions" is checked.
Thank you to all the people who have helped out so far. Here's hoping this tool becomes popular enough to warrant further enhancement!
RC Bug fixes 3
- Fixed project type detection system (again)
- Fixed stripping off #endregion
- Attempt to fix a deadlock some users have experienced, but I haven't been able to reproduce.
Had to do some extensive rewrites again to fix these. So please test! Thank you!
RC Bug Fixed 2
- Fixed a crash caused by an extraneous callback from Visual Studio I hadn't handled. Thank you Elfiwolfe!
- Added more crash checking. It might be a little naggy, let me know if it is.
RC bug fixes
- Fixed the context loading errors. I hope.
- Fixed a missing word in the ingame script template
- Fixed update checker weird title and wrong menu reference
- Fixed missing failure report on error attempting to delete blueprint
- Some slight UX improvements for the blueprint manager
Release Candidate!!!
Finally. I'm at the goal post. All the features I had planned for version 1.0 - and a couple more - are finally done.
- Added a wizard to allow changing the project options during the creation of each script
- Added a blueprint manager so you can rename and delete script blueprints without starting the game
- Added context menus to the solution- and project nodes in the Project Explorer, you can now deploy all or just one project, and edit the deployment options of individual projects easily - and finally access the new blueprint manager for each individual project or the globally configured one.
- Added warnings when breaking out of the recommended namespace system since this can (probably will) cause problems.
- Some crash fixes (thanks XkyDiver)
- Fixed script ordering during deployment: Readme.cs, Program.cs, then the rest in alphabetical order (thanks Elfiwolfe)
As usual, any prerelease will have had only the most cursory testing (I am only one person after all) and as such, again, I must rely on you. Please report anything you can find, and soon I will be able to release version 1.0!