From 5a081e85796c9c64e28bcccfdf9c0807909bdd73 Mon Sep 17 00:00:00 2001 From: angelosa Date: Sat, 21 Sep 2024 12:38:19 +0200 Subject: [PATCH] hitachi/bml3.cpp: fix IG RAM debug display, hookup cassette SW list New working software list items ------------------------------- bml3_cass: BM Tetris [Anna Wu] --- hash/bml3_cass.xml | 23 +++++++++++++++++++++++ src/mame/hitachi/bml3.cpp | 16 ++++++++++------ 2 files changed, 33 insertions(+), 6 deletions(-) create mode 100644 hash/bml3_cass.xml diff --git a/hash/bml3_cass.xml b/hash/bml3_cass.xml new file mode 100644 index 0000000000000..1a75dd2220e3d --- /dev/null +++ b/hash/bml3_cass.xml @@ -0,0 +1,23 @@ + + + + + + + BM Tetris + 1990 + Sakn Soft + + + + + + + + + + diff --git a/src/mame/hitachi/bml3.cpp b/src/mame/hitachi/bml3.cpp index cca31894af585..a8e8c6e2697c7 100644 --- a/src/mame/hitachi/bml3.cpp +++ b/src/mame/hitachi/bml3.cpp @@ -38,9 +38,10 @@ Basic Master Level 3 (MB-689x) (c) 1980 Hitachi #include "sound/spkrdev.h" #include "sound/ymopn.h" #include "video/mc6845.h" -#include "emupal.h" +#include "emupal.h" #include "screen.h" +#include "softlist_dev.h" #include "speaker.h" @@ -223,7 +224,7 @@ class bml3mk5_state : public bml3mk2_state virtual u8 get_attr_mask() override { return 0x3f; } virtual u8 get_ig_mode(u8 attr) override { return BIT(attr, 5); } // NOTE: if IG attribute is enabled then the rest of attribute byte is ignored (no reverse etc.). - // TODO: if IGMODREG is 1 then the resulting tile will be a white square + // TODO: if IGMODREG is 1 then the resulting tile will be a white square virtual u8 get_ig_dots(u8 tile, u8 ra, u8 xi) override { u16 base_offset = tile << 3; u8 res = 0; @@ -603,7 +604,7 @@ void bml3mk5_state::ig_ram_w(offs_t offset, u8 data) if (BIT(m_igen, i)) m_ig_ram[offset + 0x800 * i] = data; } - m_gfxdecode->gfx(0)->mark_dirty(offset / 8); + m_gfxdecode->gfx(0)->mark_dirty(offset >> 3); } void bml3mk5_state::main_map(address_map &map) @@ -1015,16 +1016,16 @@ TIMER_DEVICE_CALLBACK_MEMBER( bml3_state::kansas_w ) static const gfx_layout ig_charlayout = { 8, 8, - RGN_FRAC(1,3), + 0x100, 3, - { RGN_FRAC(0, 3), RGN_FRAC(1, 3), RGN_FRAC(2, 3) }, + { 0x1000*8, 0x800*8, 0 }, { STEP8(0, 1) }, { STEP8(0, 8) }, 8*8 }; static GFXDECODE_START( gfx_bml3mk5 ) - GFXDECODE_ENTRY( nullptr, 0x1800, ig_charlayout, 0, 1 ) + GFXDECODE_ENTRY( nullptr, 0, ig_charlayout, 0, 1 ) GFXDECODE_END @@ -1065,6 +1066,7 @@ void bml3_state::bml3(machine_config &config) CASSETTE(config, m_cassette); m_cassette->set_default_state(CASSETTE_STOPPED | CASSETTE_SPEAKER_ENABLED | CASSETTE_MOTOR_ENABLED); m_cassette->add_route(ALL_OUTPUTS, "mono", 0.05); + m_cassette->set_interface("bml3_cass"); screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); @@ -1102,6 +1104,8 @@ void bml3_state::bml3(machine_config &config) BML3BUS_SLOT(config, "sl5", m_bml3bus, bml3_cards, nullptr); BML3BUS_SLOT(config, "sl6", m_bml3bus, bml3_cards, "kanji"); + SOFTWARE_LIST(config, "cass_list").set_original("bml3_cass"); + #if 0 // TODO: slot device for sound card // audio