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Revert "ui: move decrease frameskip key from F8 to Shift F9"
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This reverts commit d88e127.
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happppp committed Feb 11, 2024
1 parent 168662c commit c0d7a5c
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions docs/source/usingmame/defaultkeys.rst
Original file line number Diff line number Diff line change
Expand Up @@ -159,10 +159,10 @@ and saving/loading save states.
similar to the load option above. If an existing save state is present, it
will also appear in the selection menu to allow overwriting of that save
state.
**F8**
Decrease frame skipping on the fly.
**F9**
Increase frame skipping on the fly.
**Left Shift+F9**
Decrease frame skipping on the fly.
**F10**
Toggle speed throttling.
**F11**
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4 changes: 2 additions & 2 deletions src/emu/inpttype.ipp
Original file line number Diff line number Diff line change
Expand Up @@ -898,8 +898,8 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F9, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F9, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \
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