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0.4.1 (2023-11-22)

Bug Fixes

  • board: highlight available tiles for move with player's color (b95dac9)

0.4.0 (2023-11-20)

Bug Fixes

  • review issue at PlayerHandController() (0b84f0d)
  • solve 2 issues when starting planning phase (bbe45c4)

Features

  • planning: including 'commit' or 'pending' actions (6958c3f)
  • planning: planning phase in 2 steps (39fa7f1)

0.3.0 (2023-11-01)

Bug Fixes

  • build: can not consider "city" to upgr (8f54c51)
  • can not plan already played action cards (34a740d)
  • recruit: can't recruit if already a piece on the tile (da74f4f)

Features

  • available movements considering a piece of the same owner (e684f65)
  • basic ' Board - Cell - Hexagon ' structure (7c5b14e)
  • board: enemy pieces has red border (3e7899b)
  • board: position tiles visually (c5bdc62)
  • build dialog can be discarded (d898fa6)
  • build: show dialog (upgr | wall) (7ff2a1c)
  • calculate tiles in range 2 (e012982)
  • component: (bfab668)
  • declare greatest empire (93ed0c1)
  • knights move 2 tiles (dbc6e59)
  • player points (da081d3)
  • recruit dialog () (4a292ae)
  • save GameContext on localStorage (no UI) (cce19cf)
  • scorePoint() on conquest (c8ceeb3)
  • soliders can not enter in lakes (506d8f9)
  • starting new component (e6bec02)
  • timeline: skip button (6276dae)
  • working savegames (12967f8)

Performance Improvements

  • avoid unnecessary board iteration (20234f0)