0.4.1 (2023-11-22)
- board: highlight available tiles for move with player's color (b95dac9)
0.4.0 (2023-11-20)
- review issue at PlayerHandController() (0b84f0d)
- solve 2 issues when starting planning phase (bbe45c4)
- planning: including 'commit' or 'pending' actions (6958c3f)
- planning: planning phase in 2 steps (39fa7f1)
- build: can not consider "city" to upgr (8f54c51)
- can not plan already played action cards (34a740d)
- recruit: can't recruit if already a piece on the tile (da74f4f)
- available movements considering a piece of the same owner (e684f65)
- basic ' Board - Cell - Hexagon ' structure (7c5b14e)
- board: enemy pieces has red border (3e7899b)
- board: position tiles visually (c5bdc62)
- build dialog can be discarded (d898fa6)
- build: show dialog (upgr | wall) (7ff2a1c)
- calculate tiles in range 2 (e012982)
- component: (bfab668)
- declare greatest empire (93ed0c1)
- knights move 2 tiles (dbc6e59)
- player points (da081d3)
- recruit dialog () (4a292ae)
- save GameContext on localStorage (no UI) (cce19cf)
- scorePoint() on conquest (c8ceeb3)
- soliders can not enter in lakes (506d8f9)
- starting new component (e6bec02)
- timeline: skip button (6276dae)
- working savegames (12967f8)
- avoid unnecessary board iteration (20234f0)