Replies: 4 comments
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It could work with a new offline bitmap tile source, with bitmap tiles generated from the hillshading data. This can be combined with any existing map source, like when using online hillshading bitmap tile source. |
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I copied lots of mapsforge code and build a HillshadingTileSource First idea. Maybe some improvements and it could be implemented in vtm. |
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Nice work. I was also considering to leverage OpenGL ES shaders for hill shading but I have not made progress yet. |
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OpenGL has many problems, rendering artifacts and even fails to run. Mapsforge is the recommended map library, now with map rotation and new hill shading: |
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Unlike mapsforge vtm currently supports only online-sources for hillshading (e.g. MapilionMvtActivity.java). It'd be nice to have support for HGT format hillshading information to enable offline hillshading as well
Originally posted by @devemux86 in #197 (comment)
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