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Developer guide
Marcus Møller edited this page Aug 21, 2013
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1 revision
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Map[]
is an array holding all MapClass() objects. Has a size of MAX_MAPS. -
MapCache[]
is an array holding all the map caches that are sent to players. Has a size of MAX_MAPS. -
playersOnMap[]
is an array at the size of MAX_MAPS. Each index is set to 1 if there are players on the specified map id. If there are no players on the map, it is set to 0. -
Player[]
is an array holding all the Player() objects. Has a size of MAX_PLAYERS. -
TempPlayer[]
is an "expanded"Player
-array, holding all the TempPlayerClass() objects and has a size of MAX_PLAYERS. TempPlayerClass() stores information such as if the player is in-game, if in a party, what character etc.