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Dojo

Dojo Engine. Scuffed rectangle and sprite rendering engine for Windows written in C++.

Current Roadmap

  • Sprite rendering implementation (Done)
  • Shared textures
  • Entity class (Done)

Logging

Log macros defined:

  • Core/Client
    • Trace
    • Info
    • Warn
    • Error
    • Critical

Usage example: DOJO_CORE_ERROR("Error message {0}", variable);

For client omit CORE_: DOJO_ERROR("Error message {0}", variable);