Dojo Engine. Scuffed rectangle and sprite rendering engine for Windows written in C++.
Sprite rendering implementation(Done)- Shared textures
Entity class(Done)
Log macros defined:
- Core/Client
- Trace
- Info
- Warn
- Error
- Critical
Usage example: DOJO_CORE_ERROR("Error message {0}", variable);
For client omit CORE_: DOJO_ERROR("Error message {0}", variable);