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uint16.go
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uint16.go
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// Code generated by 'go generate'
package optional
import (
"encoding/json"
"errors"
)
// Uint16 is an optional uint16.
type Uint16 struct {
value *uint16
}
// NewUint16 creates an optional.Uint16 from a uint16.
func NewUint16(v uint16) Uint16 {
return Uint16{&v}
}
// NewUint16FromPtr creates an optional.Uint16 from a uint16 pointer.
func NewUint16FromPtr(v *uint16) Uint16 {
if v == nil {
return Uint16{}
}
return NewUint16(*v)
}
// Set sets the uint16 value.
func (u *Uint16) Set(v uint16) {
u.value = &v
}
// ToPtr returns a *uint16 of the value or nil if not present.
func (u Uint16) ToPtr() *uint16 {
if !u.Present() {
return nil
}
v := *u.value
return &v
}
// Get returns the uint16 value or an error if not present.
func (u Uint16) Get() (uint16, error) {
if !u.Present() {
var zero uint16
return zero, errors.New("value not present")
}
return *u.value, nil
}
// MustGet returns the uint16 value or panics if not present.
func (u Uint16) MustGet() uint16 {
if !u.Present() {
panic("value not present")
}
return *u.value
}
// Present returns whether or not the value is present.
func (u Uint16) Present() bool {
return u.value != nil
}
// OrElse returns the uint16 value or a default value if the value is not present.
func (u Uint16) OrElse(v uint16) uint16 {
if u.Present() {
return *u.value
}
return v
}
// If calls the function f with the value if the value is present.
func (u Uint16) If(fn func(uint16)) {
if u.Present() {
fn(*u.value)
}
}
func (u Uint16) MarshalJSON() ([]byte, error) {
if u.Present() {
return json.Marshal(u.value)
}
return json.Marshal(nil)
}
func (u *Uint16) UnmarshalJSON(data []byte) error {
if string(data) == "null" {
u.value = nil
return nil
}
var value uint16
if err := json.Unmarshal(data, &value); err != nil {
return err
}
u.value = &value
return nil
}