Releases: markusfisch/ShaderEditor
Releases · markusfisch/ShaderEditor
Version 2.21.0
- Add daytime uniform
Version 2.20.0
- Open live wallpaper picker if app is not set as live wallpaper
- Apply Material Design to preferences
- Extra preview is completely full screen now
Version 2.19.0
- Add 1/16 and 1/32 quality levels
- Set quality to 1/2 for shaders added by intents
- Update toolbar title when shader is renamed
Version 2.18.0
- Turn on autosave by default
- Add support for GLES 310 and 320
- Add GLES 300 sample shader
- Add Cloudy Conway sample shader
Version 2.17.0
- Add undo/redo to editor
- Make all default actions Floating Action Buttons
- Move "Save as" menu item directly below "Save"
- Add more intent filters for application/glsl files
- Load shaders as UTF-8 text
- Prefer TYPE_GAME_ROTATION_VECTOR for the rotation uniform
- Fix showing inactive cube map bitmaps in composer
Version 2.16.0
- Add uniform for rotation vector sensor
- Alternatively calculate rotation matrix from rotation vector if necessary
- Fix using accelerometer sensor to calculate gravity
2.3.0
Transparent background color in error highlighting. Exposure of magnetic field, light, pressure and proximity sensors. Fixed binding of multiple textures.
2.2.0
Add uniforms by picking them from a list. Fixed monitoring battery level and dropped glClear() to preserve pixel buffer for the discard keyword.
1.6.3
Fixes backbuffer problems and shows a overflow icon for Lollipop devices without a menu button.