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Releases: markusfisch/ShaderEditor

Version 2.21.0

24 Mar 19:14
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  • Add daytime uniform

Version 2.20.0

11 Aug 18:43
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  • Open live wallpaper picker if app is not set as live wallpaper
  • Apply Material Design to preferences
  • Extra preview is completely full screen now

Version 2.19.0

01 Mar 14:02
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  • Add 1/16 and 1/32 quality levels
  • Set quality to 1/2 for shaders added by intents
  • Update toolbar title when shader is renamed

Version 2.18.0

23 Feb 14:58
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  • Turn on autosave by default
  • Add support for GLES 310 and 320
  • Add GLES 300 sample shader
  • Add Cloudy Conway sample shader

Version 2.17.0

09 Nov 15:37
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  • Add undo/redo to editor
  • Make all default actions Floating Action Buttons
  • Move "Save as" menu item directly below "Save"
  • Add more intent filters for application/glsl files
  • Load shaders as UTF-8 text
  • Prefer TYPE_GAME_ROTATION_VECTOR for the rotation uniform
  • Fix showing inactive cube map bitmaps in composer

Version 2.16.0

12 Apr 08:18
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  • Add uniform for rotation vector sensor
  • Alternatively calculate rotation matrix from rotation vector if necessary
  • Fix using accelerometer sensor to calculate gravity

2.3.0

14 Jan 21:42
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Transparent background color in error highlighting. Exposure of magnetic field, light, pressure and proximity sensors. Fixed binding of multiple textures.

2.2.0

06 Jan 19:46
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Add uniforms by picking them from a list. Fixed monitoring battery level and dropped glClear() to preserve pixel buffer for the discard keyword.

1.6.3

22 Apr 22:49
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Fixes backbuffer problems and shows a overflow icon for Lollipop devices without a menu button.