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Update README.md
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gafferongames authored Dec 27, 2023
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40 changes: 20 additions & 20 deletions README.md
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Expand Up @@ -18,32 +18,32 @@ It has the following features:
You can use the bitpacker directly:

```c++
const int BufferSize = 256;
const int BufferSize = 256;

uint8_t buffer[BufferSize];
uint8_t buffer[BufferSize];

serialize::BitWriter writer( buffer, BufferSize );
serialize::BitWriter writer( buffer, BufferSize );

writer.WriteBits( 0, 1 );
writer.WriteBits( 1, 1 );
writer.WriteBits( 10, 8 );
writer.WriteBits( 255, 8 );
writer.WriteBits( 1000, 10 );
writer.WriteBits( 50000, 16 );
writer.WriteBits( 9999999, 32 );
writer.FlushBits();
writer.WriteBits( 0, 1 );
writer.WriteBits( 1, 1 );
writer.WriteBits( 10, 8 );
writer.WriteBits( 255, 8 );
writer.WriteBits( 1000, 10 );
writer.WriteBits( 50000, 16 );
writer.WriteBits( 9999999, 32 );
writer.FlushBits();

const int bytesWritten = writer.GetBytesWritten();
const int bytesWritten = writer.GetBytesWritten();

serialize::BitReader reader( buffer, bytesWritten );
serialize::BitReader reader( buffer, bytesWritten );

uint32_t a = reader.ReadBits( 1 );
uint32_t b = reader.ReadBits( 1 );
uint32_t c = reader.ReadBits( 8 );
uint32_t d = reader.ReadBits( 8 );
uint32_t e = reader.ReadBits( 10 );
uint32_t f = reader.ReadBits( 16 );
uint32_t g = reader.ReadBits( 32 );
uint32_t a = reader.ReadBits( 1 );
uint32_t b = reader.ReadBits( 1 );
uint32_t c = reader.ReadBits( 8 );
uint32_t d = reader.ReadBits( 8 );
uint32_t e = reader.ReadBits( 10 );
uint32_t f = reader.ReadBits( 16 );
uint32_t g = reader.ReadBits( 32 );
```
Or you can write serialize methods for your types and these handle both read and write:
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