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Building on Windows 10
To build, you'll need Make to run the makefile and emscripten, the WASM compiler. To download these, I found the Chocolatey package manager the easiest to use. Download here: https://chocolatey.org/install
Once you've installed that, run powershell as an administrator.
Install Make by entering the following into powershell:
choco install make
Install emscripten, again in powershell:
choco install emscripten
Now, still as administrator, navigate to emscripten's install directory, by entering the following:
cd C:\Users\YOUR_NAME\AppData\Local\emsdk
where YOUR_NAME is your username.
Before running the following commands, you may need to enter the following:
run Set-ExecutionPolicy RemoteSigned
If this is a security concern for you, after all setup scripts are done, you should revert this with:
run Set-ExecutionPolicy Default
I don't know anything about Windows security.
Lastly, while in the same directory, run the following commands to activate emscripten:
.\emsdk install latest
and then
.\emsdk activate latest
Open a new powershell window (not as administrator this time) and change into the directory of the decompilation. If you have it in your downloads folder, in powershell that might look something like:
cd .\Downloads\Sonic-Decompilation-WASM\
Then run
make wasm-windows
This will make a directory called wasm
, then compile the source code and put the output in that directory.
The fun part! In powershell, while still in the decompilation directory, change to the wasm directory:
cd .\wasm
Now you need to run a local server. When you installed emscripten, it should have installed python, amongst other things. You can run a server with python in this directory by entering:
python -m http.server
It should tell you that it is serving it on port 8000 by default. You can open your browser now and navigate to http://localhost:8000/
The game should be running there! To stop the server, you can press ctrl-c in the same powershell window or just close that powershell window.
If there is no sound, refresh the window and click on the canvas (black square) as soon as it loads. With Chrome at least, sound cannot autoplay unless the user has interacted with the page somehow first.