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Melt_NewProject.h
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Melt_NewProject.h
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/*
--------------------------------------------------------------------------------
Melt - A GUI Frontend for CDR Tools
©2000 Lukas Hartmann / Atomatrix
--------------------------------------------------------------------------------
Atomatrix Open Source License v1.0 [AOSL1]
--------------------------------------------------------------------------------
Terms and Conditions
Copyright 2000, Lukas Hartmann of Atomatrix. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software with limited restriction, including the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software as
long as there is no profit made by doing so, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice applies to all licensees
and shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
LUKAS HARTMANN BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------
Your Contact: Lukas Hartmann, atomatrix@gmx.de
http://www.atomatrix.com
Please be aware that some parts of this code are really shitty, because I'm
really lazy sometimes ;)
So Long, And Thanks For All The Fish!
*/
class FunkyLabel : public BView
{
public:
FunkyLabel(BRect size,char* applylabel,char* gfx);
~FunkyLabel();
virtual void Draw(BRect dummy);
private:
const BBitmap* bitmap;
char label[100];
};
struct blinkinfo
{
BStatusBar* bar;
bool progress;
};
class MeltNewProj : public BWindow
{
public:
MeltNewProj();
virtual void MessageReceived(BMessage* msg);
virtual bool QuitRequested();
blinkinfo blink;
// UI Elements:
BBox* AroundBox;
BBox* LogBox;
BTextView* LogView;
BScrollView* LogScroll;
BMenuField* RecordPop;
BMenu* Recorders;
BBox* CDTypeBox;
FunkyLabel* CTLabel;
BRadioButton* UseISO9660;
FunkyLabel* DataIcon;
BRadioButton* UseAudio;
FunkyLabel* AudioIcon;
BRadioButton* UseBFS;
BCheckBox* MultiSession;
BCheckBox* CheckDAO;
BBox* CDRWBox;
BMenuField* ModePop;
BMenu* Modes;
BSlider* Speed;
BButton* Blank;
BStatusBar* BlankStatus;
BTextView* BlankTxt;
BBox* OptionBox;
FunkyLabel* ProjectLabel;
BButton* Done;
BButton* Open;
BFilePanel* OpenPanel;
};