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Game of life

An implementation of Conway's Game of Life for iOS.

There is no real objective in "Game of Life". The player sets up a "seed" and then the algorithm takes over and creates generations from theat initial seed, based on a few rules.

  • Any live cell with fewer than two live neighbours dies, as if caused by under-population.
  • Any live cell with two or three live neighbours lives on to the next generation.
  • Any live cell with more than three live neighbours dies, as if by over-population.
  • Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Todo

  • Optimze the rendering to allow for bigger matrices
  • Have the grid be way bigger
  • Implement save/load functionality
  • Implement a few "stock seeds"
  • Implement a fancier rendering
  • Create some gif's from the app for github
  • Create app icon

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Swift implementation of Conway's Game of Life for iOS

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