An implementation of Conway's Game of Life for iOS.
There is no real objective in "Game of Life". The player sets up a "seed" and then the algorithm takes over and creates generations from theat initial seed, based on a few rules.
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by over-population.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
- Optimze the rendering to allow for bigger matrices
- Have the grid be way bigger
- Implement save/load functionality
- Implement a few "stock seeds"
- Implement a fancier rendering
- Create some gif's from the app for github
- Create app icon