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MyGLCanvas.h
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MyGLCanvas.h
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#ifndef MYGLCANVAS_H
#define MYGLCANVAS_H
#include <FL/gl.h>
#include <FL/glut.h>
#include <FL/glu.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <time.h>
#include <iostream>
#include <algorithm>
#include "Camera.h"
#include "scene/SceneParser.h"
#include "node.h"
#include "MyGLCanvas.h"
#include "screen.h"
class MyGLCanvas : public Fl_Gl_Window {
public:
glm::vec3 eyePosition;
MyGLCanvas(int x, int y, int w, int h, const char *l = 0);
~MyGLCanvas();
void loadSceneFile(const char* filenamePath);
void draw();
void setPixels();
void resize(int x, int y, int w, int h);
private:
GLubyte* pixels = NULL;
int handle(int e);
void setpixel(GLubyte* buf, int x, int y, int r, int g, int b);
void save_primitives(SceneNode *currNode, const glm::mat4 compositeMatrix);
void recurse_levels(SceneNode *currNode, const glm::mat4 compositeMatrix);
glm::mat4 calc_transformations(SceneNode *currNode, glm::mat4 compositeMatrix);
int numPrimitives, width, height;
//dynamically allocated
primitive *primitiveList;
vector<node*> nodes;
Camera *camera;
SceneParser* parser;
};
#endif // !MYGLCANVAS_H