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Makefile
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Makefile
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
#-------------------------------------------------------------------------------
# APP_NAME sets the long name of the application
# APP_SHORTNAME sets the short name of the application
# APP_AUTHOR sets the author of the application
#-------------------------------------------------------------------------------
APP_NAME := Reboot to Tiramisu
APP_SHORTNAME := envSwap
APP_AUTHOR := TraceEntertains, Maxine
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# CONTENT is the path to the bundled folder that will be mounted as /vol/content/
# ICON is the game icon, leave blank to use default rule
# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
#-------------------------------------------------------------------------------
DIST_NON_BUILD := dist
DIST := ../$(DIST_NON_BUILD)
TARGET := envSwap
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
CONTENT :=
ICON := meta/icon.png
TV_SPLASH := meta/tv-splash.png
DRC_SPLASH := meta/drc-splash.png
VERSION := 1.0.2
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -O2 -ffunction-sections\
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS) -std=c++2a
ASFLAGS := -g -Wint-conversion $(ARCH)
LDFLAGS := -g -Wint-conversion $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lwut -lmocha
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifneq (,$(strip $(CONTENT)))
export APP_CONTENT := $(TOPDIR)/$(CONTENT)
endif
ifneq (,$(strip $(ICON)))
export APP_ICON := $(TOPDIR)/$(ICON)
else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else ifneq (,$(wildcard $(TOPDIR)/icon.png))
export APP_ICON := $(TOPDIR)/icon.png
endif
ifneq (,$(strip $(TV_SPLASH)))
export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_TV_SPLASH := $(TOPDIR)/splash.png
endif
ifneq (,$(strip $(DRC_SPLASH)))
export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/splash.png
endif
.PHONY: all $(BUILD) clean get_version
#-------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(DIST_NON_BUILD) $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf $(TARGET)-$(VERSION).zip
#-------------------------------------------------------------------------------
get_version:
@echo $(VERSION)
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).wuhb publish
$(OUTPUT).wuhb : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
publish:
# setup dist
@rm -fr $(DIST)
@mkdir -p $(DIST)/wiiu/apps/_envSwap
# copy files
@cp ../meta_hbl/* $(DIST)/wiiu/apps/_envSwap
@cp ../envSwap.rpx $(DIST)/wiiu/apps/_envSwap/envSwap.rpx
@cp ../envSwap.wuhb $(DIST)/wiiu/apps/_envSwap/envSwap.wuhb
# set version
@sed -i 's/{{VERSION}}/$(VERSION)/g' $(DIST)/wiiu/apps/_envSwap/meta.xml
# zip to file
@7z a -tzip ../$(TARGET)-$(VERSION).zip ../dist/wiiu
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------