A cross-platform 3D game engine
Requirements
- CMake
- C++17 compatible compiler
Clone with git clone
and then in the root of the repo do
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug
cmake --build .
More detailed documentation can be found here.
We're actively looking for new contributors! Hit us up on our Discord if you're interested.
- Documentation: The project is still pretty new, so there is a lot of scope for improvement in our documentation.
- Bug reports: If you encounter a bug, or want to request a feature, or something doesn't work the way that you would expect it to, please file a report. We want Lotus to "just work".
For people interested in contributing code, please refer to the contribution guide.
Code for the Lotus Engine is MIT licensed. Exceptions are noted where appropriate, for example for bundled third-party libraries or assets. For more information visit the documentation.