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Changelog (Major Changes)
Changes in 0.8.44
- fixes in veteran and elite abilities
- disabled more tiberium checkbox, causing: 0xC0000005 at 0x005657A5
- minor changes in forcemapoptions.ini
- added new remix of map "Streets of Gold"
- added mapconvert script (extension)
- updater patch
- updated checkINI.bat
- removed destroyable bridges checkbox
- added bridges hp dropdown to cgui
- added loot profiles dropdown to cgui
Changes in 0.8.43
- "Disable cartoon fx" checkbox will disable critanim too now
- added phobos 41
- fixed chronomonkey's shield
- added Tint for some units
- added Elite Conscript
- added disable brontosaurus checkbox
- fix for aisellback
- minor client gui changes
- Virus buff
- Chronomedic buff
- Howitzer (Arty) buff
- Crazy Ivan buff
- AircraftCarrier buff
- grand cannon buff
- DRED nerf
- walls buff
- MCG buff
- fixed minor issues
- loot rebalance
- Excavator can destroy terrain obstacles now
- fixed too high movement speed bonus from lootbox
- fixed chronotroops, will no longer bug cells
- fixed chronolegion, will no longer bug cells
- added autoupdater script
- updated uninstaller
- major code cleanup
- some other minor adjustments
Changes in 0.8.42
- code cleanup
- added remixed version of map Unrepent
- added TS Mamooth Mk.2 tank to goodiecrates
- AI ally will no longer build too many navalyards
- Lion King nerf
- added shield for Lion King
- Walls are back
- Crazy Ivan damage buff
- Grand Cannon range buff
- Virus damage buff
- added AI missions timings to cgui
- tactical drone weapon restored
- Orca Fighter has new missiles
- goodie crates balancing
- AI update
- other minor fixes
Changes in 0.8.41
- changed Yuri's crew from E1 to INIT
- A10 buff
- zombie gamemode update, fixes and improvements
- added CnCNet maps
- some minor unit weapons changes
- brute doomsday gamemode update, fixes and improvements
- increased build limit for aircraft carrier and decreased its price
- audio fixes
- updated with latest phobos b40
- added The Lion King for Animal Doomsday Yuri's forces
- guardian gi buffed
- Tesla Anihilator removed from chrono supplies
- prism tower can support ally tower now
- grinder works for ally now
- allies AI has Prism towers now instead of Tesla ones
- prism forwarding fixeed
- removing phobos ai attack scripts (was causing melee units to get stuck instead of attacking)
- ai rework
- tactical drone is back
- AI cleanup & improvements
- changes in chronomonkey, bruteprime and t-rex
- restored old demodrop sw
- each tech outpost will give power production bonus up to 6 powerplants
- code cleanup
- some other minor changes
- some other improvements
Changes in 0.8.40
- chronomonkey's shield is back
- chronomonkey is no longer immune to radiation
- added a '6 minutes' option to chrono supplies dropdown in gui
- random crates checkbox is back
- fixed defaults for chrono supplies in lobby gui
- buffed FV+GGI weapons
- wolverine's ROT increased
- bronto can be disabled with disable chrono checkbox
- nerfed bronto
- fixed some shadows
- seal and tanya has sensors now
- harriers can be build as soon as player gets an airpod
- some fixes in animaldoomsday gamemode
- virus particles buff
- minor changes in goodie cratess logic
- increased ptero flying loop volume
- pavement size increased
- hospital should be passable for units now
- fixed some t-rex' code
- AI should rebuild their conyards more in the basecenter now
- mapfix for amazon map
- mapfix for bfrmx_mp04t8
- mapfix for tutorial map
- updated phobos Starkku's goodie crates build
- removed vehicle cap in crates
- added chronobox (lootbox)
- added chronobox money cost to swcost dropdown in the client gui
- an attempt to fix ai 'no sell back' checkbox
- added moneybox (money transfer between players)
- added toogle lootboxes checkbox to the client gui
- removed tiberium spawn from lootboxes
- an attempt to switch into Phobos Include (and Inheritance) instead of Ares' one
- no need techlab to build ships any more, only conyard and vehfactory are needed
- very minor Yuri naval AI changes
- overall AI improvements
- some other minor cnc-net client gui improvements
- minor cleaning and removed some obsolete code
Changes in 0.8.38
- added SW cost dd to gui
- inc. cost of demodrop
- removed eva lost notiffication from some planes
- ptero is invisible when not moving or when not attacking now
- improvements in manhattan map (v6->v7)
- added gattling cannon players version (in random building vehicles)
- minor changes in random defence buildings
- added new weapon sounds for Hind(Orca) and Wolverine
- added propaganda speeches to propaganda truck
- AI update
- fixed ptero name
- added leadershiprating to important infantry units
- removed phobos custom radiation
- removed aoe heal from ambu
- removed SparkParticles from healing, just in case
- removed phobos custom radiation
- removed aoe heal from ambu
- removed SparkParticles from healing, just in case
- switch phobos38 -> phobos39
- changed WTC settings
- removed all rubbles
- changes in bronto settings
- removed not needed comments
Changes in 0.8.36
- Siege Chopper has green rad laser now
- Reworked lobby gui
- Added meteor ratio to gui
- Added AI base size to gui
- Added AI pathfinding tick rate to gui
- Added attack rate to gui
- Added AI stray option to gui
- Added disable AI chrono button to gui (as re/dc countermeasure in mp)
- Added chronosupplies dropdown to gui
- Some minor changes to Yuri's units related
- Added ai sellback option to gui
- Added lionking.shp by Yosef Anan
- Cleared debug options
- Fixed allied/soviet cnst gui name (thanks to GerHaLe)
- Removed chronosupplies checkbox
- Added TiberiumRemains to harvesters/miners
- Repair cost increased
- AI update and cleanup
- Some mapfixes
- General code cleanup
Changes in 0.8.35
- added meteors
- removed meteors from bfrmx_manhattan map
- updated tutorial map
- uninstaller update
- minor changes in iron curtain
- minor AI changes
- minor fixes
- removed mapsize label
- minor fixes in bfrmx_manhattan map
- improved meteor strike
- replaced Yuri's cosmonaut with ptero (by Yosef Anan)
- added code for ptero
- added ptero sounds
- meteors explodes on the water now
- added new EVA speech for meteors
- iron curtain and chronosphere timer display reenabled
- attempt to force naval ships with ranged weapons to use them
- updated tutorial map
- minor ai edits
- some minor fixes
- buffed chaosdrone
- crazy ivan hp buff
- fixed stealth tank guardrange
- attempt to fix virus gun clouds
- polished Titan unit (new sounds, better animations)
- fixed bugs in meteor's code
- added A10 strike superweapon
- virus gas particles fixed
Changes in 0.8.34
- changes and improvements in AI
- fixed no harvester when playing some sides
- changed AI naval script again
- occupied civ buildings should give bounty now
- rebalanced building speed of Yuri's basebuilding
- increased outpost weapon range
- reworked starting units
- chronominer should be able to be obtained from crates now
- rebalanced bounty
- rebalanced crategoodies
- reworked titan
- changes in dropship
- changes in carryall
- changes in hind aka orca
- some other minor changes and improvements
- some minor changes on cncnet client config files
- simplified AI Tesla Tower code
- simplified AI clonned buildings
- new map "Manhattan Doomsday"
- titan can crush vehicles and other obstacles now
- minor fixed in map bfrmx_manhattan
- fixed rockets of fighter planes
Changes in 0.8.33
- Players cannot choose Yuri as playable side no more (Thanks to MortonPL)
- added Repair Drone to random crates (repairs both buildings and vehicles)
- added Orca Figther to random crates (hunter hover plane shooting rockets)
- added Stealth Tank to random crates (invisible tank shooting rockets)
- fixed some bad format sound samples
- fixed siege chopper not being abble to shoot AA
- minor fixes in AI
- Yuri should be able to build his mcv in war factory now
- Changed scripts for naval ai
- updated uninstaller
- disabled occupy for CLEG (temporal warhead caused it to crash)
- removed duplicated slave from Brute Doomsday gamemode
- increased adjacent of flak cannon (by 2) and hedgehog (by 1)
- overall cleanup
- resized TS models
Changes in 0.8.30
- changes in random building vehicles
- added selfheal to tank bunker
- fixed ore purifier name
- attempt to fix no free harvester playing some soviets
- nerf of industrial plant
- restored crushable trees (may look bad but atleast vehicles doesn't get stuck)
- removed some leftovers
- added immune to psionics to chronomonkey
- added immune to nuke to elite sniper
- reworked audio samples that were in 44.1khz to 22khz as it should be
- updated bf_forbiddenallies map and added 2nd version of it
- blackeagle and blackeagle elite doesn't have to decloak to fire any more
- updated Pip colors
- updated OccupyPip colors
- guardian gi, tesla trooper and flak trooper can occupy buildings now
- reverted some AI options to defaults
- added debug options
- discord integration
Changes in 0.8.22
- added experience points multiplier
- added auto-repair toggle option
- disabled logs by default
- added chrono supplies options to client menu
- removed bf_brutelizemap.zip (no longer needed, custom maps no longer needs to be preprocessed)
- removed bf_console.zip (no longer needed)
- maps cleanup
- added AllyReveal option
- some other minor fixes
Changes in 0.8.21
- removed shield (phobos) from chronomonkey to avoid desyncs
- changes in demodrop (terrordrop unit) to avoid desyncs with nuke
- removed CrateGoodie=yes from infantry (just in case)
- changes in Guard Tower's sensors
- fixed academy (units will no longer get stuck inside)
- some minor AI changes
- updated bf_uninstaller
- minor changes in ra2md.ini
- added terrain files to expand71.mix for testing purposes
- changed flightlevel to default
- improved fighter planes xp and attack range
- fixed Yuri's Boomer "logic"
- fixed some minor issues caused by leftovers
- buffed terrorists
- map fixes
Changes in 0.8.20
- added radiation immune to each infantry unit with Teleporter=true as an attempt to fix nuke desync > ...and it worked
- fixed all game .ini files for known issues, typos and leftovers
- changes in rulesmd.ini and aimd.ini
- laser fx improvements
- disabled Yuri's chronomedic > to solve Nuke desync
- Restored bugged things
- Reverted to 0.8.16
Changes till 0.8.17
- Increased Maverick (harrier's missile) damage by 15%
- Humans cannot pick yuri side no more (thanks to MortonPL)
- Removed random playable option
- LaserGI can shoot from the buildings now
- added new (phobos) laser fxes
- fixed chronomedic autoguard
- tools folder structure change
- updated tool bf_brutelizemap
- destroyable bridges now works
- bridge strenght from 20k to 10k hp
- added lifetime to boom particles
- changed name of laser fence post to emiter
- buffed jumpjets for players
- slaves built by player will no longer disappear
- made some of structures passable to units
- added new AI boomer trigger for Yuri
- cartoon fx
- some minor fixes
- removed some leftover code
- removed not needed map files
- added some cartoon fx particles
- added option to disable fx particles from the launcher
- fixed some of minor issues
- spy vet icon
- hind is orca fighter now
- removed tactical drone (was causing desyncs)
- fixed TooBigToFitUnderBridge (should be only used for voxel-based units)
- bf_uninstaller.bat updated to not remove player settings
- removed not needed files
- AI improvements
- Uninstaller moved to root
- readme and credits updated
- some minor AI changes
- drones are back and fixed
- some gui improvements
Changes in 0.8.08
- mod launcher GUI improvements
- removed some logics that was causing desynchronization in multiplayer
- Yuri can fix bridges again
- some other minor fixes and improvements
- fixed wrong slide color in lobby
- fixed soundtrack menu theme
- yuri should fix bridges now
- fixed some bugs related to ai transporting units
- guard tower sight increased
- firetruck name fixed
- added animation for disappearing free slave unit
- normal engineer cannot steal units (vehicles) no more
- updated uninstaller
- updated cncnet5.dll to the newest version
- fixed game lobby gui placement
- fixed no default starting units
- updated main menu and lobby menus
- removed obsolete files
- ai stray settings fixed
Changes in 0.8.02
- Mod is now running on CnCNet ClientFirst version of working multiplayer via CnCNet(universal, works with old versions and Steam edition)
Changes in 0.7.86
- improved performance
Changes in 0.7.85
- minor bugfixes
- mapfixes
Changes in 0.7.84
- AI improvements and minor bugfixes
Changes in 0.7.83
- AI Hordes are back
Changes in 0.7.82
- AI improvements
Changes in 0.7.81(2)
- new experimental AI scripts
- fixed bug allowing player to build enemy AI spy
- rewritten enemy AI spy scripts
Changes in 0.7.80
- Many fixes and improvements
Changes in 0.7.79
- Fixed some minor issues
- Fixed Chronomedic AI
- Added missing veteran cameos (icons)
Changes in 0.7.78
- Improved Brontosaurus
- Reworked unit experience bons
- Improved tutorial a little
Changes in 0.7.77
- New AI scripts
- Improved performance a little
- Fixed some minor issues
- Yuri can build submarines now
- Rebalanced AI naval warfare
- New Yuri's superweapon
- New dino: Brontosaurus
- Fixed: T-Rex ambient sound
- Fixed: T-Rex can attack ships and subs now
- New version of cnc-ddraw
- Introduced tutorial map (early version)
- Fixed: some errors in txt strings
Changes in 0.7.73
- quickfix for 0.7.71-72 performance drops caused by bad AI loops
- reduced amount of ally AI team members
- new map
Changes in 0.7.71
- improved some of AI logics
- cleaneup of AI code
- fixed some minor issues
Changes in 0.7.70
- reworked most of AI scripts
- fixed some minor issues
- new map
- reworked skirmish menu gui
- fixed: german AI can build jumpjet medic now
- fixed some sounds balance
Changes in 0.7.65
- reworked AI engineer scripts
Changes in 0.7.65
- quickfix to previous version
Changes in 0.7.64
- some minor AI fixes
- new map
Changes in 0.7.63
- AI Improvements
- Performance Improvements
- Fixed Chrono Legionnaire
- Tech Outpost can levelup now and get bounty
- Another attempt to fix AI controlled engineers
Changes in 0.7.62
- AI improvements
- Balance improvements
Changes in 0.7.61
- AI improvements
- Fixed negative-damage units
Changes in 0.7.60
- fixed an AI issue causing FPS drop with broken engineer logic
- fixed an AI issue causing not using spies
- fixed an issue causing certain units being not avaiable in goodieCrates
- fixed some other minor AI issues
- improved performance a little
- ChronoMedic should autoheal allies now
Changes in 0.7.58
- new shield animations
- new shield sounds
- some minor fixes and improvements
Changes in 0.7.58
- new animations
- new sounds
- Yuri can build UFO now
- Improved AI
- Other minor fixes and improvements
Changes in 0.7.56
- fixed some minor issues
- improved performance
- improved AI
- new random units
- new shields
- new animations
- trees doesn't block cells any more
- new sounds
- Fixed AI's Jumpjet Infantry
Changes in 0.7.53
- removed some of ally AI exploits
- further improvements
Changes in 0.7.47
- improved launcher
- batch launcher moved to the root (for players experiencing issues with .NET .dll files)
- some minor fixes
Changes in 0.7.46
- new maps
- further improvements
Changes in 0.7.45
- further improvements
- patched launcher for better windows compatibility
Changes in 0.7.42
- Improved AI
- Improved performance (a lot)
Changes in 0.7.40
- Milestone version.
Changes in 0.7.27
- improved AI
- new sounds, maps and more...
Changes in 0.7.27
- a lot of changes and improvements
Changes in 0.7.10:
- Rebalanced country-bonuses
- Improved AI
- Improved stability and performance
Changes in 0.7.00:
- Added: New Yuri's creature > Wild Dogs
- Added: Laser Wall
- Added: New ambient sounds
- Fixed: Medic wasn't able to heal sometimes
- Fixed: Polish Flag
- Changed: Robo tank no longer can move above the water
- Added: New voice samples for Titan and Wolverine
- Changed: some sidebar icons and other GUI elements
- Improved AI... and more.
Changes in 0.6.80:
- Added 2 new maps
- Added alternative launcher (testing multicore load spreading)
- Added Cloakable Harvester (in random crates)
- Buffed Conscript
- Buffed Weather Storm
- Reworked Medic's audio samples
- Elite Sniper doesn't decloak to fire when on level 3 (2)
- Added: New enemy creature for Animal Doomsday - FLOATER
- Fixed a lot of AI scripting
- Added sensors to Gap Generator, Spotlight Tower, Tactical Drone, Yuri's Radar
- Non-unpacked RBCVs will chrono out (disappear) from the battlefield after some time
- Same with Fail-cars, like above, for both players and AI - makes AI base not get spammed
- Added Critical hits
- Added animations for crit, punch (enemy crit), healing, repair, and more