-
Notifications
You must be signed in to change notification settings - Fork 0
/
luma.glsl
33 lines (29 loc) · 1.12 KB
/
luma.glsl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
/*
* Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see <https://www.gnu.org/licenses/>.
*/
uniform sampler2D img_input;
uniform mediump mat3 colorspace;
uniform mediump vec3 ranges[2];
varying mediump vec2 texcoord;
mediump vec3 rgb2yuv(in mediump vec3 rgb) {
mediump vec3 yuv = colorspace * rgb.rgb + vec3(0.0, 0.5, 0.5);
return ranges[0] + yuv * ranges[1];
}
void main() {
mediump vec4 rgb = texture2D(img_input, texcoord);
mediump vec3 yuv = rgb2yuv(rgb.rgb);
gl_FragColor = vec4(yuv.x, 0.0, 0.0, 1.0);
}