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Usage
FlukyPhoenix edited this page Apr 12, 2012
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Copied from mce.py’s ‘help’ and ‘box’ commands:
Block commands: clone <sourceBox> <destPoint> [noair] [nowater] fill <blockType> [ <box> ] replace <blockType> [with] <newBlockType> [ <box> ] export <filename> <sourceBox> import <filename> <destPoint> [noair] [nowater] createChest <point> <item> [ <count> ] analyze Player commands: player [ <player> [ <point> ] ] spawn [ <point> ] Entity commands: removeEntities [ <EntityID> ] dumpSigns [ <filename> ] Chunk commands: createChunks <box> deleteChunks <box> prune <box> relight [ <box> ] World commands: create <filename> dimension [ <dim> ] degrief time [ <time> ] worldsize heightmap <filename> randomseed [ <seed> ] Editor commands: save reload load <filename> | <world number> quit Informational: blocks [ <block name> | <block ID> ] help [ <command> ] **IMPORTANT** box Type 'box' to learn how to specify points and areas. Boxes: Many commands require a <box> as arguments. A box can be specified with a point and a size: (12, 5, 15), (5, 5, 5) or with two points, making sure to put the keyword "to" between them: (12, 5, 15) to (17, 10, 20) The commas and parentheses are not important. You may add them for improved readability. Points: Points and sizes are triplets of numbers ordered X Y Z. X is position north-south, increasing southward. Y is position up-down, increasing upward. Z is position east-west, increasing westward. Players: A player's name can be used as a point - it will use the position of the player's head. Use the keyword 'delta' after the name to specify a point near the player. Example: codewarrior delta 0 5 0 This refers to a point 5 blocks above codewarrior's head.