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CheckSphere.cs
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CheckSphere.cs
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// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/
// Keywords: checksphere sphere ray physics
using UnityEngine;
using System.Collections.Generic;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Returns a hit event if a collider is inside of the sphere. Option to ignore colliders set to trigger.")]
public class CheckSphere : FsmStateAction
{
[ActionSection("Check Sphere Settings")]
[Tooltip("Center of the sphere")]
public FsmOwnerDefault position;
[Tooltip("Radius of the sphere.")]
public FsmFloat radius;
[Tooltip("Set to true to ignore colliders set to trigger.")]
public FsmBool ignoreTriggerColliders;
[ActionSection("Filter")]
[UIHint(UIHint.Layer)]
[Tooltip("Pick only from these layers.")]
public FsmInt[] layerMask;
[Tooltip("Invert the mask, so you pick from all layers except those defined above.")]
public FsmBool invertMask;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
public FsmBool didHit;
[Tooltip("Event to send if the ray hits an object.")]
[UIHint(UIHint.Variable)]
public FsmEvent hitEvent;
[Tooltip("Event to send if the ray does not hit any object.")]
[UIHint(UIHint.Variable)]
public FsmEvent noHitEvent;
public FsmBool everyFrame;
public override void Reset()
{
position = null;
radius = null;
layerMask = new FsmInt[0];
invertMask = false;
ignoreTriggerColliders = false;
didHit = null;
everyFrame = null;
}
public override void OnEnter()
{
if(everyFrame.Value == false)
{
DoCheckSphere();
Finish();
}
}
public override void OnUpdate()
{
DoCheckSphere();
}
void DoCheckSphere()
{
GameObject go = Fsm.GetOwnerDefaultTarget(position);
float range = radius.Value;
if (ignoreTriggerColliders.Value == true)
{
didHit = Physics.CheckSphere(go.transform.position, range, ActionHelpers.LayerArrayToLayerMask(layerMask, invertMask.Value), QueryTriggerInteraction.Ignore);
}
else
{
didHit = Physics.CheckSphere(go.transform.position, range, ActionHelpers.LayerArrayToLayerMask(layerMask, invertMask.Value), QueryTriggerInteraction.Collide);
}
if (didHit.Value)
{
Fsm.Event(hitEvent);
} else
{
Fsm.Event(noHitEvent);
}
}
}
}