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UGuiSetFirstSelectedGameObject.cs
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UGuiSetFirstSelectedGameObject.cs
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/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/
// Keywords: ugui first selected set
using UnityEngine;
using UnityEngine.EventSystems;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("uGui")]
[Tooltip("Sets a game object as first selected AND selected game object. ")]
public class UGuiSetFirstSelectedGameObject : FsmStateAction
{
public FsmGameObject firstSelected;
public FsmBool everyFrame;
public override void Reset()
{
firstSelected = null;
everyFrame = false;
}
public override void OnEnter()
{
if (!everyFrame.Value)
{
SF();
Finish();
}
}
public override void OnUpdate()
{
if (everyFrame.Value)
{
SF();
}
}
void SF()
{
EventSystem.current.firstSelectedGameObject = firstSelected.Value;
EventSystem.current.SetSelectedGameObject(firstSelected.Value);
}
}
}