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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Life in 2 Dimensions"
config/description="A clicker game about a person's life in 2 dimensions."
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
boot_splash/show_image=false
config/icon="res://icon.png"
[autoload]
Globals="*res://scripts/globals.gd"
Audio="*res://scripts/Audio.gd"
[display]
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray()
[input]
warp={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":103,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0, 0, 0, 1)