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add leaderboard functionallity, change buttons to images
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meoowe committed Dec 12, 2024
1 parent 934c4eb commit 1f5bc35
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5 changes: 4 additions & 1 deletion .github/workflows/desktop-export.yml
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Expand Up @@ -7,7 +7,10 @@ on:
env:
GODOT_VERSION: 4.3
EXPORT_NAME: ClickyCat
TAG: v2.0.2
TAG: v2.0.3




jobs:
export:
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36 changes: 36 additions & 0 deletions .github/workflows/web-export.yml
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name: Web build
on:
push:
branches: [ master ]
env:
GODOT_VERSION: 4.3
EXPORT_NAME: ClickyCat
jobs:
export-web:
name: Web Export 🌐
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.3
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/web ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Web Build 🔧
run: godot --headless -v --export-release "Web" ./build/web/index.html
- name: Install rsync 📚
run: |
apt-get update && apt-get install -y rsync
- name: Deploy 🚀
uses: JamesIves/github-pages-deploy-action@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
single-commit: true
folder: build/web # The folder the action should deploy.
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Expand Up @@ -183,4 +183,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17792/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@EditorMainScreen@98/MainScreen/@CanvasItemEditor@9907/@VSplitContainer@9729/@HSplitContainer@9731/@HSplitContainer@9733/@Control@9734/@SubViewportContainer@9735/@SubViewport@9736/winScreen")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17792/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@EditorMainScreen@98/MainScreen/@CanvasItemEditor@9907/@VSplitContainer@9729/@HSplitContainer@9731/@HSplitContainer@9733/@Control@9734/@SubViewportContainer@9735/@SubViewport@9736/winScreen/published")])
4 changes: 2 additions & 2 deletions .godot/editor/create_recent.Node
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@@ -1,11 +1,11 @@
Label
TextureButton
Control
CenterContainer
VBoxContainer
HBoxContainer
ScrollContainer
TextureButton
TextureRect
Label
LineEdit
TextEdit
CollisionShape2D
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10 changes: 5 additions & 5 deletions .godot/editor/editor_layout.cfg
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Expand Up @@ -18,7 +18,7 @@ dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://addons/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://builds/", "res://assets/img/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://assets/img/", "res://addons/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
Expand All @@ -27,9 +27,9 @@ dock_5="Inspector,Node,History"

open_scenes=PackedStringArray("res://title.tscn", "res://game.tscn", "res://lost.tscn", "res://win.tscn", "res://global.tscn", "res://cat.tscn", "res://options.tscn")
current_scene="res://win.tscn"
center_split_offset=-252
selected_default_debugger_tab_idx=1
selected_main_editor_idx=0
center_split_offset=-288
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0

[EditorWindow]
Expand All @@ -42,7 +42,7 @@ size=Vector2i(1152, 648)
[ScriptEditor]

open_scripts=["res://scripts/balloon.gd", "res://cat.gd", "res://scripts/credits.gd", "res://export_presets.cfg", "res://scripts/autoloads/Global.gd", "res://scripts/lost.gd", "res://scripts/options.gd", "res://scripts/parallax_background.gd", "res://scripts/title.gd", "res://scripts/win.gd", "res://scripts/win_maker.gd"]
selected_script="res://scripts/win.gd"
selected_script="res://scripts/autoloads/Global.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
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