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D3DX10.h
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D3DX10.h
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx10.h
// Content: D3DX10 utility library
//
//////////////////////////////////////////////////////////////////////////////
#ifdef __D3DX10_INTERNAL__
#error Incorrect D3DX10 header used
#endif
#ifndef __D3DX10_H__
#define __D3DX10_H__
// Defines
#include <limits.h>
#include <float.h>
#define D3DX10_DEFAULT ((UINT) -1)
#define D3DX10_FROM_FILE ((UINT) -3)
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3)
#ifndef D3DX10INLINE
#ifdef _MSC_VER
#if (_MSC_VER >= 1200)
#define D3DX10INLINE __forceinline
#else
#define D3DX10INLINE __inline
#endif
#else
#ifdef __cplusplus
#define D3DX10INLINE inline
#else
#define D3DX10INLINE
#endif
#endif
#endif
// Includes
#include "d3d10.h"
#include "d3dx10.h"
#include "d3dx10math.h"
#include "d3dx10core.h"
#include "d3dx10tex.h"
#include "d3dx10mesh.h"
#include "d3dx10async.h"
// Errors
#define _FACDD 0x876
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
enum _D3DX10_ERR {
D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
D3DX10_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
D3DX10_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
D3DX10_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
D3DX10_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
D3DX10_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
D3DX10_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
};
#endif //__D3DX10_H__