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keyboard.h
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keyboard.h
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/*
* Copyright (C) 2011-2012 Michal Hozza (mhozza@gmail.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include "gameobject.h"
#include <map>
using namespace std;
class Keyboard
{
static Keyboard* instance;
Keyboard();
int width, height;
multimap<unsigned char, pair<GameObject*, int> > actions;
multimap<int, pair<GameObject*, int> > actionsSpecial;
bool cleared;
public:
static Keyboard* getInstance();
static void keyboardFuncWrapper(unsigned char key, int x, int y);
static void keyboardSpecialFuncWrapper(int key, int x, int y);
void keyboardFunc(unsigned char key, int x, int y);
void keyboardSpecialFunc(int key, int x, int y);
void registerAction(GameObject * object, int actionID, int key, bool special);
void clearActions();
~Keyboard();
};
#endif // KEYBOARD_H