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levelselectbutton.cpp
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levelselectbutton.cpp
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/*
* Copyright (C) 2011-2012 Michal Hozza (mhozza@gmail.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "levelselectbutton.h"
#include "bitmapmodel.h"
#include <string>
using namespace std;
LevelSelectButton::LevelSelectButton(SelectGroup *parent, int x, int y, Level l)
:SelectButton(parent,x,y)
{
string filename = "graphics/";
switch(l)
{
case easy:
filename += "easy.png";
break;
case medium:
filename += "medium.png";
break;
case difficult:
filename += "difficult.png";
break;
}
this->setModel(new BitmapModel(filename));
Game::setLevel(l);
}