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room.cpp
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room.cpp
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/*
* Copyright (C) 2011-2011 Michal Hozza (mhozza@gmail.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "room.h"
#include "mouse.h"
#include "keyboard.h"
Room::Room(Game *parent)
{
this->parent = parent;
//zmaz akcie
Mouse::getInstance()->clearActions();
Keyboard::getInstance()->clearActions();
}
Room::~Room()
{
}
vector<GameObject*> Room::getObjects()
{
return objects;
}
void Room::addObject(GameObject* object)
{
if(object!=NULL)
objects.push_back(object);
}
ColorRGBAf Room::getBackgroundColor()
{
return bgcolor;
}
int Room::getMode()
{
return mode;
}
Game * Room::getParent()
{
return parent;
}
void Room::timer()
{
//if(Game::paused) return;
for(unsigned i=0;i<objects.size();i++)
{
objects[i]->move();
objects[i]->step();
}
}
void Room::removeObjects(vector<bool> objectIndices)
{
unsigned j = 0;
for(unsigned i = 0; i<objects.size(); i++)
{
if(objectIndices[i])
{
delete objects[i];
}
else
{
objects[j]=objects[i];
j++;
}
}
objects.resize(j);
}